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stage.cpp File Reference

Stage of a composite AI. More...

#include "ai/composite/ai.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/stage.hpp"
#include "ai/contexts.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "tod_manager.hpp"
#include <map>
#include <string>
Include dependency graph for stage.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define DBG_AI_STAGE   LOG_STREAM(debug, log_ai_stage)
 
#define LOG_AI_STAGE   LOG_STREAM(info, log_ai_stage)
 
#define ERR_AI_STAGE   LOG_STREAM(err, log_ai_stage)
 

Variables

static lg::log_domain ai::log_ai_stage ("ai/stage")
 

Detailed Description

Stage of a composite AI.

Definition in file stage.cpp.

Macro Definition Documentation

#define DBG_AI_STAGE   LOG_STREAM(debug, log_ai_stage)

Definition at line 33 of file stage.cpp.

#define ERR_AI_STAGE   LOG_STREAM(err, log_ai_stage)

Definition at line 35 of file stage.cpp.

Referenced by ai::stage_factory::is_duplicate().

#define LOG_AI_STAGE   LOG_STREAM(info, log_ai_stage)

Definition at line 34 of file stage.cpp.

Referenced by ai::idle_stage::do_play_stage(), and ai::stage::on_create().