_getOwner() | SimComponent | [inline, protected] |
_postRegisterComponents() | SimComponent | [protected] |
_registerComponents(SimComponent *owner) | SimComponent | [protected] |
_registerInterfaces(SimComponent *owner) | SimComponent | [protected] |
_unregisterComponents() | SimComponent | [protected] |
addComponent(SimComponent *component) | ConsoleObject | [virtual] |
addComponentFromField(void *obj, const char *data) | SimObject | [static] |
addDeprecatedField(const char *fieldName) | ConsoleObject | [protected, static] |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | [protected, static] |
addFieldFilter(const char *fieldName) | SimObject | |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | [protected, static] |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addToScene() | SceneObject | |
addToSet(SimObjectId) | SimObject | |
addToSet(const char *) | SimObject | |
advanceThreads(F32 dt) | ShapeBase | |
advanceTime(F32 dt) | Player | [virtual] |
AIPlayer() | AIPlayer | |
allocNotify() | SimObject | [protected, static] |
applyDamage(F32 amount) | ShapeBase | |
applyImpulse(const Point3F &pos, const VectorF &vec) | Player | [virtual] |
applyRepair(F32 amount) | ShapeBase | |
assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
assignFieldsFrom(SimObject *obj) | SimObject | |
assignName(const char *name) | SimObject | |
BaseMaskConstants enum name | ShapeBase | |
blowApart | ShapeBase | [protected] |
blowUp() | ShapeBase | [protected, virtual] |
buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere) | SceneObject | [virtual] |
buildConvex(const Box3F &box, Convex *convex) | Player | [virtual] |
buildFilterList() | SimObject | [virtual] |
buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere) | Player | [virtual] |
calcClassRenderData() | Player | [protected, virtual] |
canJetJump() | Player | |
canJump() | Player | |
castRay(const Point3F &start, const Point3F &end, RayInfo *info) | Player | [virtual] |
checkDismountPosition(const MatrixF &oldPos, const MatrixF &newPos) | Player | |
checkMissionArea() | Player | [protected] |
clearAim() | AIPlayer | |
clearAllNotifications() | SimObject | |
clearComponents() | SimComponent | [inline, virtual] |
clearFieldFilters() | SimObject | |
clearMaskBits(U32 orMask) | NetObject | |
clearNotify(SimObject *obj) | SimObject | |
clearProcessAfter() | GameBase | |
clearScopeAlways() | NetObject | |
CloakMask enum value | ShapeBase | |
closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
collapseDirtyList() | NetObject | [static] |
collideBox(const Point3F &start, const Point3F &end, RayInfo *info) | SceneObject | [virtual] |
collidingWithWater(Point3F &waterHeight) | Player | [protected] |
CollisionTimeoutValue enum value | ShapeBase | |
computeNetSmooth(F32 backDelta) | GameBase | [inline, virtual] |
computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix) | SceneObject | [protected, virtual] |
consoleInit() | Player | [static] |
ConsoleObject() | ConsoleObject | [inline, protected] |
ConsoleObject(const ConsoleObject &) | ConsoleObject | [protected] |
ControlMask enum value | GameBase | |
create(const char *in_pClassName) | ConsoleObject | [inline, static] |
create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | [inline, static] |
createSplash(Point3F &pos, F32 speed) | Player | [protected] |
customAmbientForSelfIllumination | SceneObject | |
customAmbientLighting | SceneObject | |
damageDir | ShapeBase | [protected] |
DamageLevelBits enum value | ShapeBase | |
DamageMask enum value | ShapeBase | |
DamageState enum name | ShapeBase | |
DamageStateBits enum value | ShapeBase | |
DataBlockMask enum value | GameBase | |
deathDelta(Point3F &delta) | Player | [protected] |
DECLARE_CONOBJECT(AIPlayer) | AIPlayer | |
Player::DECLARE_CONOBJECT(Player) | Player | |
ShapeBase::DECLARE_CONOBJECT(ShapeBase) | ShapeBase | |
GameBase::DECLARE_CONOBJECT(GameBase) | GameBase | |
SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject | |
NetObject::DECLARE_CONOBJECT(NetObject) | NetObject | |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
deleteNotify(SimObject *obj) | SimObject | |
deleteObject() | SimObject | |
Destroyed enum value | ShapeBase | |
didRenderLastRender() | ShapeBase | [inline] |
disableCollision() | SceneObject | [virtual] |
Disabled enum value | ShapeBase | |
