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recruitment.hpp File Reference

Recruitment Engine by flix See http://wiki.wesnoth.org/AI_Recruitment. More...

#include "ai/composite/aspect.hpp"
#include "ai/composite/rca.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include <boost/optional.hpp>
#include <iomanip>
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Classes

struct  ai::default_recruitment::data
 
struct  ai::default_recruitment::cached_combat_value
 
struct  ai::default_recruitment::recruit_job
 
struct  ai::default_recruitment::recruit_limit
 
class  ai::default_recruitment::recruitment_aspect
 
class  ai::default_recruitment::recruitment
 
class  ai::default_recruitment::recruitment::recruit_situation_change_observer
 

Namespaces

 pathfind
 
 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 
 ai::default_recruitment
 

Typedefs

typedef std::map< std::string,
double > 
ai::default_recruitment::score_map
 
typedef std::map
< t_translation::t_terrain,
int
ai::default_recruitment::terrain_count_map
 
typedef std::map< std::string,
int
ai::default_recruitment::count_map
 
typedef std::map< std::string,
std::set< cached_combat_value > > 
ai::default_recruitment::table_row
 
typedef std::map< std::string,
table_row > 
ai::default_recruitment::cache_table
 

Detailed Description

Recruitment Engine by flix See http://wiki.wesnoth.org/AI_Recruitment.

Definition in file recruitment.hpp.