MaterialParameters Member ListThis is the complete list of members for MaterialParameters, including all inherited members.
| getAlignmentValue(const GFXShaderConstType constType) | MaterialParameters | [inline, virtual] |
| getShaderConstDesc() const | MaterialParameters | [inline, virtual] |
| MaterialParameters() | MaterialParameters | [inline] |
| mShaderConstDesc | MaterialParameters | [protected] |
| set(MaterialParameterHandle *handle, const F32 f) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const Point2F &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const Point3F &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const Point4F &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const ColorF &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const S32 f) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const Point2I &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const Point3I &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const Point4I &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< F32 > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point2F > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point3F > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point4F > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< S32 > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point2I > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point3I > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point4I > &fv) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const MatrixF &mat, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | MaterialParameters | [inline, virtual] |
| set(MaterialParameterHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | MaterialParameters | [inline, virtual] |
| ~MaterialParameters() | MaterialParameters | [inline, virtual] |
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