Classes | |
struct | error |
Base class for all the errors encountered by the engine. More... | |
struct | game_error |
Error used for any general game error, e.g. More... | |
class | load_game_exception |
Exception used to signal that the user has decided to abort a game, and to load another game instead. More... | |
struct | load_game_failed |
Error used when game loading fails. More... | |
struct | lua_error |
Error used to report an error in a lua script or in the lua interpreter. More... | |
struct | mp_server_error |
struct | save_game_failed |
Error used when game saving fails. More... | |