| AngAxisF() | AngAxisF | [inline] |
| AngAxisF(const Point3F &_axis, F32 _angle) | AngAxisF | [inline] |
| AngAxisF(const MatrixF &m) | AngAxisF | [inline, explicit] |
| AngAxisF(const QuatF &q) | AngAxisF | [inline, explicit] |
| angle | AngAxisF | |
| axis | AngAxisF | |
| operator!=(const AngAxisF &c) const | AngAxisF | [inline] |
| operator==(const AngAxisF &c) const | AngAxisF | [inline] |
| RotateX(F32 angle, MatrixF *mat) | AngAxisF | [static] |
| RotateX(F32 angle, const Point3F &from, Point3F *to) | AngAxisF | [static] |
| RotateY(F32 angle, MatrixF *mat) | AngAxisF | [static] |
| RotateY(F32 angle, const Point3F &from, Point3F *to) | AngAxisF | [static] |
| RotateZ(F32 angle, MatrixF *mat) | AngAxisF | [static] |
| RotateZ(F32 angle, const Point3F &from, Point3F *to) | AngAxisF | [static] |
| set(const Point3F &_axis, F32 _angle) | AngAxisF | [inline] |
| set(const MatrixF &m) | AngAxisF | |
| set(const QuatF &q) | AngAxisF | |
| setMatrix(MatrixF *mat) const | AngAxisF | |