GFXGLPrimitiveBuffer Member List

This is the complete list of members for GFXGLPrimitiveBuffer, including all inherited members.

clearFlag()GFXResource [inline]
clearWeakReferences()WeakRefBase [inline, protected]
describeSelf() const GFXPrimitiveBuffer [virtual]
destroySelf()StrongRefBase [inline, virtual]
dumpActivePBs()GFXPrimitiveBuffer [static]
finish()GFXGLPrimitiveBuffer [virtual]
getBuffer()GFXGLPrimitiveBuffer [virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getRefCount() const StrongRefBase [inline]
getWeakReference()WeakRefBase [inline]
GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType)GFXGLPrimitiveBuffer
GFXPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType)GFXPrimitiveBuffer [inline]
GFXResource()GFXResource
isFlagged()GFXResource [inline]
lock(U16 indexStart, U16 indexEnd, U16 **indexPtr)GFXGLPrimitiveBuffer [virtual]
mBufferGFXGLPrimitiveBuffer [private]
mBufferTypeGFXPrimitiveBuffer
mDebugCreationPathGFXPrimitiveBuffer
mDebugNextGFXPrimitiveBuffer
mDebugPrevGFXPrimitiveBuffer
mDeviceGFXPrimitiveBuffer
mIndexCountGFXPrimitiveBuffer
mPrimitiveArrayGFXPrimitiveBuffer
mPrimitiveCountGFXPrimitiveBuffer
mZombieCacheGFXGLPrimitiveBuffer [private]
prepare()GFXGLPrimitiveBuffer [virtual]
registerResourceWithDevice(GFXDevice *device)GFXResource
resurrect()GFXGLPrimitiveBuffer [virtual]
setFlag()GFXResource [inline]
smActivePBCountGFXPrimitiveBuffer [static]
smHeadGFXPrimitiveBuffer [static]
StrongRefBase()StrongRefBase [inline]
unlock()GFXGLPrimitiveBuffer [virtual]
WeakRefBase()WeakRefBase [inline]
zombify()GFXGLPrimitiveBuffer [virtual]
~GFXGLPrimitiveBuffer()GFXGLPrimitiveBuffer
~GFXPrimitiveBuffer()GFXPrimitiveBuffer [inline, virtual]
~GFXResource()GFXResource [virtual]
~WeakRefBase()WeakRefBase [inline, virtual]