BlobShadow Member List

This is the complete list of members for BlobShadow, including all inherited members.

BlobShadow(SceneObject *parentobject, LightInfo *light, TSShapeInstance *shapeinstance)BlobShadow
buildPartition(const Point3F &p, const Point3F &lightDir, F32 radius, F32 shadowLen)BlobShadow [private]
collisionCallback(SceneObject *, void *)BlobShadow [private, static]
deleteGenericShadowBitmap()BlobShadow [static]
generateGenericShadowBitmap(S32 dim)BlobShadow [static]
getLastRenderTime() const BlobShadow [inline, virtual]
mDepthBiasBlobShadow [private]
mInvShadowDistanceBlobShadow [private]
mLastRenderTimeBlobShadow [private]
mLightToWorldBlobShadow [private]
mParentLightBlobShadow [private]
mParentObjectBlobShadow [private]
mPartitionBlobShadow [private]
mPartitionVertsBlobShadow [private]
mRadiusBlobShadow [private]
mShadowBufferBlobShadow [private]
mShadowSBBlobShadow [private]
mShapeBaseBlobShadow [private]
mShapeInstanceBlobShadow [private]
mWorldToLightBlobShadow [private]
prepare(const Point3F &pos, Point3F lightDir, F32 shadowLen)BlobShadow
render(F32 camDist)BlobShadow [virtual]
setLightMatrices(const Point3F &lightDir, const Point3F &pos)BlobShadow [private]
setRadius(F32 radius)BlobShadow
setRadius(TSShapeInstance *, const Point3F &scale)BlobShadow
setupStateBlocks()BlobShadow [private]
shouldRender(F32 camDist)BlobShadow [virtual]
smDepthSortListBlobShadow [private, static]
smGenericRadiusSkewBlobShadow [private, static]
smGenericShadowDimBlobShadow [private, static]
smGenericShadowTextureBlobShadow [private, static]
smShadowMaskBlobShadow [private, static]
~BlobShadow()BlobShadow
~ShadowBase()ShadowBase [inline, virtual]