| addInstance(LM_HANDLE interiorHandle, LM_HANDLE &instanceHandle, InteriorInstance *instance) | InteriorLMManager | |
| addInterior(LM_HANDLE &interiorHandle, U32 numLightmaps, Interior *interior) | InteriorLMManager | |
| clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle) | InteriorLMManager | |
| destroyBitmaps() | InteriorLMManager | |
| destroyTextures() | InteriorLMManager | |
| downloadGLTextures() | InteriorLMManager | |
| downloadGLTextures(LM_HANDLE interiorHandle) | InteriorLMManager | |
| duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index) | InteriorLMManager | |
| duplicateBaseNormalmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index) | InteriorLMManager | |
| getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index) | InteriorLMManager | |
| getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index) | InteriorLMManager | |
| getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle) | InteriorLMManager | |
| getNormalHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index) | InteriorLMManager | |
| getNormalHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle) | InteriorLMManager | |
| InteriorLMManager() | InteriorLMManager | |
| loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle) | InteriorLMManager | |
| mInteriors | InteriorLMManager | [private] |
| removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle) | InteriorLMManager | |
| removeInterior(LM_HANDLE interiorHandle) | InteriorLMManager | |
| useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle) | InteriorLMManager | |
| ~InteriorLMManager() | InteriorLMManager | |