SceneGraph Member List

This is the complete list of members for SceneGraph, including all inherited members.

addObjectToScene(SceneObject *)SceneGraph
addRefPoolBlock()SceneGraph [protected]
addToWaterList(SceneObject *obj)SceneGraph [protected]
allocateObjectRef()SceneGraph [inline, protected]
alreadyManagingZones(SceneObject *) const SceneGraph [protected]
buildFogTexture(SceneState *pState)SceneGraph
buildSceneTree(SceneState *, SceneObject *, const U32, const U32, const U32)SceneGraph [protected]
compactZonesCheck()SceneGraph [protected]
csmMaxTraversalDepthSceneGraph [protected, static]
csmRefPoolBlockSizeSceneGraph [protected, static]
findZone(const Point3F &, SceneObject *&, U32 &)SceneGraph
freeObjectRef(SceneObjectRef *)SceneGraph [inline, protected]
getBaseCameraPosition() const SceneGraph [inline]
getBlackFogTexture()SceneGraph [inline]
getCurrCameraPosition() const SceneGraph [inline]
getCurrentDecalManager()SceneGraph [inline]
getCurrentSky()SceneGraph [inline]
getCurrentTerrain()SceneGraph [inline]
getDisplayTargetResolution() const SceneGraph
getFogColor()SceneGraph [inline]
getFogCoord(F32 dist, F32 z)SceneGraph
getFogCoordPair(F32 dist, F32 z, F32 &x, F32 &y)SceneGraph [inline]
getFogDistance()SceneGraph [inline]
getFogDistanceMod()SceneGraph [inline]
getFogHeightOffset()SceneGraph [inline]
getFogInvHeightRange()SceneGraph [inline]
getFogTexture()SceneGraph [inline]
getFogTextureIntensity()SceneGraph [inline]
getFogVolumes(U32 &numFogVolumes, FogVolume *&fogVolumes)SceneGraph [inline]
getGlowBuff()SceneGraph [inline]
getLightManager()SceneGraph
getNonClipProjection()SceneGraph [inline]
getSfxBBCopy()SceneGraph [inline]
getStateKey()SceneGraph [inline]
getVisibleDistance()SceneGraph [inline]
getVisibleDistanceMod()SceneGraph [inline]
getWaterObjectList(SimpleQueryList &)SceneGraph
getZoneOwner(const U32 zone)SceneGraph [inline]
initRender()SceneGraph
isReflectPass()SceneGraph [inline]
mBaseCameraPositionSceneGraph [protected]
mBlackFogTextureSceneGraph [protected]
mCurrCameraPositionSceneGraph [protected]
mCurrDecalManagerSceneGraph [protected]
mCurrSkySceneGraph [protected]
mCurrTerrainSceneGraph [protected]
mCurrZoneEndSceneGraph [protected]
mDisplayTargetResolutionSceneGraph [protected]
mDistArraySceneGraph [protected, static]
mFogColorSceneGraph [protected]
mFogColorDirtySceneGraph [protected]
mFogDistanceSceneGraph [protected]
mFogTextureSceneGraph [protected]
mFogTextureIntensitySceneGraph [protected]
mFogVolumesSceneGraph [protected]
mFreeRefPoolSceneGraph [protected]
mGlowBufferSceneGraph [protected]
mHazeArraySceneGraph [protected, static]
mHazeArrayDirtySceneGraph [protected]
mHazeArrayiSceneGraph [protected, static]
mHeightOffsetSceneGraph [protected]
mHeightRangeBaseSceneGraph [protected]
mInvHeightRangeSceneGraph [protected]
mInvVisibleDistanceSceneGraph [protected]
mIsClientSceneGraph [protected]
mLightManagerSceneGraph [protected]
mNonClipProjSceneGraph [protected]
mNormCamPosSceneGraph
mNumActiveZonesSceneGraph [protected]
mNumFogVolumesSceneGraph [protected]
mReflectPassSceneGraph [protected]
mRefPoolBlocksSceneGraph [protected]
mSfxBBCopySceneGraph [protected]
mVisibleDistanceSceneGraph [protected]
mWaterListSceneGraph [protected]
mZoneListsSceneGraph [protected]
mZoneManagersSceneGraph [protected]
registerZones(SceneObject *, U32 numZones)SceneGraph
removeFromWaterList(SceneObject *obj)SceneGraph [protected]
removeObjectFromScene(SceneObject *)SceneGraph
renderFogSceneGraph [static]
renderScene(const U32 objectMask=0xffffffff)SceneGraph
rezoneObject(SceneObject *)SceneGraph [protected]
SceneGraph(bool isClient)SceneGraph
scopeScene(const Point3F &scopePosition, const F32 scopeDistance, NetConnection *netConnection)SceneGraph
setBaseCameraPosition(const Point3F &)SceneGraph [inline, private]
setCurrCameraPosition(const Point3F &)SceneGraph [inline, private]
setDisplayTargetResolution(const Point2I &size)SceneGraph
setFogColor(ColorF fogColor)SceneGraph
setFogDistance(F32 dist)SceneGraph
setFogVolumes(U32 numFogVolumes, FogVolume *fogVolumes)SceneGraph
setLightingSystem(LightManager *lm)SceneGraph [static]
setLightManager(LightManager *lm)SceneGraph
setNonClipProjection(MatrixF &proj)SceneGraph [inline]
setReflectPass(bool isReflecting)SceneGraph [inline]
setVisibleDistance(F32 dist)SceneGraph
smStateKeySceneGraph [protected, static]
smVisibleDistanceModSceneGraph [static]
traverseSceneTree(SceneState *pState)SceneGraph [protected]
treeTraverseVisit(SceneObject *, SceneState *, const U32)SceneGraph [protected]
unregisterZones(SceneObject *)SceneGraph
useSpecialSceneGraph [static]
zoneInsert(SceneObject *)SceneGraph
zoneRemove(SceneObject *)SceneGraph
~SceneGraph()SceneGraph