#include "pathfind/teleport.hpp"
#include "display_context.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "units/unit.hpp"
#include "units/filter.hpp"
#include "units/map.hpp"
Go to the source code of this file.
Classes | |
class | pathfind::ignore_units_display_context |
class | pathfind::ignore_units_filter_context |
Namespaces | |
pathfind | |
Macros | |
#define | ERR_PF LOG_STREAM(err, log_engine) |
Functions | |
const teleport_map | pathfind::get_teleport_locations (const unit &u, const team &viewing_team, bool see_all, bool ignore_units) |
Variables | |
static lg::log_domain | log_engine ("engine") |
#define ERR_PF LOG_STREAM(err, log_engine) |
Definition at line 29 of file teleport.cpp.
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static |