BasicLightManager Member ListThis is the complete list of members for BasicLightManager, including all inherited members.
| activate() | BasicLightManager | [virtual] |
| BasicLightManager() | BasicLightManager | |
| canActivate() | BasicLightManager | [virtual] |
| cleanup() | BasicLightManager | [static] |
| createBasicLightInfo() | BasicLightManager | [virtual] |
| createLightInfo() | BasicLightManager | [virtual] |
| deactivate() | BasicLightManager | [virtual] |
| get() | BasicLightManager | [inline, static] |
| getAllUnsortedLights(LightInfoList &list) | BasicLightManager | [virtual] |
| getBestLights(LightInfoList &list) | BasicLightManager | [virtual] |
| getBLSceneLightingInterface() | BasicLightManager | [static] |
| getDefaultLight() | BasicLightManager | [virtual] |
| getId() const | BasicLightManager | [virtual] |
| getSceneLightingInterface() | BasicLightManager | [virtual] |
| getSceneManager() | LightManager | [virtual] |
| getSpecialLight(LightManager::SpecialLightTypesEnum type) | BasicLightManager | [virtual] |
| hdrPrepare(const Point2I &offset, const Point2I &extent) | BasicLightManager | [inline, virtual] |
| hdrRender() | BasicLightManager | [inline, virtual] |
| initTextureStateBlock(const U32 currTexFlag, const U32 textureSlot, GFXStateBlockDesc *stateblock) | BasicLightManager | [inline, virtual] |
| isActive() | LightManager | [inline] |
| LightManager() | LightManager | |
| lightScene(const char *callback, const char *param) | BasicLightManager | [virtual] |
| mActivate | BasicLightManager | |
| mConstantLookup | BasicLightManager | [private] |
| mDefaultLight | BasicLightManager | [private] |
| mLastConstants | BasicLightManager | [private] |
| mLastShader | BasicLightManager | [private] |
| mSpecialLights | BasicLightManager | [private] |
| mTranslatedSun | BasicLightManager | [private] |
| Parent typedef | BasicLightManager | [private] |
| registerGlobalLight(LightInfo *light, SimObject *obj, bool zonealreadyset) | BasicLightManager | [inline, virtual] |
| registerGlobalLights(bool staticlighting) | BasicLightManager | [virtual] |
| registerLocalLight(LightInfo *light) | BasicLightManager | [inline, virtual] |
| resetLights() | BasicLightManager | [inline, virtual] |
| setLightInfo(ProcessedMaterial *pmat, const Material *mat, const SceneGraphData &sgData, U32 pass, GFXShaderConstBuffer *shaderConsts) | BasicLightManager | [virtual] |
| setSceneManager(SceneGraph *sceneManager) | LightManager | [virtual] |
| setSpecialLight(LightManager::SpecialLightTypesEnum type, LightInfo *light) | BasicLightManager | [virtual] |
| setTextureStage(const SceneGraphData &sgData, const U32 currTexFlag, const U32 textureSlot, GFXShaderConstBuffer *shaderConsts, ShaderConstHandles *handles) | BasicLightManager | [inline, virtual] |
| setupLights(SceneObject *obj) | BasicLightManager | [inline, virtual] |
| setupLights(SceneObject *obj, const Point3F &camerapos, const Point3F &cameradir, F32 viewdist, S32 maxlights) | BasicLightManager | [inline, virtual] |
| setupLights(SceneObject *obj, const Box3F &box, S32 maxlights) | BasicLightManager | [inline, virtual] |
| slSpecialLightTypesCount enum value | LightManager | |
| slSunLightType enum value | LightManager | |
| slTranslatedSunlightType enum value | LightManager | |
| smAvailableSLInterfaces | BasicLightManager | [private, static] |
| smBasicLightManagerSingleton | BasicLightManager | [private, static] |
| SpecialLightTypesEnum enum name | LightManager | |
| unregisterAllLights() | BasicLightManager | [virtual] |
| unregisterGlobalLight(LightInfo *light) | BasicLightManager | [inline, virtual] |
| unregisterLocalLight(LightInfo *light) | BasicLightManager | [inline, virtual] |
| ~BasicLightManager() | BasicLightManager | [virtual] |
| ~LightManager() | LightManager | [inline, virtual] |
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