#include <playcampaign.hpp>
Public Member Functions | |
mp_campaign_info (twesnothd_connection &wdc) | |
Public Attributes | |
std::set< std::string > | connected_players |
players and observers More... | |
bool | is_host |
int | skip_replay_until_turn |
bool | skip_replay_blindfolded |
twesnothd_connection & | wesnothd_connection |
Definition at line 38 of file playcampaign.hpp.
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inline |
Definition at line 40 of file playcampaign.hpp.
std::set<std::string> mp_campaign_info::connected_players |
players and observers
Definition at line 50 of file playcampaign.hpp.
Referenced by ng::connect_engine::connected_users(), ng::connect_engine::connected_users_rw(), enter_connect_mode(), enter_wait_mode(), and campaign_controller::playmp_scenario().
bool mp_campaign_info::is_host |
Definition at line 51 of file playcampaign.hpp.
Referenced by enter_connect_mode(), enter_wait_mode(), playmp_controller::handle_generic_event(), playmp_controller::is_host(), and campaign_controller::play_game().
bool mp_campaign_info::skip_replay_blindfolded |
Definition at line 53 of file playcampaign.hpp.
Referenced by enter_wait_mode().
int mp_campaign_info::skip_replay_until_turn |
Definition at line 52 of file playcampaign.hpp.
Referenced by enter_wait_mode(), playmp_controller::play_network_turn(), and playmp_controller::playmp_controller().
twesnothd_connection& mp_campaign_info::wesnothd_connection |
Definition at line 54 of file playcampaign.hpp.
Referenced by campaign_controller::play_game(), ng::connect_engine::receive_from_server(), playmp_controller::recieve_from_wesnothd(), ng::connect_engine::send_to_server(), playmp_controller::send_to_wesnothd(), and playmp_controller::wait_for_upload().