displaceObject(const Point3F &displaceVector) | Player | [virtual] |
Done enum value | SceneObject | |
dumpClassHierarchy() | SimObject | [virtual] |
dumpToConsole(bool includeFunctions=true) | SimObject | |
ejectShellCasing(U32 imageSlot) | ShapeBase | [protected, virtual] |
emitDust(ParticleEmitter *emitter, F32 triggerHeight, const Point3F &offset, U32 numMilliseconds, const Point3F &axis=Point3F::Zero) | ShapeBase | [protected] |
enableCollision() | SceneObject | [virtual] |
Enabled enum value | ShapeBase | |
endGroup(const char *in_pGroupname) | ConsoleObject | [protected, static] |
EnergyLevelBits enum value | ShapeBase | |
ExtendedInfoMask enum value | GameBase | |
filterMaskBits(U32 mask, NetConnection *connection) | NetObject | [inline, virtual] |
findContact(bool *run, bool *jump, VectorF *contactNormal) | Player | [protected] |
findField(StringTableEntry fieldName) const | ConsoleObject | [inline] |
findObject(const char *name) | SimObject | [virtual] |
forceUncloak(const char *reason) | ShapeBase | |
freeNotify(SimObject::Notify *) | SimObject | [protected, static] |
GameBase() | GameBase | |
GameBaseMasks enum name | GameBase | |
getAfterObject() | GameBase | [inline, virtual] |
getAimLocation() const | AIPlayer | [inline] |
getAimObject() const | AIPlayer | [inline] |
getAIMove(Move *move) | AIPlayer | [virtual] |
getAIRepairPoint() | ShapeBase | |
getBoxCenter() const | SceneObject | [inline] |
getCameraFov() | ShapeBase | [virtual] |
getCameraParameters(F32 *min, F32 *max, Point3F *offset, MatrixF *rot) | Player | [virtual] |
getCameraTransform(F32 *pos, MatrixF *mat) | ShapeBase | [virtual] |
getCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
getClassId(U32 netClassGroup) const | ConsoleObject | [inline] |
getClassName() const | ConsoleObject | [inline] |
getClassNamespace() const | SimObject | [inline] |
getClassRep() const | ConsoleObject | [virtual] |
getCloakedState() | ShapeBase | [inline] |
getCloakLevel() | ShapeBase | [inline] |
getComponent(S32 idx) | SimComponent | [inline] |
getComponent() | SimComponent | |
getComponentCount() | SimComponent | [inline] |
getComponentList() | SimComponent | [inline, protected] |
getComponentName() | SimObject | [inline, virtual] |
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage) | SimObject | [inline, virtual] |
getContainer() | SceneObject | [inline] |
getContainerSeqKey() const | SceneObject | [inline, protected] |
getControllingClient() | GameBase | [inline] |
getControllingObject() | ShapeBase | [inline, virtual] |
getControlObject() | Player | [virtual] |
getCorrectedAim(const MatrixF &muzMat, VectorF *result) | ShapeBase | |
getCurrZone(const U32 index) const | SceneObject | [inline] |
getDamageFlash() const | ShapeBase | [virtual] |
GameBase::getDamageFlash() | GameBase | [inline, virtual] |
getDamageLevel() | ShapeBase | [inline] |
getDamageLocation(const Point3F &in_rPos, const char *&out_rpVert, const char *&out_rpQuad) | Player | |
getDamageState() | ShapeBase | [inline] |
getDamageStateName() | ShapeBase | |
getDamageValue() | ShapeBase | |
getDataBlock() | GameBase | [inline] |
getDataField(StringTableEntry slotName, const char *array) | SimObject | |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
getDefaultCameraFov() | ShapeBase | [virtual] |
getDynamicGroupExpand() | ConsoleObject | [inline] |
getEnergyLevel() | ShapeBase | |
getEnergyValue() | ShapeBase | |
getEyeTransform(MatrixF *mat) | Player | [virtual] |
getFadeVal() | ShapeBase | [inline] |
getFieldDictionary() | SimObject | [inline] |
getFieldList() const | ConsoleObject | [inline] |
getGroup() const | SimObject | [inline] |
getHeadRotation() | Player | [inline] |
getId() const | SimObject | [inline] |
getIdString() const | SimObject | |
getImageAmmoState(U32 imageSlot) | ShapeBase | |
getImageFireState(U32 imageSlot) | ShapeBase | [protected] |
getImageLight(U32 imageSlot) | ShapeBase | [protected] |
getImageLoadedState(U32 imageSlot) | ShapeBase | |
getImageShapeInstance(U32 imageSlot) | ShapeBase | [inline] |
getImageSkinTag(U32 imageSlot) | ShapeBase | |
getImageState(U32 imageSlot) | ShapeBase | |
getImageStruct(U32 imageSlot) | ShapeBase | |
getImageTransform(U32 imageSlot, MatrixF *mat) | ShapeBase | [virtual] |
getImageTransform(U32 imageSlot, S32 node, MatrixF *mat) | ShapeBase | [virtual] |
