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#include "unit_creator.hpp"
#include "move.hpp"
#include "config.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_preferences.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/udisplay.hpp"
#include "variable.hpp"
#include "game_display.hpp"
#include <boost/scoped_ptr.hpp>
Go to the source code of this file.
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Recruiting, recalling.
Definition in file unit_creator.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 46 of file unit_creator.cpp.
Referenced by unit_creator::add_unit(), and unit_creator::find_location().
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 48 of file unit_creator.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 47 of file unit_creator.cpp.
Referenced by unit_creator::add_unit().
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static |