Interior Member List

This is the complete list of members for Interior, including all inherited members.

AlarmLight enum valueInterior
AmbientFlicker enum valueInterior
AmbientLooping enum valueInterior
AnimationAmbient enum valueInterior
AnimationFlicker enum valueInterior
AnimationLoop enum valueInterior
AnimationTypeMask enum valueInterior
areEqualPlanes(U16, U16) const Interior [inline, private]
BinsXY enum valueInterior
BinsXZ enum valueInterior
BinsYZ enum valueInterior
blInteriorProxy classInterior [friend]
buildLightPolyList(U32 *lightSurfaces, U32 *numLightSurfaces, const Box3F &, const MatrixF &, const Point3F &)Interior
buildPolyList(AbstractPolyList *, const Box3F &, const MatrixF &, const Point3F &)Interior
buildPolyList_r(InteriorPolytope &polytope, SurfaceHash &hash)Interior [protected]
buildSurfaceZones()Interior
castRay(const Point3F &, const Point3F &, RayInfo *)Interior
castRay_r(const U32, const U16, const Point3F &, const Point3F &, RayInfo *)Interior [protected]
cloneMatInstances()Interior [private]
collisionFanFromSurface(const Surface &, U32 *fan, U32 *numIndices) const Interior
Constants enum nameInterior
createReflectPlanes()Interior [private]
createZoneRectVectors()Interior [private]
createZoneVBs()Interior [private]
debugDefaultRender(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst)Interior [private]
debugNormalRenderLines(const ZoneVisDeterminer &zoneVis)Interior [private]
debugRender(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst, MatrixF &modelview)Interior [private]
debugRenderPortals()Interior [private]
debugShowAmbiguous(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowCollisionFans(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowDetail(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowDetailLevel(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowHullSurfaces()Interior [private]
debugShowLargeTextures(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst)Interior [private]
debugShowLightmaps(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst)Interior [private]
debugShowNullSurfaces(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst)Interior [private]
debugShowOrphan(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowOutsideVisible(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowPortalZones(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowStrips(const ZoneVisDeterminer &zoneVis)Interior [private]
debugShowSurfaceFlag(const ZoneVisDeterminer &zoneVis, const U32 flag, const ColorF &c)Interior [private]
debugShowTexturesOnly(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst)Interior [private]
debugShowVehicleHullSurfaces(const ZoneVisDeterminer &zoneVis, SceneGraphData &sgData, InteriorInstance *intInst)Interior [private]
destroyZoneRectVectors()Interior [private]
EditGeometry classInterior [friend]
EditInteriorResource classInterior [friend]
fillSurfaceTexMats()Interior [private]
fillVertex(GFXVertexPNTTB &vert, Surface &surface, U32 surfaceIndex)Interior [private]
FloorPlan classInterior [friend]
fullWindingFromSurface(const Surface &, U32 *fan, U32 *numIndices) const Interior [private]
getAlarmLMapIndex(const U32 surface) const Interior [inline]
getBoundingBox() const Interior [inline]
getBSPEmptyLeafZone(U32 index) const Interior [inline, private]
getBSPSolidLeafIndex(U32 index) const Interior [inline, private]
getDetailLevel() const Interior [inline]
getFlippedPlane(const U16 index) const Interior [inline]
getIntersectingHulls(const Box3F &, U16 *hulls, U32 *numHulls)Interior
getIntersectingVehicleHulls(const Box3F &, U16 *hulls, U32 *numHulls)Interior
getLightMapBorderSize() const Interior [inline]
getLightTypeString(const LightType)Interior [inline, private, static]
getLMHandle()Interior [inline]
getLMTexGenEQ(const U32 index) const Interior [inline]
getMinPixels() const Interior [inline]
getName(const U32 nameIndex) const Interior [inline, private]
getNormalLMapIndex(const U32 surface) const Interior [inline]
getNullSurfaceIndex(const U32 index) const Interior [inline, private]
getNumZones() const Interior [inline]
getPlane(U16 index) const Interior [inline]
getPlaneIndex(U16 index)Interior [inline, static]
getPoint(const U32 index) const Interior [inline]
getPointNormal(const U32 surfaceIndex, const U32 pointOffset) const Interior [inline]
getStaticMesh(const U32 index) const Interior [inline]
getStaticMeshCount() const Interior [inline]
getSurface(const U32 surface) const Interior [inline]
getSurfaceCount() const Interior [inline]
getTexGenEQ(const U32 index) const Interior [inline]
getTexMat(U32 surfaceIndex, U32 pointOffset, Point3F &T, Point3F &N, Point3F &B)Interior [private]
getUnifiedZone(const U32, S32 *)Interior [private]
getVehicleNullSurfaceIndex(const U32 index) const Interior [inline, private]
getWinding(const U32 index) const Interior [inline]
getWindingCount() const Interior [inline]
getZoneForPoint(const Point3F &) const Interior [private]
hasAlarmState() const Interior [inline]
initMatInstances()Interior [private]
Interior()Interior
InteriorConvex classInterior [friend]
InteriorInstance classInterior [friend]
InteriorLMManager classInterior [friend]
InteriorProxy classInterior [friend]
isBSPEmptyLeaf(U32 index) const Interior [inline, private]
isBSPLeafIndex(U32 index) const Interior [inline, private]
isBSPSolidLeaf(U32 index) const Interior [inline, private]
isNullSurfaceIndex(const U32 index) const Interior [inline, private]
isSurfaceOutsideVisible(U32 surface) const Interior [inline]
isVehicleNullSurfaceIndex(const U32 index) const Interior [inline, private]
LightFlags enum nameInterior
LightType enum nameInterior
mAlarmAmbientInterior [private]
mAlarmLMapIndicesInterior [private]
mAnimatedLightsInterior [private]
mAveTexGenLengthInterior [private]
mBaseAmbientInterior [private]
mBoundingBoxInterior [private]
mBoundingSphereInterior [private]
mBSPNodesInterior [private]
mBSPSolidLeavesInterior [private]
mConvexHullEmitStringsInterior [private]
mConvexHullsInterior [private]
mCoordBinIndicesInterior [private]
mCoordBinModeInterior [private]
mCoordBinsInterior [private]
mDebugShaderInterior [private]
mDebugShaderConstsInterior [private]
mDebugShaderModelViewSCInterior [private]
mDebugShaderShadeColorSCInterior [private]
mDebugTextureInterior [private]
mDetailLevelInterior [private]
mEdgesInterior [private]
mFileVersionInterior [private]
mHasAlarmStateInterior [private]
mHasTranslucentMaterialsInterior [private]
mHullEmitStringIndicesInterior [private]
mHullIndicesInterior [private]
mHullPlaneIndicesInterior [private]
mHullSurfaceIndicesInterior [private]
mInteriorDebugNoneSBInterior [private]
mInteriorDebugPortalSBInterior [private]
mInteriorDebugTextureSBInterior [private]
mInteriorDebugTwoTextureSBInterior [private]
mInteriorSBInterior
MirrorSubObject classInterior [friend]
mLightDirMapsInterior [private]
mLightDirMapsTexInterior [private]
mLightMapBorderSizeInterior [private]
mLightmapKeepInterior [private]
mLightmapsInterior [private]
mLightStatesInterior [private]
mLMHandleInterior [private]
mLMTexGenEQsInterior [private]
mMaterialListInterior [private]
mMatInstCleanupListInterior [private]
mMinPixelsInterior [private]
mNameBufferInterior [private]
mNormalLMapIndicesInterior [private]
mNormalsInterior [private]
mNullSurfacesInterior [private]
mNumLightStateEntriesInterior [private]
mNumTriggerableLightsInterior [private]
mPlanesInterior [private]
mPointsInterior [private]
mPointVisibilityInterior [private]
mPolyListPlanesInterior [private]
mPolyListPointsInterior [private]
mPolyListStringsInterior [private]
mPortalsInterior [private]
mPreppedForRenderInterior [private]
mPrimBuffInterior [private]
mReflectPlanesInterior
mReflectPrimBuffInterior [private]
mReflectVertBuffInterior [private]
mSearchTagInterior [private]
mSolidLeafSurfacesInterior [private]
mStateDataInterior [private]
mStateDataBufferInterior [private]
mStaticMeshesInterior [private]
mSubObjectsInterior [private]
mSurfacesInterior [private]
mTexGenEQsInterior [private]
mTexMatIndicesInterior [private]
mTexMatricesInterior [private]
mVehicleConvexHullEmitStringsInterior [private]
mVehicleConvexHullsInterior [private]
mVehicleHullEmitStringIndicesInterior [private]
mVehicleHullIndicesInterior [private]
mVehicleHullPlaneIndicesInterior [private]
mVehicleHullSurfaceIndicesInterior [private]
mVehicleNullSurfacesInterior [private]
mVehiclePlanesInterior [private]
mVehiclePointsInterior [private]
mVehiclePolyListPlanesInterior [private]
mVehiclePolyListPointsInterior [private]
mVehiclePolyListStringsInterior [private]
mVehicleWindingIndicesInterior [private]
mVehicleWindingsInterior [private]
mVertBuffInterior [private]
mWindingIndicesInterior [private]
mWindingsInterior [private]
mZonePlanesInterior [private]
mZonePortalListInterior [private]
mZoneReflectRNListInterior [private]
mZoneRNListInterior [private]
mZonesInterior [private]
mZoneStaticMeshesInterior [private]
mZoneSurfacesInterior [private]
NormalRender enum valueInterior
NormalRenderLines enum valueInterior
NumCoordBins enum valueInterior
planeIsFlipped(U16 index)Interior [inline, static]
preDebugRender()Interior [private]
prepBatchRender(InteriorInstance *intInst, SceneState *state, const MatrixF *worldToCamera)Interior
prepForRendering(const char *path)Interior
prepRender(SceneState *state, S32 containingZone, S32 baseZone, U32 zoneOffset, const MatrixF &OSToWS, const Point3F &objScale, const bool modifyBaseState, const bool dontRestrictOutside, const bool flipClipPlanes)Interior
prepTempRender(SceneState *state, S32 containingZone, S32 baseZone, const MatrixF &OSToWS, const Point3F &objScale, const bool flipClipPlanes)Interior
processHullPolyLists()Interior
processVehicleHullPolyLists()Interior
projectClipAndBoundFan(U32 fanIndex, F64 *pResult)Interior [private]
purgeLODData()Interior
read(Stream &stream)Interior
readLMapTexGen(Stream &, PlaneF &, PlaneF &)Interior [private]
readPlaneVector(Stream &)Interior [private]
readVehicleCollision(Stream &stream)Interior
registerLightPlugin(InteriorLightPlugin *ilp)Interior [static]
renderLights(InteriorInstance *intInst, SceneGraphData &sgData, MeshRenderInst *coreRi, const ZoneVisDeterminer &zonevis)Interior [private]
RenderModes enum nameInterior
renderReflectNode(ReflectRenderNode &node, InteriorInstance *intInst, SceneGraphData &sgData, MeshRenderInst *coreRi)Interior [private]
renderZoneNode(RenderNode &node, InteriorInstance *intInst, SceneGraphData &sgData, MeshRenderInst *coreRi)Interior [private]
