GFXTextureObject Member List

This is the complete list of members for GFXTextureObject, including all inherited members.

cacheIdGFXTextureObject
cacheTimeGFXTextureObject
clearFlag()GFXResource [inline]
clearWeakReferences()WeakRefBase [inline, protected]
copyToBmp(GBitmap *bmp)=0GFXTextureObject [pure virtual]
describeSelf() const GFXTextureObject [virtual]
destroySelf()StrongRefBase [inline, virtual]
dumpActiveTOs()GFXTextureObject [static]
getBitmap()GFXTextureObject [inline]
getBitmapDepth() const GFXTextureObject [inline]
getBitmapHeight() const GFXTextureObject [inline]
getBitmapWidth() const GFXTextureObject [inline]
getDDS()GFXTextureObject [inline]
getDepth() const GFXTextureObject [inline]
getFormat() const GFXTextureObject [inline]
getHeight() const GFXTextureObject [inline]
getMaxUCoord() const GFXTextureObject [virtual]
getMaxVCoord() const GFXTextureObject [virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getRefCount() const StrongRefBase [inline]
getWeakReference()WeakRefBase [inline]
getWidth() const GFXTextureObject [inline]
GFXResource()GFXResource
GFXTextureObject(GFXDevice *aDevice, GFXTextureProfile *profile)GFXTextureObject
isFlagged()GFXResource [inline]
kill()GFXTextureObject [virtual]
lock(U32 mipLevel=0, RectI *inRect=NULL)=0GFXTextureObject [pure virtual]
mAntialiasLevelGFXTextureObject
mBitmapGFXTextureObject
mBitmapSizeGFXTextureObject
mDDSGFXTextureObject
mDeadGFXTextureObject
mDebugCreationPathGFXTextureObject
mDebugDescriptionGFXTextureObject
mDebugNextGFXTextureObject
mDebugPrevGFXTextureObject
mDeviceGFXTextureObject
mFormatGFXTextureObject
mHashNextGFXTextureObject
mHasTransparencyGFXTextureObject
mMipLevelsGFXTextureObject
mNextGFXTextureObject
mPrevGFXTextureObject
mProfileGFXTextureObject
mTextureLookupNameGFXTextureObject
mTextureSizeGFXTextureObject
pureVirtualCrash()=0GFXTextureObject [pure virtual]
readBackBuffer(Point2I &upperLeft)=0GFXTextureObject [pure virtual]
registerResourceWithDevice(GFXDevice *device)GFXResource
resurrect()=0GFXResource [pure virtual]
setFlag()GFXResource [inline]
smActiveTOCountGFXTextureObject [static]
smHeadGFXTextureObject [static]
StrongRefBase()StrongRefBase [inline]
unlock(U32 mipLevel=0)=0GFXTextureObject [pure virtual]
WeakRefBase()WeakRefBase [inline]
zombify()=0GFXResource [pure virtual]
~GFXResource()GFXResource [virtual]
~GFXTextureObject()GFXTextureObject [virtual]
~WeakRefBase()WeakRefBase [inline, virtual]