FreeBSD is a registered trademark of the FreeBSD Foundation.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this document, and the FreeBSD Project was aware of the trademark claim, the designations have been followed by the “™” or the “®” symbol.
The FreeBSD project uses the Perforce version control system to manage experimental projects that are not ready for the main Subversion repository.
While Perforce is a commercial
product, the client software for interacting with the server
is freely available from Perforce. It can be easily installed
on FreeBSD via the devel/p4 port or can be
downloaded from the Perforce web
site at http://www.perforce.com/perforce/loadprog.html
,
which also offers client applications for other OS's.
While there is a GUI client available, most people use the
command line application called p4
. This
document is written from the point of view of using this
command.
Detailed documentation is available online at http://www.perforce.com/perforce/technical.html
.
Reading the “Perforce User's Guide” and
“Perforce Command Reference” is highly
recommended. The p4 application
also contains an extensive amount of online help accessible
via p4 help
.
The FreeBSD Perforce server is
hosted on perforce.freebsd.org
, port
1666
. The repository is browsable online
at http://p4web.freebsd.org
.
The first step to using Perforce
is to obtain an account on the server. If you already have a
FreeBSD.org
account, log into freefall
, run the following
command, and enter a password that is not the same as your FreeBSD
login or any other SSH passphrase:
%
/usr/local/bin/p4newuser
Of course if you do not have a FreeBSD.org
account, you
will need to coordinate with your sponsor.
An email will be sent to your FreeBSD address that contains the password you specified above in cleartext. Be sure to change the password once your Perforce account has been created!
The next step is to set the environment variables that
p4
needs, and verify that it can connect to
the server. The P4PORT
variable is required to
be set for all operations, and specifies the appropriate
Perforce server to talk to. For the
FreeBSD project, set it like so:
%
export P4PORT=perforce.freebsd.org:1666
Users with shell access on the FreeBSD.org
cluster may
wish to tunnel the Perforce
client-server protocol via an SSH tunnel, in which case the
above string should be set to
localhost
.
The FreeBSD server also requires that the P4USER
and P4PASSWD
variables be set. Use the username
and password from above, like so:
%
export P4USER=
username
%
export P4PASSWD=
password
Test that this works by running the following command:
%
p4 info
This should return a list of information about the server.
If it does not, check that you have the P4PORT
variable set correctly.
Perforce provides access to the repository and tracks state on a per-client basis. In Perforce terms, a client is a specification that maps files and directories from the repository to the local machine. Each user can have multiple clients, and each client can access different or overlapping parts of the repository. The client also specifies the root directory of the file tree that it maps, and it specifies the machine that the tree lives on. Thus, working on multiple machines requires that multiple clients be used.
Clients may be accessed via p4 client
.
Running this command with no arguments will bring up a client
template in an editor, allowing you to create a new client for
your work. The important fields in this template are explained
below:
Client:
This is the name of the client spec. It can be
anything you want, but it must be unique within the
Perforce server. A naming
convention that is commonly used is
,
which makes it easy to identify clients when browsing
them. A default name will be filled in that is just the
machine name.username
_machinename
Description:
This can contain a simple text description to help identify the client.
Root:
This is the local directory that will serve as the root directory of all the files in the client mapping. This should be a unique location in your filesystem that does not overlap with other files or Perforce clients.
Options:
Most of the default options are fine, though it is
usually a good idea to make sure that the
compress
and rmdir
options are present and do not have a
no
prefix on them. Details about each
option are in the Perforce
docs.
LineEnd:
This handles CR-LF conversions and should be left to the default unless you have special needs for it.
View:
This is where the server-to-local file mappings go. The default is
//depot/... //client
/...
This will map the entire
Perforce repository to the
Root
directory of your client.
DO NOT USE THIS DEFAULT! The FreeBSD
repo is huge, and trying to map and sync it all will take
an enormous amount of resources. Instead, only map the
section of the repo that you intend to work on. For
example, there is the smpng project tree at
//depot/projects/smpng
. A mapping
for this might look like:
//depot/projects/smpng/... //client
/...
