GFXDrawUtil Member List

This is the complete list of members for GFXDrawUtil, including all inherited members.

clearBitmapModulation()GFXDrawUtil
draw2DSquare(const Point2F &screenPoint, F32 width, F32 spinAngle)GFXDrawUtil
drawBitmap(GFXTextureObject *texture, const Point2F &in_rAt, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmap(GFXTextureObject *texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmapSR(GFXTextureObject *texture, const Point2F &in_rAt, const RectF &srcRect, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmapSR(GFXTextureObject *texture, const Point2I &in_rAt, const RectI &srcRect, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmapStretch(GFXTextureObject *texture, const RectF &dstRect, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmapStretch(GFXTextureObject *texture, const RectI &dstRect, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmapStretchSR(GFXTextureObject *texture, const RectF &dstRect, const RectF &srcRect, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawBitmapStretchSR(GFXTextureObject *texture, const RectI &dstRect, const RectI &srcRect, const GFXBitmapFlip in_flip=GFXBitmapFlip_None, const GFXTextureFilterType filter=GFXTextureFilterPoint, bool in_wrap=true)GFXDrawUtil
drawFrustum(const Frustum &f, const ColorI &color)GFXDrawUtil
drawLine(const Point3F &startPt, const Point3F &endPt, const ColorI &color)GFXDrawUtil
drawLine(const Point2F &startPt, const Point2F &endPt, const ColorI &color)GFXDrawUtil
drawLine(const Point2I &startPt, const Point2I &endPt, const ColorI &color)GFXDrawUtil
drawLine(F32 x1, F32 y1, F32 x2, F32 y2, const ColorI &color)GFXDrawUtil
drawLine(F32 x1, F32 y1, F32 z1, F32 x2, F32 y2, F32 z2, const ColorI &color)GFXDrawUtil
drawPlaneGrid(const Point3F &pos, const Point2F &size, const Point2F &step, const ColorI &color)GFXDrawUtil
drawRect(const Point2F &upperLeft, const Point2F &lowerRight, const ColorI &color)GFXDrawUtil
drawRect(const RectF &rect, const ColorI &color)GFXDrawUtil
drawRect(const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color)GFXDrawUtil
drawRect(const RectI &rect, const ColorI &color)GFXDrawUtil
drawRectFill(const Point2F &upperL, const Point2F &lowerR, const ColorI &color)GFXDrawUtil
drawRectFill(const RectF &rect, const ColorI &color)GFXDrawUtil
drawRectFill(const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color)GFXDrawUtil
drawRectFill(const RectI &rect, const ColorI &color)GFXDrawUtil
drawSolidBox(const Box3F &box, const ColorI &color)GFXDrawUtil
drawSolidCapsule(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawSolidCone(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawSolidCube(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawSolidCylinder(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawSolidPlane(const Point3F &pos, const Point2F &size, const ColorI &color)GFXDrawUtil
drawSolidSphere(F32 radius, const Point3F &pos, const ColorI &color, bool drawTop=true, bool drawBottom=true)GFXDrawUtil
drawText(GFont *font, const Point2I &ptDraw, const UTF8 *in_string, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawText(GFont *font, const Point2I &ptDraw, const UTF16 *in_string, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawText(GFont *font, const Point2F &ptDraw, const UTF8 *in_string, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawText(GFont *font, const Point2F &ptDraw, const UTF16 *in_string, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawTextN(GFont *font, const Point2I &ptDraw, const UTF8 *in_string, U32 n, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawTextN(GFont *font, const Point2I &ptDraw, const UTF16 *in_string, U32 n, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawTextN(GFont *font, const Point2F &ptDraw, const UTF8 *in_string, U32 n, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawTextN(GFont *font, const Point2F &ptDraw, const UTF16 *in_string, U32 n, const ColorI *colorTable=NULL, const U32 maxColorIndex=9, F32 rot=0.f)GFXDrawUtil
drawWireBox(const Box3F &box, const ColorI &color)GFXDrawUtil
drawWireCapsule(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawWireCone(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawWireCube(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawWireCylinder(const Point3F &size, const Point3F &pos, const ColorI &color)GFXDrawUtil
drawWireSphere(F32 radius, const Point3F &pos, const ColorI &color, bool drawTop=true, bool drawBottom=true)GFXDrawUtil
getBitmapModulation(ColorI *color)GFXDrawUtil
GFXDrawUtil(GFXDevice *)GFXDrawUtil
mBitmapModulationGFXDrawUtil [private]
mBitmapStretchLinearSBGFXDrawUtil [private]
mBitmapStretchSBGFXDrawUtil [private]
mBitmapStretchWrapLinearSBGFXDrawUtil [private]
mBitmapStretchWrapSBGFXDrawUtil [private]
mDeviceGFXDrawUtil [private]
mFontRenderBatcherGFXDrawUtil [private]
mRectFillSBGFXDrawUtil [private]
mSolidSBGFXDrawUtil [private]
mTextAnchorColorGFXDrawUtil [private]
mTrasparentSBGFXDrawUtil [private]
setBitmapModulation(const ColorI &modColor)GFXDrawUtil
setTextAnchorColor(const ColorI &ancColor)GFXDrawUtil
setupStateBlocks()GFXDrawUtil [private]
~GFXDrawUtil()GFXDrawUtil