SceneState Member List

This is the complete list of members for SceneState, including all inherited members.

buildTranslucentBSP()SceneState [private]
enableTerrainOverride()SceneState [inline]
getBaseZoneState() const SceneState [inline]
getBaseZoneStateNC()SceneState [inline]
getCameraPosition() const SceneState [inline]
getCameraTransform() const SceneState [inline]
getFarPlane() const SceneState [inline]
getFog(F32 dist, F32 deltaZ) const SceneState
getFog(F32 dist, F32 deltaZ, S32 volKey) const SceneState
getFogColor() const SceneState [inline]
getFogDistance() const SceneState [inline]
getFogs(F32 dist, F32 deltaZ, ColorF *array, U32 &numFogs) const SceneState
getFrustum() const SceneState [inline]
getHaze(F32 dist) const SceneState [inline]
getHazeAndFog(F32 dist, F32 deltaZ) const SceneState
getLightManager() const SceneState [inline]
getNearPlane() const SceneState [inline]
getNegFogBands()SceneState [inline]
getPosFogBands()SceneState [inline]
getSceneManager() const SceneState [inline]
getVisibleDistance() const SceneState [inline]
getZoneState(const U32 zoneId) const SceneState [inline]
getZoneStateNC(const U32 zoneId)SceneState [inline]
insertInterior(InteriorListElem &elem)SceneState [inline]
insertTransformPortal(SceneObject *owner, U32 portalIndex, U32 globalZone, const Point3F &traversalStartPoint, const bool flipCull)SceneState
isBoxFogVisible(F32 dist, F32 top, F32 bottom)SceneState
isObjectRendered(const SceneObject *obj)SceneState
isTerrainOverridden() const SceneState [inline]
mBaseZoneStateSceneState [private]
mFarPlaneSceneState [private]
mFlipCullSceneState
mFogColorSceneState [private]
mFogDistanceSceneState [private]
mFogScaleSceneState [private]
mFogVolumesSceneState [private]
mFrustumSceneState [private]
mInteriorListSceneState [private]
mLightManagerSceneState [private]
mModelviewSceneState
mNearPlaneSceneState [private]
mNegFogBandsSceneState [private]
mNumFogVolumesSceneState [private]
mParentSceneState [private]
mPortalIndexSceneState [private]
mPortalOwnerSceneState [private]
mPosFogBandsSceneState [private]
mSceneManagerSceneState [private]
mSubsidiariesSceneState [private]
mTerrainOverrideSceneState [private]
mTransformPortalsSceneState [private]
mVisFactorSceneState [private]
mVisibleDistanceSceneState [private]
mZoneStatesSceneState [private]
renderCurrentImages()SceneState
SceneGraph classSceneState [friend]
SceneState(SceneState *parent, SceneGraph *mgr, const U32 numZones, F64 left, F64 right, F64 bottom, F64 top, F64 nearPlane, F64 farPlane, RectI viewport, const Point3F &camPos, const MatrixF &modelview, F32 fogDistance, F32 visibleDistance, ColorF fogColor, U32 numFogVolumes, FogVolume *fogVolumes, F32 visFactor)SceneState
setPortal(SceneObject *owner, const U32 idx)SceneState
setupClipPlanes(ZoneState &zone)SceneState
setupFog()SceneState
~SceneState()SceneState