GFXTexHandle Member List

This is the complete list of members for GFXTexHandle, including all inherited members.

copyToBmp(GBitmap *bmp)GFXTexHandle [inline]
decRef()StrongObjectRef [inline, protected]
free()GFXTexHandle
getBitmap()GFXTexHandle
getBitmap() const GFXTexHandle
getDepth()GFXTexHandle [inline]
getHeight()GFXTexHandle [inline]
getPointer() const StrongRefPtr< GFXTextureObject > [inline]
getWidth()GFXTexHandle [inline]
GFXTexHandle()GFXTexHandle [inline]
GFXTexHandle(GFXTextureObject *obj)GFXTexHandle
GFXTexHandle(const GFXTexHandle &handle, String desc)GFXTexHandle
GFXTexHandle(const String &texName, GFXTextureProfile *profile, String desc)GFXTexHandle
GFXTexHandle(GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, String desc)GFXTexHandle
GFXTexHandle(DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, String desc)GFXTexHandle
GFXTexHandle(U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, String desc, U32 numMipLevels=1, S32 antialiasLevel=0)GFXTexHandle
incRef()StrongObjectRef [inline, protected]
isNull() const StrongRefPtr< GFXTextureObject > [inline]
isValid() const StrongRefPtr< GFXTextureObject > [inline]
lock(U32 mipLevel=0, RectI *inRect=NULL)GFXTexHandle [inline]
mObjectStrongObjectRef [protected]
operator *() const StrongRefPtr< GFXTextureObject > [inline]
operator GFXTextureObject *() const StrongRefPtr< GFXTextureObject > [inline]
operator GFXTextureObject *()GFXTexHandle [inline]
operator!=(const GFXTexHandle &t) const GFXTexHandle [inline]
operator->() const StrongRefPtr< GFXTextureObject > [inline]
operator=(const GFXTexHandle &t)GFXTexHandle [inline]
operator=(GFXTextureObject *to)GFXTexHandle [inline]
StrongRefPtr< GFXTextureObject >::operator=(const StrongRefPtr< GFXTextureObject > &ref)StrongRefPtr< GFXTextureObject > [inline]
operator==(const GFXTexHandle &t) const GFXTexHandle [inline]
readBackBuffer(Point2I &upperLeft)GFXTexHandle [inline]
refresh()GFXTexHandle
set(const String &texName, GFXTextureProfile *profile, String desc)GFXTexHandle
set(GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, String desc)GFXTexHandle
set(DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, String desc)GFXTexHandle
set(U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, String desc, U32 numMipLevels=1, S32 antialiasLevel=0)GFXTexHandle
set(U32 width, U32 height, U32 depth, void *pixels, GFXFormat format, GFXTextureProfile *profile, String desc, U32 numMipLevels=1)GFXTexHandle
StrongRefPtr< GFXTextureObject >::set(StrongRefBase *object)StrongObjectRef [inline]
StrongObjectRef(StrongRefBase *object=NULL)StrongObjectRef [inline, protected]
StrongRefPtr()StrongRefPtr< GFXTextureObject > [inline]
StrongRefPtr(GFXTextureObject *ptr)StrongRefPtr< GFXTextureObject > [inline]
StrongRefPtr(const StrongRefPtr< GFXTextureObject > &ref)StrongRefPtr< GFXTextureObject > [inline]
unlock(U32 mipLevel=0)GFXTexHandle [inline]
~StrongObjectRef()StrongObjectRef [inline, protected]
~StrongRefPtr()StrongRefPtr< GFXTextureObject > [inline]