BasicLightManager Member ListThis is the complete list of members for BasicLightManager, including all inherited members.
activate() | BasicLightManager | [virtual] |
BasicLightManager() | BasicLightManager | |
canActivate() | BasicLightManager | [virtual] |
cleanup() | BasicLightManager | [static] |
createBasicLightInfo() | BasicLightManager | [virtual] |
createLightInfo() | BasicLightManager | [virtual] |
deactivate() | BasicLightManager | [virtual] |
get() | BasicLightManager | [inline, static] |
getAllUnsortedLights(LightInfoList &list) | BasicLightManager | [virtual] |
getBestLights(LightInfoList &list) | BasicLightManager | [virtual] |
getBLSceneLightingInterface() | BasicLightManager | [static] |
getDefaultLight() | BasicLightManager | [virtual] |
getId() const | BasicLightManager | [virtual] |
getSceneLightingInterface() | BasicLightManager | [virtual] |
getSceneManager() | LightManager | [virtual] |
getSpecialLight(LightManager::SpecialLightTypesEnum type) | BasicLightManager | [virtual] |
hdrPrepare(const Point2I &offset, const Point2I &extent) | BasicLightManager | [inline, virtual] |
hdrRender() | BasicLightManager | [inline, virtual] |
initTextureStateBlock(const U32 currTexFlag, const U32 textureSlot, GFXStateBlockDesc *stateblock) | BasicLightManager | [inline, virtual] |
isActive() | LightManager | [inline] |
LightManager() | LightManager | |
lightScene(const char *callback, const char *param) | BasicLightManager | [virtual] |
mActivate | BasicLightManager | |
mConstantLookup | BasicLightManager | [private] |
mDefaultLight | BasicLightManager | [private] |
mLastConstants | BasicLightManager | [private] |
mLastShader | BasicLightManager | [private] |
mSpecialLights | BasicLightManager | [private] |
mTranslatedSun | BasicLightManager | [private] |
Parent typedef | BasicLightManager | [private] |
registerGlobalLight(LightInfo *light, SimObject *obj, bool zonealreadyset) | BasicLightManager | [inline, virtual] |
registerGlobalLights(bool staticlighting) | BasicLightManager | [virtual] |
registerLocalLight(LightInfo *light) | BasicLightManager | [inline, virtual] |
resetLights() | BasicLightManager | [inline, virtual] |
setLightInfo(ProcessedMaterial *pmat, const Material *mat, const SceneGraphData &sgData, U32 pass, GFXShaderConstBuffer *shaderConsts) | BasicLightManager | [virtual] |
setSceneManager(SceneGraph *sceneManager) | LightManager | [virtual] |
setSpecialLight(LightManager::SpecialLightTypesEnum type, LightInfo *light) | BasicLightManager | [virtual] |
setTextureStage(const SceneGraphData &sgData, const U32 currTexFlag, const U32 textureSlot, GFXShaderConstBuffer *shaderConsts, ShaderConstHandles *handles) | BasicLightManager | [inline, virtual] |
setupLights(SceneObject *obj) | BasicLightManager | [inline, virtual] |
setupLights(SceneObject *obj, const Point3F &camerapos, const Point3F &cameradir, F32 viewdist, S32 maxlights) | BasicLightManager | [inline, virtual] |
setupLights(SceneObject *obj, const Box3F &box, S32 maxlights) | BasicLightManager | [inline, virtual] |
slSpecialLightTypesCount enum value | LightManager | |
slSunLightType enum value | LightManager | |
slTranslatedSunlightType enum value | LightManager | |
smAvailableSLInterfaces | BasicLightManager | [private, static] |
smBasicLightManagerSingleton | BasicLightManager | [private, static] |
SpecialLightTypesEnum enum name | LightManager | |
unregisterAllLights() | BasicLightManager | [virtual] |
unregisterGlobalLight(LightInfo *light) | BasicLightManager | [inline, virtual] |
unregisterLocalLight(LightInfo *light) | BasicLightManager | [inline, virtual] |
~BasicLightManager() | BasicLightManager | [virtual] |
~LightManager() | LightManager | [inline, virtual] |
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