ShaderMaterialParameters Member List

This is the complete list of members for ShaderMaterialParameters, including all inherited members.

getAlignmentValue(const GFXShaderConstType constType)ShaderMaterialParameters [virtual]
getBuffer(U32 i)ShaderMaterialParameters [inline]
getShaderConstDesc() const MaterialParameters [inline, virtual]
MaterialParameters()MaterialParameters [inline]
mBuffersShaderMaterialParameters [private]
mShaderConstDescMaterialParameters [protected]
releaseBuffers()ShaderMaterialParameters [private]
set(MaterialParameterHandle *handle, const F32 f)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const Point2F &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const Point3F &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const Point4F &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const ColorF &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const S32 f)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const Point2I &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const Point3I &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const Point4I &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< F32 > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point2F > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point3F > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point4F > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< S32 > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point2I > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point3I > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const AlignedArray< Point4I > &fv)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const MatrixF &mat, const GFXShaderConstType matrixType=GFXSCT_Float4x4)ShaderMaterialParameters [virtual]
set(MaterialParameterHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4)ShaderMaterialParameters [virtual]
setBuffers(Vector< GFXShaderConstDesc > &constDesc, Vector< GFXShaderConstBufferRef > &buffers)ShaderMaterialParameters
ShaderMaterialParameters()ShaderMaterialParameters
~MaterialParameters()MaterialParameters [inline, virtual]
~ShaderMaterialParameters()ShaderMaterialParameters [virtual]