The ...
should be taken literally.
It is a Perforce idiom for
saying “this directory and all files and directories
below it.”
A Perforce “view” can contain multiple mappings. Say you want to map in both the SMPng tree and the NFS tree. Your View might look like:
//depot/projects/smpng/... //client
/smpng/... //depot/projects/nfs/... //client
/nfs/...
Remember that the client
is
the name of the client that was specified in the
Client
section, but in the
View
it also resolves to the directory
that was specified in the Root
section.
Also note that the same file or directory cannot be mapped multiple times in a single view. The following is illegal and will produce undefined results:
//depot/projects/smpng/... //client
/smpng-foo/... //depot/projects/smpng/... //client
/smpng-bar/...
Views are a tricky part of the learning experience with Perforce, so do not be afraid to ask questions.
Existing clients can be listed via p4
clients
. They can be viewed without being modified
via p4 client -o
.clientname
Whenever you are interacting with files in
Perforce, the P4CLIENT
environment variable must be set to the name of the client that
you are using, like so:
%
export P4CLIENT=
myclientname
Note that client mappings in the repository are not exclusive; multiple clients can map in the same part of the repository. This allows multiple people to access and modify the same parts of the repository, allowing a team of people to work together on the same code.
Once you have a client specification defined and the
P4CLIENT
variable set, the next step is to pull
the files for that client down to your local machine. This is
done with p4 sync
, which instructs
Perforce to synchronize the local
files in your client with the repository. The first time it
runs, it will download all of the files. Subsequent runs will
only download files that have changed since the previous run.
This allows you to stay in sync with others whom you might be
working with.
Sync operations only work on files that the
Perforce server knows has changed.
If you change or delete a file locally without informing the
server, doing a sync will not bring it back. However, doing a
p4 sync -f
will unconditionally sync all
files, regardless of their state. This is useful for resolving
problems where you think that your tree might be corrupt.
You can sync a subset of your tree or client by specifying a
relative path to the sync command. For example, to only sync
the ufs
directory of the
smpng
project, you might do the
following:
%
cd
projectroot
/smpng%
p4 sync src/sys/ufs/...
Specifying a local relative path works for many other
p4
commands.
One of the strongest features of Perforce is branching. Branches are very cheap to create, and moving changes between related branches is very easy (as will be explained later). Branches also allow you to do very experimental work in a sandbox-like environment, without having to worry about colliding with others or destabilizing the main tree. They also provide insulation against mistakes while learning the Perforce system. With all of these benefits, it makes sense for each project to have its own branch, and we strongly encourage that with FreeBSD. Frequent submits of changes to the server are also encouraged.
Similar to Subversion, the
Perforce repository (the
“depot”) is a single flat tree. Every file,
whether a unique creation or a derivative from a branch, is
accessible via a simple path under the server
//depot
directory. When you create a
branch, all you are doing is creating a new path under the
//depot
. This is in sharp contrast to
systems like CVS, where each branch lives in the same path as
its parent. With Perforce, the
server tracks the relationship between the files in the parent
and child, but the files themselves live under their own
paths.
The first step to creating a branch is to create a branch
specification. This is similar to a client specification, but
is created via the command p4 branch
.branchname
The following important fields are explained:
Branch
The name of the branch. It can be any name, but must
be unique within the repository. The common convention in
FreeBSD is to use
username
_projectname
.
Description
This can hold a simple text description to describe the branch.
View
This is the branch mapping. Instead of mapping from the depot to the local machine like a client map, it maps between the branch parent and branch child in the depot. For example, you might want to create a branch of the smpng project. The mapping might look like:
//depot/projects/smpng/... //depot/projects/my-super-smpng/...
Or, you might want to create a brand new branch off of the stock FreeBSD sources:
//depot/vendor/freebsd/... //depot/projects/my-new-project/...
This will map the FreeBSD HEAD tree to your new branch.
