Stage of a composite AI. More...
#include "ai/composite/ai.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/stage.hpp"
#include "ai/contexts.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "tod_manager.hpp"
#include <map>
#include <string>
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | DBG_AI_STAGE LOG_STREAM(debug, log_ai_stage) |
#define | LOG_AI_STAGE LOG_STREAM(info, log_ai_stage) |
#define | ERR_AI_STAGE LOG_STREAM(err, log_ai_stage) |
Variables | |
static lg::log_domain | ai::log_ai_stage ("ai/stage") |
Stage of a composite AI.
Definition in file stage.cpp.
#define DBG_AI_STAGE LOG_STREAM(debug, log_ai_stage) |
#define ERR_AI_STAGE LOG_STREAM(err, log_ai_stage) |
Definition at line 35 of file stage.cpp.
Referenced by ai::stage_factory::is_duplicate().
#define LOG_AI_STAGE LOG_STREAM(info, log_ai_stage) |
Definition at line 34 of file stage.cpp.
Referenced by ai::idle_stage::do_play_stage(), and ai::stage::on_create().