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unit_creator.cpp File Reference

Recruiting, recalling. More...

#include "unit_creator.hpp"
#include "move.hpp"
#include "config.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_preferences.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/udisplay.hpp"
#include "variable.hpp"
#include "game_display.hpp"
#include <boost/scoped_ptr.hpp>
Include dependency graph for unit_creator.cpp:

Go to the source code of this file.

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Detailed Description

Recruiting, recalling.

Definition in file unit_creator.cpp.

Macro Definition Documentation

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 46 of file unit_creator.cpp.

Referenced by unit_creator::add_unit(), and unit_creator::find_location().

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 48 of file unit_creator.cpp.

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 47 of file unit_creator.cpp.

Referenced by unit_creator::add_unit().

Variable Documentation

lg::log_domain log_engine("engine")
static