getImageTransform(U32 imageSlot, StringTableEntry nodeName, MatrixF *mat) | ShapeBase | [virtual] |
getImageTriggerState(U32 imageSlot) | ShapeBase | |
getImageWetState(U32 imageSlot) | ShapeBase | |
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | [virtual] |
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInternalName() | SimObject | |
getInvincibleEffect() const | ShapeBase | [virtual] |
getLightingPlugin() | SceneObject | [inline] |
getLiquidHeight() | ShapeBase | [inline] |
getMass() const | Player | [virtual] |
getMaxForwardVelocity() | Player | [inline] |
getModifiableFieldList() | ConsoleObject | [inline] |
getMomentum() const | Player | [virtual] |
getMountedImage(U32 imageSlot) | ShapeBase | |
getMountedObject(S32 idx) | ShapeBase | |
getMountedObjectCount() | ShapeBase | |
getMountedObjectNode(S32 idx) | ShapeBase | |
getMountLink() | ShapeBase | [inline] |
getMountList() | ShapeBase | [inline] |
getMountNode() | ShapeBase | [inline] |
getMountNodeObject(S32 node) | ShapeBase | |
getMountSlot(ShapeBaseImageData *image) | ShapeBase | |
getMountTransform(U32 mountPoint, MatrixF *mat) | ShapeBase | [virtual] |
getMoveDestination() const | AIPlayer | [inline] |
getMoveSpeed() const | AIPlayer | [inline] |
getMoveTolerance() const | AIPlayer | [inline] |
getMuzzlePoint(U32 imageSlot, Point3F *pos) | ShapeBase | |
getMuzzlePointAI(U32 imageSlot, Point3F *point) | Player | |
getMuzzleTransform(U32 imageSlot, MatrixF *mat) | Player | [virtual] |
getMuzzleVector(U32 imageSlot, VectorF *vec) | ShapeBase | [virtual] |
getName() const | SimObject | [inline] |
getNamespace() | SimObject | [inline] |
getNetIndex() | NetObject | [inline] |
getNodeIndex(U32 imageSlot, StringTableEntry nodeName) | ShapeBase | |
getNumCurrZones() const | SceneObject | [inline] |
getObjBox() const | SceneObject | [inline] |
getObjectMount() | ShapeBase | [inline] |
getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones) | SceneObject | [virtual] |
getOwner() const | SimComponent | [inline] |
getPacketDataChecksum(GameConnection *conn) | GameBase | [virtual] |
getParentStaticClassRep() | ConsoleObject | [inline, static] |
getPendingImage(U32 imageSlot) | ShapeBase | |
getPointZone(const Point3F &p) | SceneObject | [virtual] |
getPosition() const | SceneObject | [virtual] |
getProcessAfter() | GameBase | [inline] |
getRechargeRate() | ShapeBase | [inline] |
getRenderEyeTransform(MatrixF *mat) | Player | [virtual] |
getRenderImageTransform(U32 imageSlot, MatrixF *mat) | ShapeBase | [virtual] |
getRenderImageTransform(U32 index, S32 node, MatrixF *mat) | ShapeBase | [virtual] |
getRenderImageTransform(U32 index, StringTableEntry nodeName, MatrixF *mat) | ShapeBase | [virtual] |
getRenderMountTransform(U32 index, MatrixF *mat) | ShapeBase | [virtual] |
getRenderMuzzlePoint(U32 imageSlot, Point3F *pos) | ShapeBase | [virtual] |
getRenderMuzzleTransform(U32 imageSlot, MatrixF *mat) | Player | [virtual] |
getRenderMuzzleVector(U32 imageSlot, VectorF *vec) | ShapeBase | [virtual] |
getRenderPosition() const | SceneObject | |
getRenderRetractionTransform(U32 index, MatrixF *mat) | ShapeBase | [virtual] |
getRenderTransform() const | SceneObject | [inline] |
getRenderWorldBox() const | SceneObject | [inline] |
getRenderWorldTransform() const | SceneObject | [inline] |
getRepairRate() | ShapeBase | [inline] |
getRetractionTransform(U32 imageSlot, MatrixF *mat) | ShapeBase | [virtual] |
getRotation() | Player | [inline] |
getScale() const | SceneObject | [inline] |
getShape() | ShapeBase | |
getShapeInstance() | ShapeBase | [inline] |
getShapeName() | ShapeBase | [inline] |
getSkinName() | ShapeBase | [inline] |
getStateName() | Player | |
getStaticClassRep() | ConsoleObject | [inline, static] |
getSuperClassNamespace() const | SimObject | [inline] |
getTickCache() | GameBase | [inline] |
getTransform() const | SceneObject | [inline, virtual] |
getTraversalState() const | SceneObject | [inline, protected] |
getType() const | SimObject | [inline] |
getTypeMask() const | SimObject | [inline] |
getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips) | ShapeBase | [virtual] |
getVelocity() const | Player | [virtual] |
getWaterCoverage() | ShapeBase | [inline] |
getWhiteOut() const | ShapeBase | [virtual] |
