| getAlignmentValue(const GFXShaderConstType constType) | ShaderMaterialParameters | [virtual] |
| getBuffer(U32 i) | ShaderMaterialParameters | [inline] |
| getShaderConstDesc() const | MaterialParameters | [inline, virtual] |
| MaterialParameters() | MaterialParameters | [inline] |
| mBuffers | ShaderMaterialParameters | [private] |
| mShaderConstDesc | MaterialParameters | [protected] |
| releaseBuffers() | ShaderMaterialParameters | [private] |
| set(MaterialParameterHandle *handle, const F32 f) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point2F &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point3F &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point4F &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const ColorF &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const S32 f) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point2I &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point3I &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const Point4I &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< F32 > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point2F > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point3F > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point4F > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< S32 > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point2I > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point3I > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const AlignedArray< Point4I > &fv) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const MatrixF &mat, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | ShaderMaterialParameters | [virtual] |
| set(MaterialParameterHandle *handle, const MatrixF *mat, const U32 arraySize, const GFXShaderConstType matrixType=GFXSCT_Float4x4) | ShaderMaterialParameters | [virtual] |
| setBuffers(Vector< GFXShaderConstDesc > &constDesc, Vector< GFXShaderConstBufferRef > &buffers) | ShaderMaterialParameters | |
| ShaderMaterialParameters() | ShaderMaterialParameters | |
| ~MaterialParameters() | MaterialParameters | [inline, virtual] |
| ~ShaderMaterialParameters() | ShaderMaterialParameters | [virtual] |