Creating the branch spec only saves the spec itself in the server, it does not modify the depot or change any files. The directory that you specified in the branch is empty on the server until you populate it.
To populate your branch, first edit your client with
p4 client
and make sure that the branch
directory is mapped in your client. You might need to add a
View
line like:
//depot/projects/my-new-project/... //myclient
/my-new-project/...
The next step is to run p4 integrate
, as
described in the next section.
“Integration” is the term used by Perforce to describe the action of moving changes from one part of the depot to another. It is most commonly done in conjunction with creating and maintaining branches. An integration is done when you want to initially populate a branch, and it is done when you want to move subsequent changes in the branch from the parent to the child, or from the child to the parent. A common example of this is periodically integrating changes from the vendor FreeBSD tree to your child branch tree, allowing you to keep up to date with changes in the FreeBSD tree. The Perforce server tracks the changes in each tree and knows when there are changes that can be integrated from one tree to another.
The common way to do an integration is with the following command:
%
p4 integrate -b
branchname
branchname
is the name given to a
branch spec, as discussed in the previous section. This command
will instruct Perforce to look for
changes in the branch parent that are not yet in the child.
From those changes it will prepare a list of diffs to move. If
the integration is being done for the first time on a branch
(for example doing an initial population operation), then the
parent files will simply be copied to the child location on the
local machine.
Once the integration operation is done, you must run
p4 resolve
to accept the changes and resolve
possible conflicts. Conflicts can arise from overlapping
changes that happened in both the parent and child copy of a
file. Usually, however, there are no conflicts, and
Perforce can quickly figure out how
to merge the changes together. Use the following commands to do
a resolve operation:
%
p4 resolve -as
%
p4 resolve
The first invocation will instruct Perforce to automatically merge the changes together and accept files that have no conflicts. The second invocation will allow you to inspect each file that has a possible conflict and resolve it by hand if needed.
Once all of the integrated files have been resolved, they
need to be committed back to the repository. This is done via
p4 submit
, explained in the next
section.
Changes that are made locally should be committed back to
the Perforce server for safe keeping
and so that others can access them. This is done via
p4 submit
. When you run this command, it
will open up a submit template in an editor. FreeBSD has a custom
template, and the important fields are described below:
Description: <enter description here> PR: Submitted by: Reviewed by: Approved by: Obtained from: MFP4 after:
It is good practice to provide at least 2-3 sentences that
describe what the changes are that you are submitting. You
should say what the change does, why it was done that way or
what problem is solves, and what APIs it might change or other
side effects it might have. This text should replace the
<enter description here>
line in the
template. You should wrap your lines and start each line with a
TAB. The tags below it are FreeBSD-specific and can be removed if
not needed.
Files:
This is automatically populated with all of the files in your client that were marked in the add, delete, integrate, or edit states on the server. It is always a very good idea to review this list and remove files that might not be ready yet.
Once you save the editor session, the submit will happen to the server. This also means that the local copies of the submitted files will be copied back to the server. If anything goes wrong during this process, the submit will be aborted, and you will be notified that the submit has been turned into a changelist that must be corrected and re-submitted. Submits are atomic, so if one file fails, the entire submit is aborted.
Submits cannot be reverted, but they can be aborted while in
the editor by exiting the editor without changing the
Description
text.
Perforce will complain about this the
first time you do it and will put you back in the editor.
Exiting the editor the second time will abort the operation.
Reverting a submitted change is very difficult and is best
handled on a case-by-case basis.
The state of each file in the client is tracked and saved on the server. In order to avoid collisions from multiple people working on the same file at once, Perforce tracks which files are opened for edit, and uses this to help with submit, sync, and integration operations later on.
To open a file for editing, use p4 edit
like so:
%
p4 edit
filename
This marks the file on the server as being in the
edit state, which then allows it to be
submitted after changes are made, or marks it for special
handling when doing an integration or sync operation. Note that
editing is not exclusive in Perforce.
Multiple people can have the same file in the edit state (you
will be informed of others when you run
edit
), and you can submit your changes even
when others are still editing the file.
