| activate(GFXD3D9ShaderConstBuffer *mPrevShaderBuffer) | GFXD3D9ShaderConstBuffer | |
| clearFlag() | GFXResource | [inline] |
| clearWeakReferences() | WeakRefBase | [inline, protected] |
| describeSelf() const | GFXD3D9ShaderConstBuffer | [virtual] |
| destroySelf() | StrongRefBase | [inline, virtual] |
| getNextResource() const | GFXResource | [inline] |
| getOwningDevice() const | GFXResource | [inline] |
| getPrevResource() const | GFXResource | [inline] |
| getRefCount() const | StrongRefBase | [inline] |
| getShader() | GFXD3D9ShaderConstBuffer | [virtual] |
| getWeakReference() | WeakRefBase | [inline] |
| GFXD3D9ShaderConstBuffer(GFXD3D9Shader *shader, GFXD3D9ShaderBufferLayout *vertexLayoutF, GFXD3D9ShaderBufferLayout *vertexLayoutI, GFXD3D9ShaderBufferLayout *pixelLayoutF, GFXD3D9ShaderBufferLayout *pixelLayoutI) | GFXD3D9ShaderConstBuffer | |
| GFXResource() | GFXResource | |
| isDirty() | GFXD3D9ShaderConstBuffer | |
| isFlagged() | GFXResource | [inline] |
| mPixelConstBufferF | GFXD3D9ShaderConstBuffer | [private] |
| mPixelConstBufferI | GFXD3D9ShaderConstBuffer | [private] |
| mPixelConstBufferLayoutF | GFXD3D9ShaderConstBuffer | [private] |
| mPixelConstBufferLayoutI | GFXD3D9ShaderConstBuffer | [private] |
| mShader | GFXD3D9ShaderConstBuffer | [private] |
| mVertexConstBufferF | GFXD3D9ShaderConstBuffer | [private] |
| mVertexConstBufferI | GFXD3D9ShaderConstBuffer | [private] |
| mVertexConstBufferLayoutF | GFXD3D9ShaderConstBuffer | [private] |
| mVertexConstBufferLayoutI | GFXD3D9ShaderConstBuffer | [private] |
| registerResourceWithDevice(GFXDevice *device) | GFXResource | |
| resurrect() | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const F32 fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const Point2F &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const Point3F &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const Point4F &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const ColorF &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const S32 f) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const Point2I &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const Point3I &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const Point4I &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< F32 > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< Point2F > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< Point3F > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< Point4F > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< S32 > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< Point2I > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< Point3I > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const AlignedArray< Point4I > &fv) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const MatrixF &mat, const GFXShaderConstType matType=GFXSCT_Float4x4) | GFXD3D9ShaderConstBuffer | [virtual] |
| set(GFXShaderConstHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | GFXD3D9ShaderConstBuffer | [virtual] |
| setFlag() | GFXResource | [inline] |
| StrongRefBase() | StrongRefBase | [inline] |
| WeakRefBase() | WeakRefBase | [inline] |
| zombify() | GFXD3D9ShaderConstBuffer | [virtual] |
| ~GFXD3D9ShaderConstBuffer() | GFXD3D9ShaderConstBuffer | |
| ~GFXResource() | GFXResource | [virtual] |
| ~WeakRefBase() | WeakRefBase | [inline, virtual] |