scanZone_r(const U32 node, const Point3F &center, const Point3F &axisx, const Point3F &axisy, const Point3F &axisz, U16 *zones, U32 *numZones)Interior [protected]
scanZoneNew(InteriorPolytope &polytope, U16 *zones, U32 *numZones)Interior [protected]
scanZones(const Box3F &, const MatrixF &, U16 *zones, U32 *numZones)Interior
scopeZone(const U32 currZone, bool *interiorScopingState, const Point3F &interiorRoot, Vector< U32 > &zoneStack, Vector< PlaneF > &planeStack, Vector< PlaneRange > &planeRangeStack)Interior [protected]
scopeZones(const S32 baseZone, const Point3F &interiorRoot, bool *interiorScopingState)Interior
setLightMapBorderSize(U32 value)Interior [inline]
setupAveTexGenLength()Interior [private]
setupRender(InteriorInstance *intInst, SceneState *state, MeshRenderInst *coreRi, const MatrixF *worldToCamera)Interior
setupRenderStates()Interior
setupSceneGraphInfo(InteriorInstance *intInst, SceneState *state)Interior
setupTexCoords()Interior [private]
setupZonePlanes()Interior [private]
setupZoneVis(InteriorInstance *intInst, SceneState *state)Interior
ShowAmbiguous enum valueInterior
ShowCollisionFans enum valueInterior
ShowDetail enum valueInterior
ShowDetailLevel enum valueInterior
ShowHullSurfaces enum valueInterior
ShowLargeTextures enum valueInterior
ShowLightmaps enum valueInterior
ShowNullSurfaces enum valueInterior
ShowOrphan enum valueInterior
ShowOutsideVisible enum valueInterior
ShowPortalZones enum valueInterior
ShowStrips enum valueInterior
ShowTexturesOnly enum valueInterior
ShowVehicleHullSurfaces enum valueInterior
ShowVertexColors enum valueInterior
smFileVersionInterior [static]
smFocusedDebugInterior [static]
smLightingBuildPolyListInterior [static]
smLightingCastRaysInterior [static]
smLightPluginInterior [protected, static]
smLockArraysInterior [static]
smRenderEnvironmentMapsInterior [static]
smRenderModeInterior [static]
smUseTexturedFogInterior [static]
smUseVertexLightingInterior [static]
storeRenderNode(RenderNode &node, ZoneRNList &RNList, Vector< GFXPrimitive > &primInfoList, Vector< U16 > &indexList, Vector< GFXVertexPNTTB > &verts, U32 &startIndex, U32 &startVert)Interior [private]
storeSurfVerts(Vector< U16 > &masterIndexList, Vector< VertexBufferTempIndex > &tempIndexList, Vector< GFXVertexPNTTB > &verts, U32 numIndices, Surface &surface, U32 surfaceIndex)Interior [private]
SurfaceAmbiguous enum valueInterior
SurfaceDetail enum valueInterior
SurfaceFlagMask enum valueInterior
SurfaceFlags enum nameInterior
SurfaceOrphan enum valueInterior
SurfaceOutsideVisible enum valueInterior
SurfaceSharedLMaps enum valueInterior
SurfaceStaticMesh enum valueInterior
surfaceZonesInterior
TranslucentSubObject classInterior [friend]
traverseZone(const RectD *inRects, const U32 numInputRects, U32 currZone, Vector< U32 > &zoneStack)Interior [private]
TriggerableFlicker enum valueInterior
TriggerableLoop enum valueInterior
TriggerableRamp enum valueInterior
truncateZoneNode(const U32)Interior [private]
truncateZoneTree()Interior [private]
TSShape classInterior [friend]
unregisterLightPlugin(InteriorLightPlugin *ilp)Interior [static]
write(Stream &stream) const Interior
writeLMapTexGen(Stream &, const PlaneF &, const PlaneF &) const Interior [private]
writePlaneVector(Stream &) const Interior [private]
writeVehicleCollision(Stream &stream) const Interior
ZoneFlags enum nameInterior
ZoneInside enum valueInterior
zoneTraversal(S32 baseZone, const bool flipClipPlanes)Interior [private]
~Interior()Interior