#include <SDL_gpu.h>
Public Attributes | |
float | x |
float | y |
float | w |
float | h |
A struct representing a rectangular area with floating point precision.
float GPU_Rect::h |
Definition at line 30 of file SDL_gpu.h.
Referenced by Blit(), BlitRotate(), BlitScale(), BlitTransform(), BlitTransformX(), changeViewport(), CreateTargetFromWindow(), GPU_SetClipRect(), LoadTarget(), SetClip(), setClipRect(), UpdateImageBytes(), and UpdateSubImage().
float GPU_Rect::w |
Definition at line 30 of file SDL_gpu.h.
Referenced by Blit(), BlitRotate(), BlitScale(), BlitTransform(), BlitTransformX(), changeViewport(), CreateTargetFromWindow(), GPU_SetClipRect(), LoadTarget(), SetClip(), setClipRect(), UpdateImageBytes(), and UpdateSubImage().
float GPU_Rect::x |
Definition at line 29 of file SDL_gpu.h.
Referenced by Blit(), BlitTransformX(), changeViewport(), CreateTargetFromWindow(), GPU_SetClipRect(), LoadTarget(), SetClip(), setClipRect(), UpdateImageBytes(), and UpdateSubImage().
float GPU_Rect::y |
Definition at line 29 of file SDL_gpu.h.
Referenced by Blit(), BlitTransformX(), changeViewport(), CreateTargetFromWindow(), GPU_SetClipRect(), LoadTarget(), SetClip(), setClipRect(), UpdateImageBytes(), and UpdateSubImage().