MaterialParameters Member List

This is the complete list of members for MaterialParameters, including all inherited members.

getAlignmentValue(const GFXShaderConstType constType)MaterialParameters [inline, virtual]
getShaderConstDesc() const MaterialParameters [inline, virtual]
MaterialParameters()MaterialParameters [inline]
mShaderConstDescMaterialParameters [protected]
set(MaterialParameterHandle *handle, const F32 f)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const Point2F &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const Point3F &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const Point4F &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const ColorF &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const S32 f)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const Point2I &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const Point3I &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const Point4I &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< F32 > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point2F > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point3F > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point4F > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< S32 > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point2I > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point3I > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point4I > &fv)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const MatrixF &mat, const GFXShaderConstType matrixType=GFXSCT_Float4x4)MaterialParameters [inline, virtual]
set(MaterialParameterHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4)MaterialParameters [inline, virtual]
~MaterialParameters()MaterialParameters [inline, virtual]