GameBase::getWhiteOut() | GameBase | [inline, virtual] |
getWorldBox() const | SceneObject | [inline] |
getWorldSphere() const | SceneObject | [inline] |
getWorldTransform() const | SceneObject | [inline] |
getWSPortalPlane(const U32 portalIndex, PlaneF *plane) | SceneObject | [virtual] |
getZoneRangeStart() const | SceneObject | [inline] |
Ghostable enum value | NetObject | [protected] |
GhostUpdated enum value | GameBase | |
gRenderEnvMaps | ShapeBase | [static] |
gShowBoundingBox | GameBase | [static] |
handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | [inline, virtual] |
hasComponents() const | SimComponent | [inline] |
haveContact() | Player | [inline] |
HiFiPassive enum value | GameBase | |
ImageMask enum value | ShapeBase | |
ImageMaskN enum value | ShapeBase | |
incRenderFrame() | ShapeBase | [inline, static] |
inDeathAnim() | Player | [protected] |
InitialUpdateMask enum value | GameBase | |
initPersistFields() | GameBase | [static] |
inSittingAnim() | Player | [protected] |
inspectPostApply() | GameBase | [virtual] |
inspectPreApply() | SimObject | [virtual] |
interpolateTick(F32 delta) | Player | [virtual] |
InvincibleMask enum value | ShapeBase | |
isChildOfGroup(SimGroup *pGroup) | SimObject | |
isClientObject() const | NetObject | [inline] |
isCollisionEnabled() const | SceneObject | [inline] |
isControlled() | ShapeBase | [inline] |
isControlObject() | Player | |
isDeleted() const | SimObject | [inline] |
isDestroyed() | ShapeBase | [inline] |
isDisplacable() const | Player | [virtual] |
isEnabled() const | SimComponent | [inline] |
isExpanded() const | SimObject | [inline] |
isFiltered(const char *fieldName) | SimObject | |
isFirstPerson() | ShapeBase | |
IsGhost enum value | NetObject | [protected] |
isGhost() const | NetObject | [inline] |
isGhostable() const | NetObject | [inline] |
isGhostAlways() const | NetObject | [inline] |
isGhostUpdated() const | GameBase | [inline] |
isGlobalBounds() const | SceneObject | [inline] |
isHidden() | ShapeBase | [inline] |
isImageFiring(U32 imageSlot) | ShapeBase | |
isImageMounted(ShapeBaseImageData *image) | ShapeBase | |
isImageReady(U32 imageSlot, U32 ns=(U32)-1, U32 depth=0) | ShapeBase | |
isInvincible() | ShapeBase | |
isLastState(SceneState *state, U32 key) const | SceneObject | [inline, protected] |
isLocked() | SimObject | |
isManagingZones() const | SceneObject | [inline] |
isMethod(const char *methodName) | SimObject | [virtual] |
isMounted() | ShapeBase | [inline] |
isNewGhost() | GameBase | [inline] |
isProperlyAdded() const | SimObject | [inline] |
isRemoved() const | SimObject | [inline] |
isScopeable() const | NetObject | [inline] |
isScopeLocal() const | NetObject | [inline] |
isSelected() const | SimObject | [inline] |
isServerObject() const | NetObject | [inline] |
isValidCameraFov(F32 fov) | ShapeBase | [virtual] |
lightGroupName | SceneObject | |
Link() | Container::Link | |
linkAfter(Link *ptr) | Container::Link | |
LinkClassName enum value | SimObject | |
linkNamespaces() | SimObject | |
LinkSuperClassName enum value | SimObject | |
lookupClassName(const U32 in_classTag) | ConsoleObject | [static] |
mAimLocation | AIPlayer | [private] |
mAimLocationSet | AIPlayer | [private] |
mAimObject | AIPlayer | [private] |
mAimOffset | AIPlayer | [private] |
mAppliedForce | ShapeBase | [protected] |
MaxImageEmitters enum value | ShapeBase | |
MaxMountedImages enum value | ShapeBase | |
MaxNetFlagBit enum value | GameBase | |
MaxObjectZones enum value | SceneObject | |
MaxScriptThreads enum value | ShapeBase | |
MaxSequenceIndex enum value | ShapeBase | |
MaxSoundThreads enum value | ShapeBase | |
mBinMaxX | SceneObject | [protected] |
mBinMaxY | SceneObject | [protected] |
mBinMinX | SceneObject | [protected] |
mBinMinY | SceneObject | [protected] |
mBinRefHead | SceneObject | [protected] |
mBuoyancy | ShapeBase | [protected] |
mCameraFov | ShapeBase | [protected] |
mCanSaveFieldDictionary | SimObject | [protected] |
mChargeEnergy | ShapeBase | [protected] |
mClassName | SimObject | [protected] |
mCloaked | ShapeBase | [protected] |
mCloakLevel | ShapeBase | [protected] |
mCollisionCount | SceneObject | [protected] |
mContainer | SceneObject | [protected] |
mContainerSeqKey | SceneObject | [protected] |
mConvex | Player | |
mConvexList | ShapeBase | [protected] |
mDamage | ShapeBase | [protected] |
