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Public Attributes | List of all members
GPU_Camera Struct Reference

#include <SDL_gpu.h>

Public Attributes

float x
 
float y
 
float z
 
float angle
 
float zoom
 

Detailed Description

Camera object that determines viewing transform.

See also
GPU_SetCamera()
GPU_GetDefaultCamera()
GPU_GetCamera()

Definition at line 204 of file SDL_gpu.h.

Member Data Documentation

float GPU_Camera::angle

Definition at line 207 of file SDL_gpu.h.

Referenced by applyTargetCamera(), and equal_cameras().

float GPU_Camera::x

Definition at line 206 of file SDL_gpu.h.

Referenced by applyTargetCamera(), and equal_cameras().

float GPU_Camera::y

Definition at line 206 of file SDL_gpu.h.

Referenced by applyTargetCamera(), and equal_cameras().

float GPU_Camera::z

Definition at line 206 of file SDL_gpu.h.

Referenced by equal_cameras().

float GPU_Camera::zoom

Definition at line 208 of file SDL_gpu.h.

Referenced by applyTargetCamera(), and equal_cameras().


The documentation for this struct was generated from the following file: