decRef() | StrongObjectRef | [inline, protected] |
getPointer() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
GFXVertexBufferHandle() | GFXVertexBufferHandle< T > | [inline] |
GFXVertexBufferHandle(GFXDevice *theDevice, U32 numVerts=0, GFXBufferType bufferType=GFXBufferTypeVolatile) | GFXVertexBufferHandle< T > | [inline] |
incRef() | StrongObjectRef | [inline, protected] |
isNull() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
isValid() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
lock(U32 vertexStart=0, U32 vertexEnd=0) | GFXVertexBufferHandle< T > | [inline] |
mObject | StrongObjectRef | [protected] |
operator *() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
operator GFXVertexBuffer *() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
operator->() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
operator=(GFXVertexBuffer *ptr) | GFXVertexBufferHandle< T > | [inline] |
GFXVertexBufferHandleBase::operator=(const StrongRefPtr< GFXVertexBuffer > &ref) | StrongRefPtr< GFXVertexBuffer > | [inline] |
operator[](U32 index) | GFXVertexBufferHandle< T > | [inline] |
operator[](U32 index) const | GFXVertexBufferHandle< T > | [inline] |
operator[](S32 index) | GFXVertexBufferHandle< T > | [inline] |
operator[](S32 index) const | GFXVertexBufferHandle< T > | [inline] |
prepare() | GFXVertexBufferHandle< T > | [inline, private] |
set(GFXDevice *theDevice, U32 numVerts=0, GFXBufferType t=GFXBufferTypeVolatile) | GFXVertexBufferHandle< T > | [inline] |
GFXVertexBufferHandleBase::set(GFXDevice *theDevice, U32 numVerts, U32 flags, U32 vertexSize, GFXBufferType type) | GFXVertexBufferHandleBase | [protected] |
StrongRefPtr< GFXVertexBuffer >::set(StrongRefBase *object) | StrongObjectRef | [inline] |
StrongObjectRef(StrongRefBase *object=NULL) | StrongObjectRef | [inline, protected] |
StrongRefPtr() | StrongRefPtr< GFXVertexBuffer > | [inline] |
StrongRefPtr(GFXVertexBuffer *ptr) | StrongRefPtr< GFXVertexBuffer > | [inline] |
StrongRefPtr(const StrongRefPtr< GFXVertexBuffer > &ref) | StrongRefPtr< GFXVertexBuffer > | [inline] |
unlock() | GFXVertexBufferHandle< T > | [inline] |
~StrongObjectRef() | StrongObjectRef | [inline, protected] |
~StrongRefPtr() | StrongRefPtr< GFXVertexBuffer > | [inline] |