mDamageFlash | ShapeBase | [protected] |
mDamageState | ShapeBase | [protected] |
mDamageThread | ShapeBase | [protected] |
mDrag | ShapeBase | [protected] |
mDynamicCubemap | ShapeBase | |
mEnabled | SimComponent | |
mEnergy | ShapeBase | [protected] |
mFadeDelay | ShapeBase | [protected] |
mFadeElapsedTime | ShapeBase | [protected] |
mFadeOut | ShapeBase | [protected] |
mFadeTime | ShapeBase | [protected] |
mFadeVal | ShapeBase | [protected] |
mFading | ShapeBase | [protected] |
mFirstObjectRef | NetObject | [protected] |
mFlipFadeVal | ShapeBase | [protected] |
mGlobalBounds | SceneObject | [protected] |
mGravityMod | ShapeBase | [protected] |
mHidden | ShapeBase | [protected] |
mHulkThread | ShapeBase | [protected] |
mId | SimObject | [protected] |
mInterfaceCache | SimComponent | [protected] |
mInternalName | SimObject | [protected] |
mIsControlled | ShapeBase | [protected] |
mJetting | Player | [protected] |
mLastLocation | AIPlayer | [private] |
mLastRenderDistance | ShapeBase | [protected] |
mLastRenderFrame | ShapeBase | [protected] |
mLightPlugin | SceneObject | [protected] |
mLightTime | ShapeBase | [protected] |
mLiquidHeight | ShapeBase | [protected] |
mLiquidType | ShapeBase | [protected] |
mMass | ShapeBase | [protected] |
mMount | ShapeBase | [protected] |
mMountedImageList | ShapeBase | [protected] |
mMoveDestination | AIPlayer | [private] |
mMoveSlowdown | AIPlayer | [private] |
mMoveSpeed | AIPlayer | [private] |
mMoveState | AIPlayer | [private] |
mMoveTolerance | AIPlayer | [private] |
mNameSpace | SimObject | [protected] |
mNetFlags | NetObject | [protected] |
mNetIndex | NetObject | [protected] |
mNotifyFreeList | SimObject | [protected, static] |
mNSLinkMask | SimObject | |
mNumCurrZones | SceneObject | [protected] |
mObjBox | SceneObject | [protected] |
mObjScale | SceneObject | [protected] |
mObjToWorld | SceneObject | [protected] |
ModeMove enum value | AIPlayer | |
ModeStop enum value | AIPlayer | |
ModeStuck enum value | AIPlayer | |
mOneOverMass | ShapeBase | [protected] |
mOrderGUID | ProcessObject | [protected] |
MountedMask enum value | ShapeBase | |
mountImage(ShapeBaseImageData *image, U32 imageSlot, bool loaded, NetStringHandle &skinNameHandle) | ShapeBase | [virtual] |
mountObject(ShapeBase *obj, U32 node) | ShapeBase | [virtual] |
MoveState enum name | AIPlayer | |
mProcessLink | ProcessObject | [protected] |
mProcessTag | ProcessObject | [protected] |
mProcessTick | GameBase | [protected] |
mRechargeRate | ShapeBase | [protected] |
mRenderDelegate | ShapeBase | |
mRenderObjToWorld | SceneObject | [protected] |
mRenderWorldBox | SceneObject | [protected] |
mRenderWorldSphere | SceneObject | [protected] |
mRenderWorldToObj | SceneObject | [protected] |
mRepairDamage | ShapeBase | [protected] |
mRepairRate | ShapeBase | [protected] |
mRepairReserve | ShapeBase | [protected] |
mScaledBox | Player | |
mSceneManager | SceneObject | [protected] |
mServerObject | NetObject | [protected] |
mShadowRenderDelegate | ShapeBase | |
mShapeInstance | ShapeBase | [protected] |
mShapeNameHandle | ShapeBase | [protected] |
mShieldNormal | ShapeBase | [protected] |
mSkinHash | ShapeBase | [protected] |
mSkinNameHandle | ShapeBase | [protected] |
mSuperClassName | SimObject | [protected] |
mTargetInLOS | AIPlayer | [private] |
mTimeoutList | ShapeBase | |
mTypeMask | SimObject | [protected] |
mWaterCoverage | ShapeBase | [protected] |
mWhiteOut | ShapeBase | [protected] |
mWorkingQueryBox | Player | |
mWorldBox | SceneObject | [protected] |
mWorldSphere | SceneObject | [protected] |
mWorldToObj | SceneObject | [protected] |
mZoneRangeStart | SceneObject | [protected] |
mZoneRefHead | SceneObject | [protected] |
NameMask enum value | ShapeBase | |
NetFlags enum name | NetObject | [protected] |
NetNearbyAdded enum value | GameBase | |
NetObject() | NetObject | |
NetOrdered enum value | GameBase | |
NewGhost enum value | GameBase | |
next | Container::Link | |
notifyCollision() | ShapeBase | |
NoWarpMask enum value | ShapeBase | |
NumDamageStateBits enum value | ShapeBase | |
NumDamageStates enum value | ShapeBase | |
NumImageBits enum value | ShapeBase | |
onAdd() | Player | [virtual] |
onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *) | Player | [virtual] |
onCollision(ShapeBase *object, VectorF vec) | ShapeBase | [virtual] |
onComponentAdd(SimComponent *target) | SimObject | [virtual] |
onComponentPostRegister() | SimComponent | [inline, protected, virtual] |
onComponentRegister(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
onComponentRemove(SimComponent *target) | SimObject | [virtual] |
onComponentUnRegister() | SimComponent | [inline, protected, virtual] |
onDeleteNotify(SimObject *) | ShapeBase | [protected, virtual] |
onEditorDisable() | SimObject | [inline, virtual] |
onEditorEnable() | SimObject | [inline, virtual] |
onGroupAdd() | SimObject | [virtual] |
onGroupRemove() | SimObject | [virtual] |
onImageRecoil(U32 imageSlot, ShapeBaseImageData::StateData::RecoilState) | Player | [protected, virtual] |
onImpact(SceneObject *obj, VectorF vec) | ShapeBase | [protected, virtual] |
onImpact(VectorF vec) | ShapeBase | [protected, virtual] |
onlyFirstPerson() const | ShapeBase | |
GameBase::onlyFirstPerson() | GameBase | [inline, virtual] |
onMount(ShapeBase *obj, S32 node) | ShapeBase | [protected, virtual] |
onNameChange(const char *name) | SimObject | [virtual] |
onNewDataBlock(GameBaseData *dptr) | Player | [virtual] |
onRemove() | Player | [virtual] |
onScaleChanged() | Player | [virtual] |
onSceneAdd(SceneGraph *graph) | SceneObject | [protected, virtual] |
onSceneRemove() | ShapeBase | [virtual] |
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | [virtual] |
onUnmount(ShapeBase *obj, S32 node) | Player | [protected, virtual] |
openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
overrideOptions | SceneObject | |
packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | Player | [virtual] |
Parent typedef | AIPlayer | [private] |
pauseThread(U32 slot) | ShapeBase | |
Pending enum value | SceneObject | |
pickActionAnimation() | Player | [protected, virtual] |
playAudio(U32 slot, SFXProfile *profile) | ShapeBase | |
Player() | Player | |
playFootstepSound(bool triggeredLeft, S32 sound) | Player | [protected] |
playImpactSound() | Player | [protected] |
playThread(U32 slot) | ShapeBase | |
plJoin(ProcessObject *) | ProcessObject | [protected] |
plLinkAfter(ProcessObject *) | ProcessObject | [protected] |
plLinkBefore(ProcessObject *) | ProcessObject | [protected] |
plUnlink() | ProcessObject | [protected] |
pointInWater(Point3F &point) | Player | [protected] |
prepBatchRender(SceneState *state, S32 mountedImageIndex) | ShapeBase | [virtual] |
prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState) | Player | [virtual] |
ShapeBase::prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState, bool renderSelf, bool renderMountedImages) | ShapeBase | [protected] |
preprocessMove(Move *move) | GameBase | [virtual] |
prev | Container::Link | |
processAfter(GameBase *obj) | GameBase | |
processArguments(S32 argc, const char **argv) | SimObject | [virtual] |
processDeleteNotifies() | SimObject | |
ProcessObject() | ProcessObject | [inline] |
processTick(const Move *move) | Player | [virtual] |
PublicConstants enum name | ShapeBase | |
queueCollision(ShapeBase *object, const VectorF &vec) | ShapeBase | |
readObject(Stream *stream) | SimObject | [virtual] |
readPacketData(GameConnection *conn, BitStream *stream) | Player | [virtual] |
receiveLMLighting | SceneObject | |
receiveSunLight | SceneObject | |
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
registerInterfaces(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
registerLights(LightManager *lightManager, bool lightingScene) | ShapeBase | [virtual] |
registerObject() | SimObject | |
registerObject(U32 id) | SimObject | |
registerObject(const char *name) | SimObject | |
registerObject(const char *name, U32 id) | SimObject | |
registerReference(SimObject **obj) | SimObject | |
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
removeComponent(SimComponent *component) | SimComponent | [virtual] |
removeField(const char *in_pFieldname) | ConsoleObject | [protected, static] |
removeFieldFilter(const char *fieldName) | SimObject | |
removeFromProcessList() | GameBase | [inline] |
removeFromScene() | SceneObject | |
removeFromSet(SimObjectId) | SimObject | |
removeFromSet(const char *) | SimObject | |
removeNotify(void *ptr, Notify::Type) | SimObject | |
renderMountedImage(SceneState *state, RenderInst *ri) | ShapeBase | [inline, virtual] |
