BaseMatInstance Member List

This is the complete list of members for BaseMatInstance, including all inherited members.

addStateBlockDesc(const GFXStateBlockDesc &desc)=0BaseMatInstance [pure virtual]
allocMaterialParameters()=0BaseMatInstance [pure virtual]
dumpShaderInfo() const BaseMatInstance [inline, virtual]
getCurPass()=0BaseMatInstance [pure virtual]
getCurStageNum()=0BaseMatInstance [pure virtual]
getFeatureData() const =0BaseMatInstance [pure virtual]
getMaterial()=0BaseMatInstance [pure virtual]
getMaterialParameterHandle(const String &name)=0BaseMatInstance [pure virtual]
getMaterialParameters()=0BaseMatInstance [pure virtual]
getPass(U32 pass)=0BaseMatInstance [pure virtual]
getVertFlags() const =0BaseMatInstance [pure virtual]
hasGlow()=0BaseMatInstance [pure virtual]
init(const GFXMaterialFeatureData::FeatureListHandle instanceData, const GFXMaterialFeatureData::FeatureListHandle globalData, GFXVertexFlags vertFlags)=0BaseMatInstance [pure virtual]
mLightingHookBaseMatInstance
mMatNameStrBaseMatInstance
reInit(const GFXMaterialFeatureData::FeatureListHandle globalData)=0BaseMatInstance [pure virtual]
setBuffers(GFXVertexBufferHandleBase *vertBuffer, GFXPrimitiveBufferHandle *primBuffer)=0BaseMatInstance [pure virtual]
setEyePosition(MatrixF objTrans, Point3F position)=0BaseMatInstance [pure virtual]
setLightInfo(SceneState *, const SceneGraphData &sgData)=0BaseMatInstance [pure virtual]
setMaterialParameters(MaterialParameters *param)=0BaseMatInstance [pure virtual]
setTextureStages(SceneState *, const SceneGraphData &sgData)=0BaseMatInstance [pure virtual]
setTransforms(const MatrixF &world, const MatrixF &view, const MatrixF &projection)=0BaseMatInstance [pure virtual]
setupPass(SceneState *, const SceneGraphData &sgData)=0BaseMatInstance [pure virtual]
~BaseMatInstance()BaseMatInstance [inline, virtual]