#include <SDL_gpu.h>
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float | angle |
| float | zoom |
Camera object that determines viewing transform.
| float GPU_Camera::angle |
Definition at line 207 of file SDL_gpu.h.
Referenced by applyTargetCamera(), and equal_cameras().
| float GPU_Camera::x |
Definition at line 206 of file SDL_gpu.h.
Referenced by applyTargetCamera(), and equal_cameras().
| float GPU_Camera::y |
Definition at line 206 of file SDL_gpu.h.
Referenced by applyTargetCamera(), and equal_cameras().
| float GPU_Camera::z |
Definition at line 206 of file SDL_gpu.h.
Referenced by equal_cameras().
| float GPU_Camera::zoom |
Definition at line 208 of file SDL_gpu.h.
Referenced by applyTargetCamera(), and equal_cameras().
1.8.8