renderObject(ObjectRenderInst *ri, BaseMatInstance *) | ShapeBase | |
renderShadow(ObjectRenderInst *ri, BaseMatInstance *) | ShapeBase | |
resetImageSlot(U32 imageSlot) | ShapeBase | [protected] |
resetRenderWorldBox() | SceneObject | [protected] |
resetWorldBox() | SceneObject | [protected] |
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | [virtual] |
ScaleMask enum value | SceneObject | |
SceneObject() | SceneObject | |
SceneObjectMasks enum name | SceneObject | |
ScopeAlways enum value | NetObject | [protected] |
ScopeLocal enum value | NetObject | [protected] |
scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState) | SceneObject | [virtual] |
scriptCallback(U32 imageSlot, const char *function) | ShapeBase | [protected] |
scriptOnAdd() | GameBase | |
scriptOnNewDataBlock() | GameBase | |
scriptOnRemove() | GameBase | |
scriptThis() | SceneObject | |
sDamageFlashDec | ShapeBase | [static] |
SelectedOnly enum value | SimObject | |
setActionThread(U32 action, bool forward, bool hold=false, bool wait=false, bool fsp=false, bool forceSet=false) | Player | [protected, virtual] |
setActionThread(const char *sequence, bool hold, bool wait, bool fsp=false) | Player | |
setAimLocation(const Point3F &location) | AIPlayer | |
setAimObject(GameBase *targetObject) | AIPlayer | |
setAimObject(GameBase *targetObject, Point3F offset) | AIPlayer | |
setArmThread(U32 action) | Player | [protected, virtual] |
setArmThread(const char *sequence) | Player | |
setAutoDelete(bool val) | SimObject | [inline] |
setCameraFov(F32 fov) | ShapeBase | [virtual] |
setCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
setClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
setClassNamespace(const char *classNamespace) | SimObject | |
setCloakedState(bool cloaked) | ShapeBase | |
setContainerSeqKey(const U32 key) | SceneObject | [inline, protected] |
setControllingClient(GameConnection *client) | Player | [protected, virtual] |
setControllingObject(ShapeBase *obj) | ShapeBase | [virtual] |
setControlObject(ShapeBase *obj) | Player | [virtual] |
GameBase::setControlObject(GameBase *) | GameBase | [inline, virtual] |
setDamageDir(const VectorF &vec) | ShapeBase | [inline] |
setDamageFlash(const F32 amt) | ShapeBase | [virtual] |
setDamageLevel(F32 damage) | ShapeBase | |
setDamageState(DamageState state) | ShapeBase | |
setDamageState(const char *state) | ShapeBase | |
setDataBlock(GameBaseData *dptr) | GameBase | |
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array) | SimObject | |
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array) | SimObject | |
setEnabled(void *obj, const char *data) | SimComponent | [inline, static] |
setEnabled(const bool enabled) | SimComponent | [inline, virtual] |
setEnergyLevel(F32 energy) | ShapeBase | [virtual] |
setExpanded(bool exp) | SimObject | [inline] |
setField(const char *fieldName, const char *value) | ConsoleObject | [inline] |
setGhostUpdated(bool b) | GameBase | [inline] |
setGlobalBounds() | SceneObject | [inline] |
setHidden(bool hidden) | ShapeBase | [virtual] |
setId(SimObjectId id) | SimObject | |
setImage(U32 imageSlot, ShapeBaseImageData *imageData, NetStringHandle &skinNameHandle, bool loaded=true, bool ammo=false, bool triggerDown=false, bool target=false) | ShapeBase | [protected, virtual] |
setImageAmmoState(U32 imageSlot, bool ammo) | ShapeBase | |
setImageLoadedState(U32 imageSlot, bool loaded) | ShapeBase | |
setImageState(U32 imageSlot, U32 state, bool force=false) | ShapeBase | [protected] |
setImageTriggerState(U32 imageSlot, bool trigger) | ShapeBase | |
setImageWetState(U32 imageSlot, bool wet) | ShapeBase | |
setInternalName(const char *newname) | SimObject | |
setLastState(SceneState *state, U32 key) | SceneObject | [inline, protected] |
setLightingPlugin(SceneObjectLightingPlugin *plugin) | SceneObject | [inline] |
setLocked(bool b) | SimObject | |
setMaskBits(U32 orMask) | NetObject | |
setModDynamicFields(bool dyn) | SimObject | [inline] |
setModStaticFields(bool sta) | SimObject | [inline] |
setMomentum(const Point3F &momentum) | Player | [virtual] |
setMoveDestination(const Point3F &location, bool slowdown) | AIPlayer | |
setMoveSpeed(const F32 speed) | AIPlayer | |
setMoveTolerance(const F32 tolerance) | AIPlayer | |
setNewGhost(bool n) | GameBase | [inline] |
