Go to the source code of this file.
Namespaces | |
sdl | |
Functions | |
SDL_Rect | sdl::create_rect (const int x, const int y, const int w, const int h) |
Creates an empty SDL_Rect. More... | |
bool | sdl::point_in_rect (int x, int y, const SDL_Rect &rect) |
Tests whether a point is inside a rectangle. More... | |
bool | sdl::rects_overlap (const SDL_Rect &rect1, const SDL_Rect &rect2) |
Tests whether two rectangles overlap. More... | |
SDL_Rect | sdl::intersect_rects (SDL_Rect const &rect1, SDL_Rect const &rect2) |
Calculates the intersection of two rectangles. More... | |
SDL_Rect | sdl::union_rects (const SDL_Rect &rect1, const SDL_Rect &rect2) |
Calculates the union of two rectangles. More... | |
void | sdl::fill_rect_alpha (SDL_Rect &rect, Uint32 color, Uint8 alpha, surface target) |
Fills a specified area of a surface with a given color and opacity. More... | |
void | sdl::draw_rectangle (int x, int y, int w, int h, Uint32 color, surface tg) |
Draw a colored rectangle on a surface. More... | |
void | sdl::draw_solid_tinted_rectangle (int x, int y, int w, int h, int r, int g, int b, double alpha, surface target) |
Fills a specified rectangle area of a surface with a given color and opacity. More... | |
bool | operator== (const SDL_Rect &a, const SDL_Rect &b) |
bool | operator!= (const SDL_Rect &a, const SDL_Rect &b) |
Variables | |
const SDL_Rect | sdl::empty_rect = { 0, 0, 0, 0 } |
bool operator!= | ( | const SDL_Rect & | a, |
const SDL_Rect & | b | ||
) |
Definition at line 167 of file rect.cpp.
References operator==().
bool operator== | ( | const SDL_Rect & | a, |
const SDL_Rect & | b | ||
) |
Definition at line 162 of file rect.cpp.
Referenced by operator!=().