| getAlignmentValue(const GFXShaderConstType constType) | MatInstParameters | [virtual] |
| getShaderConstDesc() const | MatInstParameters | [virtual] |
| loadParameters(ProcessedMaterial *pmat) | MatInstParameters | |
| MaterialParameters() | MaterialParameters | [inline] |
| MatInstParameters() | MatInstParameters | |
| MatInstParameters(MaterialParameters *matParams) | MatInstParameters | |
| mOwnParameters | MatInstParameters | [private] |
| mParameters | MatInstParameters | [private] |
| mShaderConstDesc | MaterialParameters | [protected] |
| set(MaterialParameterHandle *handle, const F32 f) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point2F &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point3F &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point4F &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const ColorF &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const S32 f) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point2I &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point3I &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point4I &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< F32 > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point2F > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point3F > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point4F > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< S32 > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point2I > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point3I > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point4I > &fv) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const MatrixF &mat, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | MatInstParameters | [virtual] |
| set(MaterialParameterHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | MatInstParameters | [virtual] |
| ~MaterialParameters() | MaterialParameters | [inline, virtual] |
| ~MatInstParameters() | MatInstParameters | [virtual] |