GFXGLTextureObject Member List

This is the complete list of members for GFXGLTextureObject, including all inherited members.

bind(U32 textureUnit) const GFXGLTextureObject
cacheIdGFXTextureObject
cacheTimeGFXTextureObject
clearFlag()GFXResource [inline]
clearWeakReferences()WeakRefBase [inline, protected]
copyIntoCache()GFXGLTextureObject [private]
copyToBmp(GBitmap *)GFXGLTextureObject [virtual]
describeSelf() const GFXGLTextureObject [virtual]
destroySelf()StrongRefBase [inline, virtual]
dumpActiveTOs()GFXTextureObject [static]
getBinding() const GFXGLTextureObject [inline]
getBitmap()GFXTextureObject [inline]
getBitmapDepth() const GFXTextureObject [inline]
getBitmapHeight() const GFXTextureObject [inline]
getBitmapWidth() const GFXTextureObject [inline]
getBuffer() const GFXGLTextureObject [inline]
getDDS()GFXTextureObject [inline]
getDepth() const GFXTextureObject [inline]
getFormat() const GFXTextureObject [inline]
getHandle() const GFXGLTextureObject [inline]
getHeight() const GFXTextureObject [inline]
getMaxUCoord() const GFXGLTextureObject [virtual]
getMaxVCoord() const GFXGLTextureObject [virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getRefCount() const StrongRefBase [inline]
getTextureData()GFXGLTextureObject
getWeakReference()WeakRefBase [inline]
getWidth() const GFXTextureObject [inline]
GFXGLTextureManager classGFXGLTextureObject [friend]
GFXGLTextureObject(GFXDevice *aDevice, GFXTextureProfile *profile)GFXGLTextureObject
GFXResource()GFXResource
GFXTextureObject(GFXDevice *aDevice, GFXTextureProfile *profile)GFXTextureObject
isFlagged()GFXResource [inline]
isZombie() const GFXGLTextureObject [inline]
kill()GFXTextureObject [virtual]
lock(U32 mipLevel=0, RectI *inRect=NULL)GFXGLTextureObject [virtual]
mAntialiasLevelGFXTextureObject
mBindingGFXGLTextureObject [private]
mBitmapGFXTextureObject
mBitmapSizeGFXTextureObject
mBufferGFXGLTextureObject [private]
mBytesPerTexelGFXGLTextureObject [private]
mDDSGFXTextureObject
mDeadGFXTextureObject
mDebugCreationPathGFXTextureObject
mDebugDescriptionGFXTextureObject
mDebugNextGFXTextureObject
mDebugPrevGFXTextureObject
mDeviceGFXTextureObject
mFormatGFXTextureObject
mGLDeviceGFXGLTextureObject [private]
mHandleGFXGLTextureObject [private]
mHashNextGFXTextureObject
mHasTransparencyGFXTextureObject
mIsNPoT2GFXGLTextureObject
mIsZombieGFXGLTextureObject [private]
mLockedRectGFXGLTextureObject [private]
mLockedRectRectGFXGLTextureObject [private]
mMipLevelsGFXTextureObject
mNextGFXTextureObject
mPrevGFXTextureObject
mProfileGFXTextureObject
mTextureLookupNameGFXTextureObject
mTextureSizeGFXTextureObject
mZombieCacheGFXGLTextureObject [private]
Parent typedefGFXGLTextureObject [private]
pureVirtualCrash()GFXGLTextureObject [inline, virtual]
readBackBuffer(Point2I &upperLeft)GFXGLTextureObject [virtual]
registerResourceWithDevice(GFXDevice *device)GFXResource
release()GFXGLTextureObject
reloadFromCache()GFXGLTextureObject
resurrect()GFXGLTextureObject [virtual]
setFlag()GFXResource [inline]
smActiveTOCountGFXTextureObject [static]
smHeadGFXTextureObject [static]
StrongRefBase()StrongRefBase [inline]
unlock(U32 mipLevel=0)GFXGLTextureObject [virtual]
WeakRefBase()WeakRefBase [inline]
zombify()GFXGLTextureObject [virtual]
~GFXGLTextureObject()GFXGLTextureObject [virtual]
~GFXResource()GFXResource [virtual]
~GFXTextureObject()GFXTextureObject [virtual]
~WeakRefBase()WeakRefBase [inline, virtual]