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validation.hpp File Reference
#include <vector>
#include <string>
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Enumerations

enum  ADDON_TYPE {
  ADDON_UNKNOWN, ADDON_CORE, ADDON_SP_CAMPAIGN, ADDON_SP_SCENARIO,
  ADDON_SP_MP_CAMPAIGN, ADDON_MP_CAMPAIGN, ADDON_MP_SCENARIO, ADDON_MP_MAPS,
  ADDON_MP_ERA, ADDON_MP_FACTION, ADDON_MP_MOD, ADDON_MEDIA,
  ADDON_OTHER, ADDON_TYPES_COUNT
}
 Values used for add-on classification; UI-only at the moment, in the future it could be used for directory allocation too, removing the need for the ADDON_GROUP constants (TODO). More...
 

Functions

ADDON_TYPE get_addon_type (const std::string &str)
 
std::string get_addon_type_string (ADDON_TYPE type)
 
bool addon_name_legal (const std::string &name)
 Checks whether an add-on id/name is legal or not. More...
 
bool addon_filename_legal (const std::string &name)
 Checks whether an add-on file name is legal or not. More...
 
bool check_names_legal (const config &dir)
 Probes an add-on archive for illegal names. More...
 
std::string encode_binary (const std::string &str)
 
std::string unencode_binary (const std::string &str)
 
bool needs_escaping (char c)
 

Variables

const unsigned short default_campaignd_port
 Default port number for the addon server. More...
 

Enumeration Type Documentation

enum ADDON_TYPE

Values used for add-on classification; UI-only at the moment, in the future it could be used for directory allocation too, removing the need for the ADDON_GROUP constants (TODO).

Note
If you change the order or content of these, you'll also need to update the addon_type_strings table found in validation.cpp.
Enumerator
ADDON_UNKNOWN 

a.k.a.

anything.

ADDON_CORE 

Total Conversion Core.

ADDON_SP_CAMPAIGN 

Single-player campaign.

ADDON_SP_SCENARIO 

Single-player scenario.

ADDON_SP_MP_CAMPAIGN 

Hybrid campaign.

ADDON_MP_CAMPAIGN 

Multiplayer campaign.

ADDON_MP_SCENARIO 

Multiplayer scenario.

ADDON_MP_MAPS 

Multiplayer plain (no WML) map pack.

ADDON_MP_ERA 

Multiplayer era.

ADDON_MP_FACTION 

Multiplayer faction.

ADDON_MP_MOD 

Modification of the game for MP.

ADDON_MEDIA 

Miscellaneous content/media (unit packs, terrain packs, music packs, etc.).

ADDON_OTHER 

an add-on that fits in no other category

ADDON_TYPES_COUNT 

Definition at line 41 of file validation.hpp.

Function Documentation

bool addon_filename_legal ( const std::string name)

Checks whether an add-on file name is legal or not.

Definition at line 59 of file validation.cpp.

Referenced by BOOST_AUTO_TEST_CASE(), and check_names_legal().

bool addon_name_legal ( const std::string name)

Checks whether an add-on id/name is legal or not.

Definition at line 48 of file validation.cpp.

Referenced by BOOST_AUTO_TEST_CASE(), and campaignd::server::handle_upload().

bool check_names_legal ( const config dir)

Probes an add-on archive for illegal names.

Definition at line 70 of file validation.cpp.

References addon_filename_legal(), check_names_legal(), and config::child_range().

Referenced by check_names_legal(), campaignd::server::handle_upload(), and addons_client::install_addon().

std::string encode_binary ( const std::string str)

Definition at line 120 of file validation.cpp.

References needs_escaping().

Referenced by archive_file(), and BOOST_AUTO_TEST_CASE().

ADDON_TYPE get_addon_type ( const std::string str)

Definition at line 82 of file validation.cpp.

References ADDON_TYPES_COUNT, and ADDON_UNKNOWN.

Referenced by campaignd::server::handle_upload(), and addon_info::read().

std::string get_addon_type_string ( ADDON_TYPE  type)

Definition at line 98 of file validation.cpp.

References ADDON_TYPES_COUNT.

Referenced by addon_info::write(), and addon_info::write_minimal().

bool needs_escaping ( char  c)

Definition at line 108 of file validation.cpp.

Referenced by encode_binary().

std::string unencode_binary ( const std::string str)

Definition at line 138 of file validation.cpp.

Referenced by BOOST_AUTO_TEST_CASE(), and unarchive_file().

Variable Documentation

const unsigned short default_campaignd_port

Default port number for the addon server.

Note
This might not be the best place to declare the variable, but it's one of the few files shared by the server and the game.

Definition at line 20 of file validation.cpp.

Referenced by addons_client::addons_client(), and campaignd::server::load_config().