General Information
Sequence nodes tell the exporter how to export animation
data over a given range of frames in Maya. They are required if animation is
to be exported. The sequence node contains a variety of information such
as the name of the animation sequence, start and end frames, cycling and blend
information, and frame rate. See the section on Sequence
Node Parameters (coming soon) for more details
about sequence objects.
Sequence Nodes are actually just empty group objects with
custom attributes added to them. The naming convention for sequence nodes is
Sequence_name. Sequence nodes
must always be prefixed with Sequence_,
otherwise they will not be exported. Sequence nodes can be created and edited
manually, but it is far easier to create them from the dtsUtility window.
simpleShape with Animation
1. Open simpleShapeAnimation.mb from the File
Pack.
The shape has been animated from frames 0 to 30. Note that only the highest
level of detail is animated, and the lower detail levels are not.
2. Open the dtsUtility window.
3. Click the Create Sequence
Node
button to create a sequence node.
4. In the channel box, rename the sequence to Sequence_simpleAnimation.
Note: Make sure to leave Sequence_ at
the beginning of the name. The exporter identifies sequence objects using that
prefix.
5. Leave the Start Frame attribute
at 0,
and set End
Frame to 30.

6. Export the shape as simpleShapeAnimation.dts and
load it in the ShowTool.
The shape will be animating when you load it. Use the detail slider to go
through the detail levels and notice that all of the details are using the
animation from the main detail level. This is because the engine discards the
transform data of the lower detail levels and uses the transform data from
the highest detail level.
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