MatInstParameters Member List

This is the complete list of members for MatInstParameters, including all inherited members.

getAlignmentValue(const GFXShaderConstType constType)MatInstParameters [virtual]
getShaderConstDesc() const MatInstParameters [virtual]
loadParameters(ProcessedMaterial *pmat)MatInstParameters
MaterialParameters()MaterialParameters [inline]
MatInstParameters()MatInstParameters
MatInstParameters(MaterialParameters *matParams)MatInstParameters
mOwnParametersMatInstParameters [private]
mParametersMatInstParameters [private]
mShaderConstDescMaterialParameters [protected]
set(MaterialParameterHandle *handle, const F32 f)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const Point2F &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const Point3F &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const Point4F &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const ColorF &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const S32 f)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const Point2I &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const Point3I &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const Point4I &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< F32 > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point2F > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point3F > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point4F > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< S32 > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point2I > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point3I > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point4I > &fv)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const MatrixF &mat, const GFXShaderConstType matrixType=GFXSCT_Float4x4)MatInstParameters [virtual]
set(MaterialParameterHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4)MatInstParameters [virtual]
~MaterialParameters()MaterialParameters [inline, virtual]
~MatInstParameters()MatInstParameters [virtual]