When someone else submits a change to a file that you are
editing, you will need to resolve his changes with yours before
your submit will succeed. The easiest way to do this is to
either run a p4 sync
or p4
submit
and let it fail with the conflict, then run
p4 resolve
to manually resolve and accept his
changes into your copy, then run p4 submit
to
commit your changes to the repository.
If you have a file open for edit and you want to throw away
your changes and revert it to its original state, run
p4 revert
like so:
%
p4 revert
filename
This resyncs the file to the contents of the server, and removes the edit attribute from the server. Any local changes that you had will be lost. This is quite useful when you have a made changes to a file but later decide that you do not want to keep them.
When a file is synced, it is marked read-only in the
filesystem. When you tell the server to open it for editing, it
is changed to read-write on the filesystem. While these
permissions can easily be overridden by hand, they are meant to
gently remind you that you should being using p4
edit
. Files that have local changes but are not in
the edit state may get overwritten when doing a p4
sync
.
Changes to the Perforce depot can
be listed via p4 changes
. This will provide
a brief description of each change, who made the change, and
what its change number was. A change can be examined in detail
via p4 describe
. This will
provide the submit log and the diffs of the actual
change.changenumber
Commonly, p4 describe
is used in one
of three ways:
p4 describe -s
CHANGE
List a short description of changeset CHANGE, including the commit log of the particular changeset and a list of the files it affected.
p4 describe -du
CHANGE
List a description of changeset CHANGE, including the commit log of the particular changeset, a list of the files it affected and a patch for each modified file, in a format similar to “unified diff” patches (but not exactly the same).
p4 describe -dc
CHANGE
List a description of changeset CHANGE, including the commit log of the particular changeset, a list of the files it affected and a patch for each modified file, in a format similar to “context diff” patches (but not exactly the same).
The history of a file, including all submits, integrations,
and branches of it will be shown by p4 filelog
.filename
There are two methods of producing file diffs in
Perforce, either against local
changes that have not been submitted yet, or between two trees
(or within a branch) in the depot. These are done with
different commands, diff
and
diff2
:
p4 diff
This generates a diff of the local changes to files in
the edit state. The -du
and
-dc
flags can be used to create unified
or context diffs, respectively, or the
P4DIFF
environment variable can be set to a
local diff command to be used instead. It is a very good
idea to use this command to review your changes before
submitting them.
p4 diff2
This creates a diff between arbitrary files in the
depot, or between files specified in a branch spec. The
diff operation takes place on the server, so
P4DIFF
variable has no effect, though the
-du
and -dc
flags do
work. The two forms of this command are:
%
p4 diff2 -b
branchname
and
%
p4 diff2 //depot/
path1
//depot/path2
In all cases the diff will be written to the standard
output. Unfortunately, Perforce
produces a diff format that is slightly incompatible with the
traditional Unix diff and patch tools. Using the
P4DIFF
variable to point to the real diff(1)
tool can help this, but only for p4 diff
.
The output of diff2
command must be
post-processed to be useful (the -u
flag of
diff2
will produce unified diffs that are
somewhat compatible, but it does not include files that have
been added or deleted). There is a post-processing script at:
https://svnweb.freebsd.org/base/head/tools/tools/perforce/awkdiff?view=co
.
Integrating a branch will bring existing files into your
tree, but you may still want to add new files or remove existing
ones. Adding files is easily done be creating the file and then
running p4 add
like so:
%
p4 add
filename
If you want to add a whole tree of files, run a command like:
%
find . -type f | xargs p4 add
Perforce can track UNIX
symlinks too, so you can probably use
“\! -type d
” as the
matching expression in find(1) above. We do not commit
symlinks into the source tree of FreeBSD though, so this should
not be necessary.
Doing a p4 submit
will then copy the file
to the depot on the server. It is very important to only add
files, not directories. Explicitly adding a directory will
cause Perforce to treat it like a
file, which is not what you want.
