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tod_manager.cpp File Reference
#include "tod_manager.hpp"
#include "display_context.hpp"
#include "formula/string_utils.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "play_controller.hpp"
#include "random_new.hpp"
#include "units/unit.hpp"
#include "units/abilities.hpp"
#include "wml_exception.hpp"
#include "resources.hpp"
#include "config_assign.hpp"
#include <boost/range/adaptors.hpp>
#include <boost/range/algorithm/copy.hpp>
#include "utils/functional.hpp"
Include dependency graph for tod_manager.cpp:

Go to the source code of this file.

Classes

struct  greater< T >
 

Macros

#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 36 of file tod_manager.cpp.

Referenced by tod_manager::set_turn().

Variable Documentation

lg::log_domain log_engine("engine")
static