GFXD3D9TextureObject Member List
This is the complete list of members for
GFXD3D9TextureObject
, including all inherited members.
cacheId
GFXTextureObject
cacheTime
GFXTextureObject
clearFlag
()
GFXResource
[inline]
clearWeakReferences
()
WeakRefBase
[inline, protected]
copyToBmp
(GBitmap *bmp)
GFXD3D9TextureObject
[virtual]
describeSelf
() const
GFXTextureObject
[virtual]
destroySelf
()
StrongRefBase
[inline, virtual]
dumpActiveTOs
()
GFXTextureObject
[static]
get2DTex
()
GFXD3D9TextureObject
[inline]
get2DTexPtr
()
GFXD3D9TextureObject
[inline]
get3DTex
()
GFXD3D9TextureObject
[inline]
get3DTexPtr
()
GFXD3D9TextureObject
[inline]
getBitmap
()
GFXTextureObject
[inline]
getBitmapDepth
() const
GFXTextureObject
[inline]
getBitmapHeight
() const
GFXTextureObject
[inline]
getBitmapWidth
() const
GFXTextureObject
[inline]
getDDS
()
GFXTextureObject
[inline]
getDepth
() const
GFXTextureObject
[inline]
getFormat
() const
GFXTextureObject
[inline]
getHeight
() const
GFXTextureObject
[inline]
getMaxUCoord
() const
GFXTextureObject
[virtual]
getMaxVCoord
() const
GFXTextureObject
[virtual]
getNextResource
() const
GFXResource
[inline]
getOwningDevice
() const
GFXResource
[inline]
getPrevResource
() const
GFXResource
[inline]
getRefCount
() const
StrongRefBase
[inline]
getSurface
()
GFXD3D9TextureObject
[inline]
getSurfacePtr
()
GFXD3D9TextureObject
[inline]
getTex
()
GFXD3D9TextureObject
[inline]
getWeakReference
()
WeakRefBase
[inline]
getWidth
() const
GFXTextureObject
[inline]
GFXD3D9TextureObject
(GFXDevice *d, GFXTextureProfile *profile)
GFXD3D9TextureObject
GFXResource
()
GFXResource
GFXTextureObject
(GFXDevice *aDevice, GFXTextureProfile *profile)
GFXTextureObject
isFlagged
()
GFXResource
[inline]
isManaged
GFXD3D9TextureObject
kill
()
GFXTextureObject
[virtual]
lock
(U32 mipLevel=0, RectI *inRect=NULL)
GFXD3D9TextureObject
[virtual]
mAntialiasLevel
GFXTextureObject
mBitmap
GFXTextureObject
mBitmapSize
GFXTextureObject
mD3DSurface
GFXD3D9TextureObject
[private]
mD3DTexture
GFXD3D9TextureObject
[private]
mDDS
GFXTextureObject
mDead
GFXTextureObject
mDebugCreationPath
GFXTextureObject
mDebugDescription
GFXTextureObject
mDebugNext
GFXTextureObject
mDebugPrev
GFXTextureObject
mDevice
GFXTextureObject
mFormat
GFXTextureObject
mHashNext
GFXTextureObject
mHasTransparency
GFXTextureObject
mLocked
GFXD3D9TextureObject
[private]
mLockRect
GFXD3D9TextureObject
[private]
mLockTex
GFXD3D9TextureObject
[private]
mMipLevels
GFXTextureObject
mNext
GFXTextureObject
mPrev
GFXTextureObject
mProfile
GFXTextureObject
mTexCount
GFXD3D9TextureObject
[private, static]
mTextureLookupName
GFXTextureObject
mTextureSize
GFXTextureObject
pureVirtualCrash
()
GFXD3D9TextureObject
[inline, virtual]
readBackBuffer
(Point2I &upperLeft)
GFXD3D9TextureObject
[virtual]
registerResourceWithDevice
(GFXDevice *device)
GFXResource
release
()
GFXD3D9TextureObject
resurrect
()
GFXD3D9TextureObject
[virtual]
setFlag
()
GFXResource
[inline]
smActiveTOCount
GFXTextureObject
[static]
smHead
GFXTextureObject
[static]
StrongRefBase
()
StrongRefBase
[inline]
unlock
(U32 mipLevel=0)
GFXD3D9TextureObject
[virtual]
WeakRefBase
()
WeakRefBase
[inline]
zombify
()
GFXD3D9TextureObject
[virtual]
~GFXD3D9TextureObject
()
GFXD3D9TextureObject
~GFXResource
()
GFXResource
[virtual]
~GFXTextureObject
()
GFXTextureObject
[virtual]
~WeakRefBase
()
WeakRefBase
[inline, virtual]