Removing a file is just as easy with the
p4
delete command like so:
%
p4 delete
filename
This will mark the file for deletion from the depot the next time that a submit is run. It will also remove the local copy of the file, so beware.
Of course, deleting a file does not actually remove it from the repository.
Deleted files can be resurrected by syncing them to a prior
version. The only way to permanently remove a file is to use
p4 obliterate
. This command is irreversible
and expensive, so it is only available to those with admin
access.
Sometimes you might need to apply a diff from another source
to a tree under Perforce control. If
it is a large diff that affects lots of files, it might be
inconvenient to manually run p4 edit
on each
file. There is a trick for making this easier. First, make
sure that no files are open on your client and that your tree is
synced and up to date. Then apply the diff using the normal
tools, and coerce the permissions on the files if needed. Then
run the following commands:
%
p4 diff -se ... | xargs p4 edit
%
p4 diff -sd ... | xargs p4 delete
%
find . -type f | xargs p4 add
The first command tells Perforce to look for files that have changed, even if they are not open. The second command tells Perforce to look for files that no longer exist on the local machine but do exist on the server. The third command then attempts to add all of the files that it can find locally. This is a very brute-force method, but it works because Perforce will only add the files that it does not already know about. The result of running these commands will be a set of files that are opened for edit, removal, or add, as appropriate.
Verify the active changelist with:
%
p4 changelist
%
p4 diff -du
and just do a p4 submit
after
that.
Perforce does not have a built-in
way of renaming files or moving them to a different part of the
tree. Simply copying a file to the new location, doing a
p4 add
on it, and a p4
delete
on the old copy, works, but does not preserve
change history of the file. This can make future integrations
with parents and children very bumpy, in fact. A better method
of dealing with this is to do a one-time, in-tree integration,
like so:
%
p4 integrate -i
oldfile
newfile
%
p4 resolve
%
p4 delete
oldfile
%
p4 submit
The integration will force
Perforce to keep a record of the
relationship between the old and new names, which will assist it
in future integrations. The -i
flag tells it
that it is a “baseless” integration, meaning that
there is no branch history available for it to use in the
integration. That is perfect for an integration like this, but
should not be used for normal branch-based integrations.
The FreeBSD Perforce and
Subversion repositories are
completely separate. However, changes to Subversion are tracked
at near-real-time in Perforce. Every
2 minutes, the Subversion server is polled for updates in the
HEAD branch, and those updates are committed to
Perforce in the
//depot/vendor/freebsd/...
tree. This tree
is then available for branching and integrating to derivative
projects. Any project that directly modifies that FreeBSD source
code should have this tree as its branch parent (or grandparent,
depending on the needs), and periodic integrations and syncs
should be done so that your tree stays up to date and avoids
conflicts with mainline development.
The bridge between Subversion and Perforce is one-way; changes to Subversion will be reflected in Perforce, but changes in Perforce will not be reflected in Subversion.
One weakness of Perforce is that it assumes that network access to the server is always available. Most state, history, and metadata is saved on the server, and there is no provision for replicating the server like there is with SVN. It is possible to run a proxy server, but it only provides very limited utility for offline operation.
The best way to work offline is to make sure that your client has no open files and is fully synced before going offline. Then when editing a file, manually change the permissions to read-write. When you get back online, run the commands listed in the Section 12, “Working with Diffs” to automatically identify files that have been edited, added, and removed. It is quite common to be surprised by Perforce overwriting a locally changed file that was not opened for edit, so be extra vigilant with this.
Most FreeBSD projects under the Google Summer of Code program are located on the FreeBSD Perforce server under one of the following locations:
//depot/projects/soc2005/
project-name
/...
//depot/projects/soc2006/
project-name
/...
//depot/projects/soc2007/
project-name
/...
//depot/projects/soc2008/
project-name
/...
The project mentor is responsible for choosing a suitable project name and getting the student going with Perforce.
Access to the FreeBSD Perforce server does not imply access to subversion, though we happily encourage all students to consider joining the project when the time is appropriate.