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9.1. | What is “the interleaving algorithm” that you refer to in your listing of the ills of the FreeBSD 3.X swap arrangements? |
FreeBSD uses a fixed swap interleave which defaults to 4. This means that FreeBSD reserves space for four swap areas even if you only have one, two, or three. Since swap is interleaved the linear address space representing the “four swap areas” will be fragmented if you do not actually have four swap areas. For example, if you have two swap areas A and B FreeBSD's address space representation for that swap area will be interleaved in blocks of 16 pages: A B C D A B C D A B C D A B C D FreeBSD 3.X uses a “sequential list of free
regions” approach to accounting for the free swap areas.
The idea is that large blocks of free linear space can be
represented with a single list node
( Why do we interleave our swap space instead of just tack swap areas onto the end and do something fancier? Because it is a whole lot easier to allocate linear swaths of an address space and have the result automatically be interleaved across multiple disks than it is to try to put that sophistication elsewhere. The fragmentation causes other problems. Being a linear list under 3.X, and having such a huge amount of inherent fragmentation, allocating and freeing swap winds up being an O(N) algorithm instead of an O(1) algorithm. Combined with other factors (heavy swapping) and you start getting into O(N^2) and O(N^3) levels of overhead, which is bad. The 3.X system may also need to allocate KVM during a swap operation to create a new list node which can lead to a deadlock if the system is trying to pageout pages in a low-memory situation. Under 4.X we do not use a sequential list. Instead we use a radix tree and bitmaps of swap blocks rather than ranged list nodes. We take the hit of preallocating all the bitmaps required for the entire swap area up front but it winds up wasting less memory due to the use of a bitmap (one bit per block) instead of a linked list of nodes. The use of a radix tree instead of a sequential list gives us nearly O(1) performance no matter how fragmented the tree becomes. | |
9.2. | How is the separation of clean and dirty (inactive) pages
related to the situation where you see low cache queue counts and
high active queue counts in I do not get the following:
|
Yes, that is confusing. The relationship is “goal” verses “reality”. Our goal is to separate the pages but the reality is that if we are not in a memory crunch, we do not really have to. What this means is that FreeBSD will not try very hard to separate out dirty pages (inactive queue) from clean pages (cache queue) when the system is not being stressed, nor will it try to deactivate pages (active queue -> inactive queue) when the system is not being stressed, even if they are not being used. | |
9.3. | In the ls(1) / |
A COW fault can be either zero-fill or program-data. The mechanism is the same either way because the backing program-data is almost certainly already in the cache. I am indeed lumping the two together. FreeBSD does not pre-COW program data or zero-fill, but it does pre-map pages that exist in its cache. | |
9.4. | In your section on page table optimizations, can you give a
little more detail about How does Linux do in the case where FreeBSD breaks down (sharing a large file mapping over many processes)? |
A
Under Linux there is no such linked list. In order to remove
all the hardware page table mappings for a
FreeBSD has added complexity (the But FreeBSD has a scaling problem that Linux does not in that
there are a limited number of In regards to the memory overhead of a page table verses the
| |
9.5. | Finally, in the page coloring section, it might help to have a little more description of what you mean here. I did not quite follow it. |
Do you know how an L1 hardware memory cache works? I will explain: Consider a machine with 16MB of main memory but only 128K of L1 cache. Generally the way this cache works is that each 128K block of main memory uses the same 128K of cache. If you access offset 0 in main memory and then offset 128K in main memory you can wind up throwing away the cached data you read from offset 0! Now, I am simplifying things greatly. What I just described is what is called a “direct mapped” hardware memory cache. Most modern caches are what are called 2-way-set-associative or 4-way-set-associative caches. The set-associatively allows you to access up to N different memory regions that overlap the same cache memory without destroying the previously cached data. But only N. So if I have a 4-way set associative cache I can access offset 0, offset 128K, 256K and offset 384K and still be able to access offset 0 again and have it come from the L1 cache. If I then access offset 512K, however, one of the four previously cached data objects will be thrown away by the cache. It is extremely important… extremely important for most of a processor's memory accesses to be able to come from the L1 cache, because the L1 cache operates at the processor frequency. The moment you have an L1 cache miss and have to go to the L2 cache or to main memory, the processor will stall and potentially sit twiddling its fingers for hundreds of instructions worth of time waiting for a read from main memory to complete. Main memory (the dynamic ram you stuff into a computer) is slow, when compared to the speed of a modern processor core. Ok, so now onto page coloring: All modern memory caches are what are known as physical caches. They cache physical memory addresses, not virtual memory addresses. This allows the cache to be left alone across a process context switch, which is very important. But in the UNIX® world you are dealing with virtual address spaces, not physical address spaces. Any program you write will see the virtual address space given to it. The actual physical pages underlying that virtual address space are not necessarily physically contiguous! In fact, you might have two pages that are side by side in a processes address space which wind up being at offset 0 and offset 128K in physical memory. A program normally assumes that two side-by-side pages will be optimally cached. That is, that you can access data objects in both pages without having them blow away each other's cache entry. But this is only true if the physical pages underlying the virtual address space are contiguous (insofar as the cache is concerned). This is what Page coloring does. Instead of assigning random physical pages to virtual addresses, which may result in non-optimal cache performance, Page coloring assigns reasonably-contiguous physical pages to virtual addresses. Thus programs can be written under the assumption that the characteristics of the underlying hardware cache are the same for their virtual address space as they would be if the program had been run directly in a physical address space. Note that I say “reasonably” contiguous rather than simply “contiguous”. From the point of view of a 128K direct mapped cache, the physical address 0 is the same as the physical address 128K. So two side-by-side pages in your virtual address space may wind up being offset 128K and offset 132K in physical memory, but could also easily be offset 128K and offset 4K in physical memory and still retain the same cache performance characteristics. So page-coloring does not have to assign truly contiguous pages of physical memory to contiguous pages of virtual memory, it just needs to make sure it assigns contiguous pages from the point of view of cache performance and operation. |
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