#include "teambuilder.hpp"
#include "actions/create.hpp"
#include "config.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "resources.hpp"
#include "gettext.hpp"
#include "game_errors.hpp"
#include "formula/string_utils.hpp"
#include <deque>
#include <vector>
Go to the source code of this file.
Classes | |
class | team_builder |
Macros | |
#define | ERR_NG_TC LOG_STREAM(err, log_engine_tc) |
#define | WRN_NG_TC LOG_STREAM(warn, log_engine_tc) |
#define | LOG_NG_TC LOG_STREAM(info, log_engine_tc) |
#define | DBG_NG_TC LOG_STREAM(debug, log_engine_tc) |
Functions | |
team_builder_ptr | create_team_builder (const config &side_cfg, std::vector< team > &teams, const config &level, game_board &board) |
void | build_team_stage_one (team_builder_ptr tb_ptr) |
void | build_team_stage_two (team_builder_ptr tb_ptr) |
Variables | |
static lg::log_domain | log_engine_tc ("engine/team_construction") |
#define DBG_NG_TC LOG_STREAM(debug, log_engine_tc) |
Definition at line 36 of file teambuilder.cpp.
Referenced by team_builder::gold(), team_builder::handle_unit(), team_builder::init(), and team_builder::previous_recruits().
#define ERR_NG_TC LOG_STREAM(err, log_engine_tc) |
Definition at line 33 of file teambuilder.cpp.
#define LOG_NG_TC LOG_STREAM(info, log_engine_tc) |
Definition at line 35 of file teambuilder.cpp.
Referenced by team_builder::log_step().
#define WRN_NG_TC LOG_STREAM(warn, log_engine_tc) |
Definition at line 34 of file teambuilder.cpp.
Referenced by team_builder::handle_unit().
void build_team_stage_one | ( | team_builder_ptr | tb_ptr | ) |
Definition at line 310 of file teambuilder.cpp.
Referenced by game_state::init().
void build_team_stage_two | ( | team_builder_ptr | tb_ptr | ) |
Definition at line 315 of file teambuilder.cpp.
Referenced by game_state::init().
team_builder_ptr create_team_builder | ( | const config & | side_cfg, |
std::vector< team > & | teams, | ||
const config & | level, | ||
game_board & | board | ||
) |
Definition at line 303 of file teambuilder.cpp.
Referenced by game_state::init().
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static |