#include "tod_manager.hpp"
#include "display_context.hpp"
#include "formula/string_utils.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "play_controller.hpp"
#include "random_new.hpp"
#include "units/unit.hpp"
#include "units/abilities.hpp"
#include "wml_exception.hpp"
#include "resources.hpp"
#include "config_assign.hpp"
#include <boost/range/adaptors.hpp>
#include <boost/range/algorithm/copy.hpp>
#include "utils/functional.hpp"
Go to the source code of this file.
Classes | |
struct | greater< T > |
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 36 of file tod_manager.cpp.
Referenced by tod_manager::set_turn().
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static |