GFXGLTextureObject Member List
This is the complete list of members for
GFXGLTextureObject
, including all inherited members.
bind
(U32 textureUnit) const
GFXGLTextureObject
cacheId
GFXTextureObject
cacheTime
GFXTextureObject
clearFlag
()
GFXResource
[inline]
clearWeakReferences
()
WeakRefBase
[inline, protected]
copyIntoCache
()
GFXGLTextureObject
[private]
copyToBmp
(GBitmap *)
GFXGLTextureObject
[virtual]
describeSelf
() const
GFXGLTextureObject
[virtual]
destroySelf
()
StrongRefBase
[inline, virtual]
dumpActiveTOs
()
GFXTextureObject
[static]
getBinding
() const
GFXGLTextureObject
[inline]
getBitmap
()
GFXTextureObject
[inline]
getBitmapDepth
() const
GFXTextureObject
[inline]
getBitmapHeight
() const
GFXTextureObject
[inline]
getBitmapWidth
() const
GFXTextureObject
[inline]
getBuffer
() const
GFXGLTextureObject
[inline]
getDDS
()
GFXTextureObject
[inline]
getDepth
() const
GFXTextureObject
[inline]
getFormat
() const
GFXTextureObject
[inline]
getHandle
() const
GFXGLTextureObject
[inline]
getHeight
() const
GFXTextureObject
[inline]
getMaxUCoord
() const
GFXGLTextureObject
[virtual]
getMaxVCoord
() const
GFXGLTextureObject
[virtual]
getNextResource
() const
GFXResource
[inline]
getOwningDevice
() const
GFXResource
[inline]
getPrevResource
() const
GFXResource
[inline]
getRefCount
() const
StrongRefBase
[inline]
getTextureData
()
GFXGLTextureObject
getWeakReference
()
WeakRefBase
[inline]
getWidth
() const
GFXTextureObject
[inline]
GFXGLTextureManager
class
GFXGLTextureObject
[friend]
GFXGLTextureObject
(GFXDevice *aDevice, GFXTextureProfile *profile)
GFXGLTextureObject
GFXResource
()
GFXResource
GFXTextureObject
(GFXDevice *aDevice, GFXTextureProfile *profile)
GFXTextureObject
isFlagged
()
GFXResource
[inline]
isZombie
() const
GFXGLTextureObject
[inline]
kill
()
GFXTextureObject
[virtual]
lock
(U32 mipLevel=0, RectI *inRect=NULL)
GFXGLTextureObject
[virtual]
mAntialiasLevel
GFXTextureObject
mBinding
GFXGLTextureObject
[private]
mBitmap
GFXTextureObject
mBitmapSize
GFXTextureObject
mBuffer
GFXGLTextureObject
[private]
mBytesPerTexel
GFXGLTextureObject
[private]
mDDS
GFXTextureObject
mDead
GFXTextureObject
mDebugCreationPath
GFXTextureObject
mDebugDescription
GFXTextureObject
mDebugNext
GFXTextureObject
mDebugPrev
GFXTextureObject
mDevice
GFXTextureObject
mFormat
GFXTextureObject
mGLDevice
GFXGLTextureObject
[private]
mHandle
GFXGLTextureObject
[private]
mHashNext
GFXTextureObject
mHasTransparency
GFXTextureObject
mIsNPoT2
GFXGLTextureObject
mIsZombie
GFXGLTextureObject
[private]
mLockedRect
GFXGLTextureObject
[private]
mLockedRectRect
GFXGLTextureObject
[private]
mMipLevels
GFXTextureObject
mNext
GFXTextureObject
mPrev
GFXTextureObject
mProfile
GFXTextureObject
mTextureLookupName
GFXTextureObject
mTextureSize
GFXTextureObject
mZombieCache
GFXGLTextureObject
[private]
Parent
typedef
GFXGLTextureObject
[private]
pureVirtualCrash
()
GFXGLTextureObject
[inline, virtual]
readBackBuffer
(Point2I &upperLeft)
GFXGLTextureObject
[virtual]
registerResourceWithDevice
(GFXDevice *device)
GFXResource
release
()
GFXGLTextureObject
reloadFromCache
()
GFXGLTextureObject
resurrect
()
GFXGLTextureObject
[virtual]
setFlag
()
GFXResource
[inline]
smActiveTOCount
GFXTextureObject
[static]
smHead
GFXTextureObject
[static]
StrongRefBase
()
StrongRefBase
[inline]
unlock
(U32 mipLevel=0)
GFXGLTextureObject
[virtual]
WeakRefBase
()
WeakRefBase
[inline]
zombify
()
GFXGLTextureObject
[virtual]
~GFXGLTextureObject
()
GFXGLTextureObject
[virtual]
~GFXResource
()
GFXResource
[virtual]
~GFXTextureObject
()
GFXTextureObject
[virtual]
~WeakRefBase
()
WeakRefBase
[inline, virtual]