| decRef() | StrongObjectRef | [inline, protected] |
| getPointer() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
| GFXVertexBufferHandle() | GFXVertexBufferHandle< T > | [inline] |
| GFXVertexBufferHandle(GFXDevice *theDevice, U32 numVerts=0, GFXBufferType bufferType=GFXBufferTypeVolatile) | GFXVertexBufferHandle< T > | [inline] |
| incRef() | StrongObjectRef | [inline, protected] |
| isNull() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
| isValid() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
| lock(U32 vertexStart=0, U32 vertexEnd=0) | GFXVertexBufferHandle< T > | [inline] |
| mObject | StrongObjectRef | [protected] |
| operator *() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
| operator GFXVertexBuffer *() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
| operator->() const | StrongRefPtr< GFXVertexBuffer > | [inline] |
| operator=(GFXVertexBuffer *ptr) | GFXVertexBufferHandle< T > | [inline] |
| GFXVertexBufferHandleBase::operator=(const StrongRefPtr< GFXVertexBuffer > &ref) | StrongRefPtr< GFXVertexBuffer > | [inline] |
| operator[](U32 index) | GFXVertexBufferHandle< T > | [inline] |
| operator[](U32 index) const | GFXVertexBufferHandle< T > | [inline] |
| operator[](S32 index) | GFXVertexBufferHandle< T > | [inline] |
| operator[](S32 index) const | GFXVertexBufferHandle< T > | [inline] |
| prepare() | GFXVertexBufferHandle< T > | [inline, private] |
| set(GFXDevice *theDevice, U32 numVerts=0, GFXBufferType t=GFXBufferTypeVolatile) | GFXVertexBufferHandle< T > | [inline] |
| GFXVertexBufferHandleBase::set(GFXDevice *theDevice, U32 numVerts, U32 flags, U32 vertexSize, GFXBufferType type) | GFXVertexBufferHandleBase | [protected] |
| StrongRefPtr< GFXVertexBuffer >::set(StrongRefBase *object) | StrongObjectRef | [inline] |
| StrongObjectRef(StrongRefBase *object=NULL) | StrongObjectRef | [inline, protected] |
| StrongRefPtr() | StrongRefPtr< GFXVertexBuffer > | [inline] |
| StrongRefPtr(GFXVertexBuffer *ptr) | StrongRefPtr< GFXVertexBuffer > | [inline] |
| StrongRefPtr(const StrongRefPtr< GFXVertexBuffer > &ref) | StrongRefPtr< GFXVertexBuffer > | [inline] |
| unlock() | GFXVertexBufferHandle< T > | [inline] |
| ~StrongObjectRef() | StrongObjectRef | [inline, protected] |
| ~StrongRefPtr() | StrongRefPtr< GFXVertexBuffer > | [inline] |