#include "global.hpp"
#include "config.hpp"
#include "events.hpp"
#include "generic_event.hpp"
#include <map>
#include <set>
Go to the source code of this file.
Classes | |
struct | mp_sync::user_choice |
Interface for querying local choices. More... | |
class | user_choice_manager |
Namespaces | |
mp_sync | |
Functions | |||||
replay commands as legal from | |||||
Performs a choice for WML events. The choice is synchronized across all the multiplayer clients and stored into the replay. The function object is called if the local client is responsible for making the choice. otherwise this function waits for a remote choice and returns it when it is received. information about the choice made is saved in replay with dependent=true
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config | mp_sync::get_user_choice (const std::string &name, const user_choice &uch, int side=0) | ||||
std::map< int, config > | mp_sync::get_user_choice_multiple_sides (const std::string &name, const user_choice &uch, std::set< int > sides) | ||||
Performs a choice for mutiple sides for WML events. More... | |||||