#include "global.hpp"
#include "replay_controller.hpp"
#include "game_config_manager.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "config_assign.hpp"
#include "playsingle_controller.hpp"
#include <boost/scoped_ptr.hpp>
Go to the source code of this file.
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | DBG_REPLAY LOG_STREAM(debug, log_replay) |
#define | LOG_REPLAY LOG_STREAM(info, log_replay) |
#define | ERR_REPLAY LOG_STREAM(err, log_replay) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_replay ("replay") |
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 29 of file replay_controller.cpp.
#define DBG_REPLAY LOG_STREAM(debug, log_replay) |
Definition at line 32 of file replay_controller.cpp.
#define ERR_REPLAY LOG_STREAM(err, log_replay) |
Definition at line 34 of file replay_controller.cpp.
#define LOG_REPLAY LOG_STREAM(info, log_replay) |
Definition at line 33 of file replay_controller.cpp.
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