#include <SDL_gpu.h>
Public Attributes | |
unsigned int | size |
float | matrix [GPU_MATRIX_STACK_MAX][16] |
Matrix stack data structure for replacing the old OpenGL matrix stack.
float GPU_MatrixStack::matrix[GPU_MATRIX_STACK_MAX][16] |
Definition at line 237 of file SDL_gpu.h.
Referenced by CreateTargetFromWindow(), GPU_GetCurrentMatrix(), GPU_GetModelView(), GPU_GetProjection(), and GPU_PushMatrix().
unsigned int GPU_MatrixStack::size |
Definition at line 236 of file SDL_gpu.h.
Referenced by CreateTargetFromWindow(), GPU_GetCurrentMatrix(), GPU_GetModelView(), GPU_GetProjection(), GPU_PopMatrix(), and GPU_PushMatrix().