GFXD3D8VertexBuffer Member ListThis is the complete list of members for GFXD3D8VertexBuffer, including all inherited members.
| clearFlag() | GFXResource | [inline] |
| clearWeakReferences() | WeakRefBase | [inline, protected] |
| describeSelf() const | GFXVertexBuffer | [virtual] |
| destroySelf() | StrongRefBase | [inline, virtual] |
| getNextResource() const | GFXResource | [inline] |
| getOwningDevice() const | GFXResource | [inline] |
| getPrevResource() const | GFXResource | [inline] |
| getRefCount() const | StrongRefBase | [inline] |
| getWeakReference() | WeakRefBase | [inline] |
| GFXD3D8VertexBuffer() | GFXD3D8VertexBuffer | [inline] |
| GFXD3D8VertexBuffer(GFXDevice *device, U32 numVerts, U32 vertexType, U32 vertexSize, GFXBufferType bufferType) | GFXD3D8VertexBuffer | [inline] |
| GFXResource() | GFXResource | |
| GFXVertexBuffer(GFXDevice *device, U32 numVerts, U32 vertexType, U32 vertexSize, GFXBufferType bufferType) | GFXVertexBuffer | [inline] |
| isFlagged() | GFXResource | [inline] |
| isLocked | GFXVertexBuffer | |
| lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr) | GFXD3D8VertexBuffer | [virtual] |
| lockedVertexEnd | GFXVertexBuffer | |
| lockedVertexPtr | GFXVertexBuffer | |
| lockedVertexStart | GFXVertexBuffer | |
| mBufferType | GFXVertexBuffer | |
| mDevice | GFXVertexBuffer | |
| mIsFirstLock | GFXD3D8VertexBuffer | |
| mNumVerts | GFXVertexBuffer | |
| mVertexSize | GFXVertexBuffer | |
| mVertexType | GFXVertexBuffer | |
| mVolatileBuffer | GFXD3D8VertexBuffer | |
| mVolatileStart | GFXVertexBuffer | |
| name | GFXD3D8VertexBuffer | |
| next | GFXD3D8VertexBuffer | |
| prepare() | GFXD3D8VertexBuffer | [virtual] |
| registerResourceWithDevice(GFXDevice *device) | GFXResource | |
| resurrect() | GFXD3D8VertexBuffer | [virtual] |
| setFlag() | GFXResource | [inline] |
| setName(const char *n) | GFXD3D8VertexBuffer | [inline] |
| StrongRefBase() | StrongRefBase | [inline] |
| unlock() | GFXD3D8VertexBuffer | [virtual] |
| vb | GFXD3D8VertexBuffer | |
| WeakRefBase() | WeakRefBase | [inline] |
| zombify() | GFXD3D8VertexBuffer | [virtual] |
| ~GFXD3D8VertexBuffer() | GFXD3D8VertexBuffer | [inline] |
| ~GFXResource() | GFXResource | [virtual] |
| ~WeakRefBase() | WeakRefBase | [inline, virtual] |
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