#include <SDL_gpu.h>
Public Attributes | |
| int | position_loc |
| int | texcoord_loc |
| int | color_loc |
| int | modelViewProjection_loc |
Container for the built-in shader attribute and uniform locations (indices).
| int GPU_ShaderBlock::color_loc |
Definition at line 221 of file SDL_gpu.h.
Referenced by ActivateShaderProgram(), GPU_LoadShaderBlock(), and LoadShaderBlock().
| int GPU_ShaderBlock::modelViewProjection_loc |
Definition at line 223 of file SDL_gpu.h.
Referenced by ActivateShaderProgram(), GPU_LoadShaderBlock(), and LoadShaderBlock().
| int GPU_ShaderBlock::position_loc |
Definition at line 219 of file SDL_gpu.h.
Referenced by ActivateShaderProgram(), GPU_LoadShaderBlock(), and LoadShaderBlock().
| int GPU_ShaderBlock::texcoord_loc |
Definition at line 220 of file SDL_gpu.h.
Referenced by ActivateShaderProgram(), GPU_LoadShaderBlock(), and LoadShaderBlock().
1.8.8