GFXVertexBufferHandle< T > Member List

This is the complete list of members for GFXVertexBufferHandle< T >, including all inherited members.

decRef()StrongObjectRef [inline, protected]
getPointer() const StrongRefPtr< GFXVertexBuffer > [inline]
GFXVertexBufferHandle()GFXVertexBufferHandle< T > [inline]
GFXVertexBufferHandle(GFXDevice *theDevice, U32 numVerts=0, GFXBufferType bufferType=GFXBufferTypeVolatile)GFXVertexBufferHandle< T > [inline]
incRef()StrongObjectRef [inline, protected]
isNull() const StrongRefPtr< GFXVertexBuffer > [inline]
isValid() const StrongRefPtr< GFXVertexBuffer > [inline]
lock(U32 vertexStart=0, U32 vertexEnd=0)GFXVertexBufferHandle< T > [inline]
mObjectStrongObjectRef [protected]
operator *() const StrongRefPtr< GFXVertexBuffer > [inline]
operator GFXVertexBuffer *() const StrongRefPtr< GFXVertexBuffer > [inline]
operator->() const StrongRefPtr< GFXVertexBuffer > [inline]
operator=(GFXVertexBuffer *ptr)GFXVertexBufferHandle< T > [inline]
GFXVertexBufferHandleBase::operator=(const StrongRefPtr< GFXVertexBuffer > &ref)StrongRefPtr< GFXVertexBuffer > [inline]
operator[](U32 index)GFXVertexBufferHandle< T > [inline]
operator[](U32 index) const GFXVertexBufferHandle< T > [inline]
operator[](S32 index)GFXVertexBufferHandle< T > [inline]
operator[](S32 index) const GFXVertexBufferHandle< T > [inline]
prepare()GFXVertexBufferHandle< T > [inline, private]
set(GFXDevice *theDevice, U32 numVerts=0, GFXBufferType t=GFXBufferTypeVolatile)GFXVertexBufferHandle< T > [inline]
GFXVertexBufferHandleBase::set(GFXDevice *theDevice, U32 numVerts, U32 flags, U32 vertexSize, GFXBufferType type)GFXVertexBufferHandleBase [protected]
StrongRefPtr< GFXVertexBuffer >::set(StrongRefBase *object)StrongObjectRef [inline]
StrongObjectRef(StrongRefBase *object=NULL)StrongObjectRef [inline, protected]
StrongRefPtr()StrongRefPtr< GFXVertexBuffer > [inline]
StrongRefPtr(GFXVertexBuffer *ptr)StrongRefPtr< GFXVertexBuffer > [inline]
StrongRefPtr(const StrongRefPtr< GFXVertexBuffer > &ref)StrongRefPtr< GFXVertexBuffer > [inline]
unlock()GFXVertexBufferHandle< T > [inline]
~StrongObjectRef()StrongObjectRef [inline, protected]
~StrongRefPtr()StrongRefPtr< GFXVertexBuffer > [inline]