#include <game_launcher.hpp>
Public Member Functions | |
jump_to_campaign_info (bool jump, int difficulty, std::string campaign_id, std::string scenario_id) | |
Public Attributes | |
bool | jump_ |
int | difficulty_ |
std::string | campaign_id_ |
std::string | scenario_id_ |
Definition at line 38 of file game_launcher.hpp.
|
inline |
Definition at line 41 of file game_launcher.hpp.
std::string jump_to_campaign_info::campaign_id_ |
Definition at line 50 of file game_launcher.hpp.
Referenced by sp::enter_create_mode(), game_launcher::game_launcher(), and game_launcher::jump_to_campaign_id().
int jump_to_campaign_info::difficulty_ |
Definition at line 49 of file game_launcher.hpp.
Referenced by sp::enter_create_mode(), and game_launcher::game_launcher().
bool jump_to_campaign_info::jump_ |
Definition at line 48 of file game_launcher.hpp.
Referenced by game_launcher::game_launcher(), game_launcher::goto_campaign(), and game_launcher::init_lua_script().
std::string jump_to_campaign_info::scenario_id_ |
Definition at line 50 of file game_launcher.hpp.
Referenced by sp::enter_create_mode(), and game_launcher::game_launcher().