GFXD3D9TextureObject Member List

This is the complete list of members for GFXD3D9TextureObject, including all inherited members.

cacheIdGFXTextureObject
cacheTimeGFXTextureObject
clearFlag()GFXResource [inline]
clearWeakReferences()WeakRefBase [inline, protected]
copyToBmp(GBitmap *bmp)GFXD3D9TextureObject [virtual]
describeSelf() const GFXTextureObject [virtual]
destroySelf()StrongRefBase [inline, virtual]
dumpActiveTOs()GFXTextureObject [static]
get2DTex()GFXD3D9TextureObject [inline]
get2DTexPtr()GFXD3D9TextureObject [inline]
get3DTex()GFXD3D9TextureObject [inline]
get3DTexPtr()GFXD3D9TextureObject [inline]
getBitmap()GFXTextureObject [inline]
getBitmapDepth() const GFXTextureObject [inline]
getBitmapHeight() const GFXTextureObject [inline]
getBitmapWidth() const GFXTextureObject [inline]
getDDS()GFXTextureObject [inline]
getDepth() const GFXTextureObject [inline]
getFormat() const GFXTextureObject [inline]
getHeight() const GFXTextureObject [inline]
getMaxUCoord() const GFXTextureObject [virtual]
getMaxVCoord() const GFXTextureObject [virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getRefCount() const StrongRefBase [inline]
getSurface()GFXD3D9TextureObject [inline]
getSurfacePtr()GFXD3D9TextureObject [inline]
getTex()GFXD3D9TextureObject [inline]
getWeakReference()WeakRefBase [inline]
getWidth() const GFXTextureObject [inline]
GFXD3D9TextureObject(GFXDevice *d, GFXTextureProfile *profile)GFXD3D9TextureObject
GFXResource()GFXResource
GFXTextureObject(GFXDevice *aDevice, GFXTextureProfile *profile)GFXTextureObject
isFlagged()GFXResource [inline]
isManagedGFXD3D9TextureObject
kill()GFXTextureObject [virtual]
lock(U32 mipLevel=0, RectI *inRect=NULL)GFXD3D9TextureObject [virtual]
mAntialiasLevelGFXTextureObject
mBitmapGFXTextureObject
mBitmapSizeGFXTextureObject
mD3DSurfaceGFXD3D9TextureObject [private]
mD3DTextureGFXD3D9TextureObject [private]
mDDSGFXTextureObject
mDeadGFXTextureObject
mDebugCreationPathGFXTextureObject
mDebugDescriptionGFXTextureObject
mDebugNextGFXTextureObject
mDebugPrevGFXTextureObject
mDeviceGFXTextureObject
mFormatGFXTextureObject
mHashNextGFXTextureObject
mHasTransparencyGFXTextureObject
mLockedGFXD3D9TextureObject [private]
mLockRectGFXD3D9TextureObject [private]
mLockTexGFXD3D9TextureObject [private]
mMipLevelsGFXTextureObject
mNextGFXTextureObject
mPrevGFXTextureObject
mProfileGFXTextureObject
mTexCountGFXD3D9TextureObject [private, static]
mTextureLookupNameGFXTextureObject
mTextureSizeGFXTextureObject
pureVirtualCrash()GFXD3D9TextureObject [inline, virtual]
readBackBuffer(Point2I &upperLeft)GFXD3D9TextureObject [virtual]
registerResourceWithDevice(GFXDevice *device)GFXResource
release()GFXD3D9TextureObject
resurrect()GFXD3D9TextureObject [virtual]
setFlag()GFXResource [inline]
smActiveTOCountGFXTextureObject [static]
smHeadGFXTextureObject [static]
StrongRefBase()StrongRefBase [inline]
unlock(U32 mipLevel=0)GFXD3D9TextureObject [virtual]
WeakRefBase()WeakRefBase [inline]
zombify()GFXD3D9TextureObject [virtual]
~GFXD3D9TextureObject()GFXD3D9TextureObject
~GFXResource()GFXResource [virtual]
~GFXTextureObject()GFXTextureObject [virtual]
~WeakRefBase()WeakRefBase [inline, virtual]