Functions | |
void | init () |
Initializes the gui subsystems. More... | |
void ai::registry::init | ( | ) |
Initializes the gui subsystems.
This function needs to be called before other parts of the gui engine are used.
Definition at line 482 of file registry.cpp.
References initialized_, and gui2::load_settings().
Referenced by config::clear(), do_gameloop(), test_utils::game_config_manager::game_config_manager(), handle_luainit(), gui2::tgenerator< minimum_selection, maximum_selection, placement, select_action >::init(), init_locale(), ll_loadlib(), lmemfind(), luaV_execute(), match(), ai::manager::set_ai_info(), gui2::tcontrol::set_definition(), str_find_aux(), and wesnoth_global_fixture::wesnoth_global_fixture().