Recruitment Engine by flix See http://wiki.wesnoth.org/AI_Recruitment. More...
#include "ai/default/recruitment.hpp"#include "ai/actions.hpp"#include "ai/composite/rca.hpp"#include "ai/manager.hpp"#include "actions/attack.hpp"#include "attack_prediction.hpp"#include "filter_context.hpp"#include "game_board.hpp"#include "game_display.hpp"#include "log.hpp"#include "map/map.hpp"#include "map/label.hpp"#include "pathfind/pathfind.hpp"#include "pathutils.hpp"#include "resources.hpp"#include "team.hpp"#include "tod_manager.hpp"#include "units/filter.hpp"#include "units/map.hpp"#include "units/types.hpp"#include "util.hpp"#include "variable.hpp"#include "wml_exception.hpp"#include "config_assign.hpp"#include <boost/scoped_ptr.hpp>#include <cmath>
Go to the source code of this file.
Classes | |
| struct | ai::default_recruitment::attack_simulation |
| For Combat Analysis. More... | |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| ai::default_recruitment | |
Macros | |
| #define | LOG_AI_RECRUITMENT LOG_STREAM(info, log_ai_recruitment) |
| #define | ERR_AI_RECRUITMENT LOG_STREAM(err, log_ai_recruitment) |
Variables | |
| static lg::log_domain | log_ai_recruitment ("ai/recruitment") |
Recruitment Engine by flix See http://wiki.wesnoth.org/AI_Recruitment.
Definition in file recruitment.cpp.
| #define ERR_AI_RECRUITMENT LOG_STREAM(err, log_ai_recruitment) |
Definition at line 52 of file recruitment.cpp.
Referenced by ai::default_recruitment::recruitment::compare_unit_types(), and ai::default_recruitment::recruitment::simulate_attack().
| #define LOG_AI_RECRUITMENT LOG_STREAM(info, log_ai_recruitment) |
Definition at line 51 of file recruitment.cpp.
Referenced by ai::default_recruitment::recruitment::evaluate(), ai::default_recruitment::recruitment::execute(), ai::default_recruitment::recruitment::execute_recruit(), ai::default_recruitment::recruitment::get_appropriate_recall(), ai::default_recruitment::recruitment::get_best_recruit_from_scores(), ai::default_recruitment::recruitment::get_cheapest_unit_cost_for_leader(), ai::default_recruitment::recruitment::get_random_pattern_type_if_exists(), ai::default_recruitment::recruitment::recruit_situation_change_observer::handle_generic_event(), ai::default_recruitment::recruitment::remove_job_if_no_blocker(), and ai::default_recruitment::recruitment::update_state().
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Referenced by ai::default_recruitment::recruitment::execute().
1.8.8