This namespace contains bindings for lua to hold a pointer to a team, and to access and modify it. More...
Functions | |
std::string | register_metatable (lua_State *L) |
This namespace contains bindings for lua to hold a pointer to a team, and to access and modify it.
std::string lua_team::register_metatable | ( | lua_State * | L | ) |
Definition at line 155 of file lua_team.cpp.
References impl_side_get(), impl_side_set(), lua_pushstring(), lua_setfield(), luaL_newmetatable(), luaL_setfuncs(), and Team.
Referenced by game_lua_kernel::game_lua_kernel().