GFXD3D9ShaderConstBuffer Member List

This is the complete list of members for GFXD3D9ShaderConstBuffer, including all inherited members.

activate(GFXD3D9ShaderConstBuffer *mPrevShaderBuffer)GFXD3D9ShaderConstBuffer
clearFlag()GFXResource [inline]
clearWeakReferences()WeakRefBase [inline, protected]
describeSelf() const GFXD3D9ShaderConstBuffer [virtual]
destroySelf()StrongRefBase [inline, virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getRefCount() const StrongRefBase [inline]
getShader()GFXD3D9ShaderConstBuffer [virtual]
getWeakReference()WeakRefBase [inline]
GFXD3D9ShaderConstBuffer(GFXD3D9Shader *shader, GFXD3D9ShaderBufferLayout *vertexLayoutF, GFXD3D9ShaderBufferLayout *vertexLayoutI, GFXD3D9ShaderBufferLayout *pixelLayoutF, GFXD3D9ShaderBufferLayout *pixelLayoutI)GFXD3D9ShaderConstBuffer
GFXResource()GFXResource
isDirty()GFXD3D9ShaderConstBuffer
isFlagged()GFXResource [inline]
mPixelConstBufferFGFXD3D9ShaderConstBuffer [private]
mPixelConstBufferIGFXD3D9ShaderConstBuffer [private]
mPixelConstBufferLayoutFGFXD3D9ShaderConstBuffer [private]
mPixelConstBufferLayoutIGFXD3D9ShaderConstBuffer [private]
mShaderGFXD3D9ShaderConstBuffer [private]
mVertexConstBufferFGFXD3D9ShaderConstBuffer [private]
mVertexConstBufferIGFXD3D9ShaderConstBuffer [private]
mVertexConstBufferLayoutFGFXD3D9ShaderConstBuffer [private]
mVertexConstBufferLayoutIGFXD3D9ShaderConstBuffer [private]
registerResourceWithDevice(GFXDevice *device)GFXResource
resurrect()GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const F32 fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const Point2F &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const Point3F &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const Point4F &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const ColorF &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const S32 f)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const Point2I &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const Point3I &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const Point4I &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< F32 > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< Point2F > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< Point3F > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< Point4F > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< S32 > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< Point2I > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< Point3I > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const AlignedArray< Point4I > &fv)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const MatrixF &mat, const GFXShaderConstType matType=GFXSCT_Float4x4)GFXD3D9ShaderConstBuffer [virtual]
set(GFXShaderConstHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4)GFXD3D9ShaderConstBuffer [virtual]
setFlag()GFXResource [inline]
StrongRefBase()StrongRefBase [inline]
WeakRefBase()WeakRefBase [inline]
zombify()GFXD3D9ShaderConstBuffer [virtual]
~GFXD3D9ShaderConstBuffer()GFXD3D9ShaderConstBuffer
~GFXResource()GFXResource [virtual]
~WeakRefBase()WeakRefBase [inline, virtual]