GFXPrimitiveBufferHandle Member List

This is the complete list of members for GFXPrimitiveBufferHandle, including all inherited members.

Constants enum nameGFXPrimitiveBufferHandle
decRef()StrongObjectRef [inline, protected]
getPointer() const StrongRefPtr< GFXPrimitiveBuffer > [inline]
GFXPrimitiveBufferHandle()GFXPrimitiveBufferHandle [inline]
GFXPrimitiveBufferHandle(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType)GFXPrimitiveBufferHandle [inline]
incRef()StrongObjectRef [inline, protected]
isNull() const StrongRefPtr< GFXPrimitiveBuffer > [inline]
isValid() const StrongRefPtr< GFXPrimitiveBuffer > [inline]
lock(U16 **indexBuffer, GFXPrimitive **primitiveBuffer=NULL, U32 indexStart=0, U32 indexEnd=0)GFXPrimitiveBufferHandle [inline]
MaxIndexCount enum valueGFXPrimitiveBufferHandle
mObjectStrongObjectRef [protected]
operator *() const StrongRefPtr< GFXPrimitiveBuffer > [inline]
operator GFXPrimitiveBuffer *() const StrongRefPtr< GFXPrimitiveBuffer > [inline]
operator->() const StrongRefPtr< GFXPrimitiveBuffer > [inline]
operator=(GFXPrimitiveBuffer *ptr)GFXPrimitiveBufferHandle [inline]
StrongRefPtr< GFXPrimitiveBuffer >::operator=(const StrongRefPtr< GFXPrimitiveBuffer > &ref)StrongRefPtr< GFXPrimitiveBuffer > [inline]
operator==(const GFXPrimitiveBufferHandle &buffer) const GFXPrimitiveBufferHandle [inline]
Parent typedefGFXPrimitiveBufferHandle [private]
prepare()GFXPrimitiveBufferHandle [inline]
set(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType)GFXPrimitiveBufferHandle
StrongRefPtr< GFXPrimitiveBuffer >::set(StrongRefBase *object)StrongObjectRef [inline]
StrongObjectRef(StrongRefBase *object=NULL)StrongObjectRef [inline, protected]
StrongRefPtr()StrongRefPtr< GFXPrimitiveBuffer > [inline]
StrongRefPtr(GFXPrimitiveBuffer *ptr)StrongRefPtr< GFXPrimitiveBuffer > [inline]
StrongRefPtr(const StrongRefPtr< GFXPrimitiveBuffer > &ref)StrongRefPtr< GFXPrimitiveBuffer > [inline]
unlock()GFXPrimitiveBufferHandle [inline]
~StrongObjectRef()StrongObjectRef [inline, protected]
~StrongRefPtr()StrongRefPtr< GFXPrimitiveBuffer > [inline]