Recruiting, recalling. More...
#include "unit_creator.hpp"#include "move.hpp"#include "config.hpp"#include "filter_context.hpp"#include "game_board.hpp"#include "game_events/manager.hpp"#include "game_events/pump.hpp"#include "game_preferences.hpp"#include "game_data.hpp"#include "gettext.hpp"#include "log.hpp"#include "map/map.hpp"#include "pathfind/pathfind.hpp"#include "resources.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/udisplay.hpp"#include "variable.hpp"#include "game_display.hpp"#include <boost/scoped_ptr.hpp>
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Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Recruiting, recalling.
Definition in file unit_creator.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 46 of file unit_creator.cpp.
Referenced by unit_creator::add_unit(), and unit_creator::find_location().
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 48 of file unit_creator.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 47 of file unit_creator.cpp.
Referenced by unit_creator::add_unit().
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static |
1.8.8