#include "tod_manager.hpp"#include "display_context.hpp"#include "formula/string_utils.hpp"#include "game_data.hpp"#include "gettext.hpp"#include "log.hpp"#include "map/map.hpp"#include "play_controller.hpp"#include "random_new.hpp"#include "units/unit.hpp"#include "units/abilities.hpp"#include "wml_exception.hpp"#include "resources.hpp"#include "config_assign.hpp"#include <boost/range/adaptors.hpp>#include <boost/range/algorithm/copy.hpp>#include "utils/functional.hpp"
Go to the source code of this file.
Classes | |
| struct | greater< T > |
Macros | |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 36 of file tod_manager.cpp.
Referenced by tod_manager::set_turn().
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static |
1.8.8