The Battle for Wesnoth  1.13.4+dev
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Macros | Variables
replay_controller.cpp File Reference
#include "global.hpp"
#include "replay_controller.hpp"
#include "game_config_manager.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "config_assign.hpp"
#include "playsingle_controller.hpp"
#include <boost/scoped_ptr.hpp>
Include dependency graph for replay_controller.cpp:

Go to the source code of this file.

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
 
#define LOG_REPLAY   LOG_STREAM(info, log_replay)
 
#define ERR_REPLAY   LOG_STREAM(err, log_replay)
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_replay ("replay")
 

Macro Definition Documentation

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 29 of file replay_controller.cpp.

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)

Definition at line 32 of file replay_controller.cpp.

#define ERR_REPLAY   LOG_STREAM(err, log_replay)

Definition at line 34 of file replay_controller.cpp.

#define LOG_REPLAY   LOG_STREAM(info, log_replay)

Definition at line 33 of file replay_controller.cpp.

Variable Documentation

lg::log_domain log_engine("engine")
static
lg::log_domain log_replay("replay")
static