Manage WML-variables. More...
#include "global.hpp"
#include "variable.hpp"
#include "config_assign.hpp"
#include "formula/string_utils.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "team.hpp"
#include <boost/variant/static_visitor.hpp>
Go to the source code of this file.
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Manage WML-variables.
Definition in file variable.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 40 of file variable.cpp.
Referenced by scoped_xy_unit::activate(), and scoped_recall_unit::activate().
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 38 of file variable.cpp.
Referenced by scoped_xy_unit::activate(), scoped_recall_unit::activate(), scoped_wml_variable::store(), and scoped_wml_variable::~scoped_wml_variable().
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 39 of file variable.cpp.
Referenced by vconfig::get_parsed_config().
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static |