setPosition(const Point3F &pos, const Point3F &viewRot) | Player | [protected] |
ShapeBase::setPosition(const Point3F &pos) | SceneObject | |
setProcessTick(bool t) | GameBase | [inline] |
setProtectedParent(void *obj, const char *data) | SimObject | [protected, static] |
setRechargeRate(F32 rate) | ShapeBase | [inline] |
setRenderPosition(const Point3F &pos, const Point3F &viewRot, F32 dt=-1) | Player | [protected] |
setRenderTransform(const MatrixF &mat) | SceneObject | [virtual] |
setRepairRate(F32 rate) | ShapeBase | [inline] |
setScale(const VectorF &scale) | SceneObject | [virtual] |
setScopeAlways() | NetObject | |
setSelected(bool sel) | SimObject | [inline] |
setShapeName(const char *) | ShapeBase | |
setSkinName(const char *) | ShapeBase | |
setState(ActionState state, U32 ticks=0) | Player | [protected] |
setSuperClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
setThreadDir(U32 slot, bool forward) | ShapeBase | |
setThreadSequence(U32 slot, S32 seq, bool reset=true) | ShapeBase | |
setTransform(const MatrixF &mat) | Player | [virtual] |
setTraversalState(TraversalState s) | SceneObject | [inline, protected] |
setupInvincibleEffect(F32 time, F32 speed) | ShapeBase | [virtual] |
setVelocity(const VectorF &vel) | Player | [virtual] |
setWhiteOut(const F32) | ShapeBase | [virtual] |
sFreeTimeoutList | ShapeBase | [static] |
ShapeBase() | ShapeBase | |
ShapeBaseMasks enum name | ShapeBase | |
ShieldMask enum value | ShapeBase | |
ShieldNormalBits enum value | ShapeBase | |
SimComponent() | SimComponent | |
SimComponentIterator typedef | SimComponent | [protected] |
SimObject(const U8 namespaceLinkMask=0) | SimObject | |
SimObjectNSLinkType enum name | SimObject | |
SkinMask enum value | ShapeBase | |
sLastRenderFrame | ShapeBase | [static] |
smSceneObjectAdd | SceneObject | [static] |
SoundMask enum value | ShapeBase | |
SoundMaskN enum value | ShapeBase | |
startFade(F32 fadeTime, F32 fadeDelay=0.0, bool fadeOut=true) | ShapeBase | |
startImageEmitter(MountedImage &image, ShapeBaseImageData::StateData &state) | ShapeBase | [protected] |
startSequenceSound(Thread &thread) | ShapeBase | |
step(Point3F *pos, F32 *maxStep, F32 time) | Player | [protected] |
stopAudio(U32 slot) | ShapeBase | |
stopMove() | AIPlayer | |
stopThread(U32 slot) | ShapeBase | |
stopThreadSound(Thread &thread) | ShapeBase | |
sWhiteoutDec | ShapeBase | [static] |
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
ThreadMask enum value | ShapeBase | |
ThreadMaskN enum value | ShapeBase | |
ThreadSequenceBits enum value | ShapeBase | |
throwCallback(const char *name) | AIPlayer | [private] |
TickLast enum value | GameBase | |
transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV) | SceneObject | [protected, virtual] |
transformPosition(const U32 portalIndex, Point3F &point) | SceneObject | [protected, virtual] |
TraversalState enum name | SceneObject | |
unlink() | Container::Link | |
unlinkNamespaces() | SimObject | |
unmount() | ShapeBase | |
unmountImage(U32 imageSlot) | ShapeBase | [virtual] |
unmountObject(ShapeBase *obj) | ShapeBase | |
unpackUpdate(NetConnection *conn, BitStream *stream) | Player | [virtual] |
unregisterObject() | SimObject | |
unregisterReference(SimObject **obj) | SimObject | |
updateActionThread() | Player | [protected, virtual] |
updateAnimation(F32 dt) | Player | [protected] |
updateAnimationTree(bool firstPerson) | Player | [protected] |
updateAudioPos() | ShapeBase | [protected] |
updateAudioState(Sound &st) | ShapeBase | [protected] |
updateContainer() | ShapeBase | [protected] |
updateDamageLevel() | Player | [protected, virtual] |
updateDamageState() | Player | [protected, virtual] |
updateDeathOffsets() | Player | [protected] |
updateFroth(F32 dt) | Player | [protected] |
updateImageAnimation(U32 imageSlot, F32 dt) | ShapeBase | [protected] |
updateImageState(U32 imageSlot, F32 dt) | ShapeBase | [protected] |
updateInvincibleEffect(F32 dt) | ShapeBase | [virtual] |
updateLookAnimation(F32 dT=0.f) | Player | [protected] |
updateMass() | ShapeBase | [protected] |
updateMove(const Move *move) | Player | [protected] |
updatePos(const F32 travelTime=TickSec) | Player | [protected] |
updateReflection() | ShapeBase | [virtual] |
updateServerAudio() | ShapeBase | [protected] |
updateSplash() | Player | [protected] |
updateState() | Player | [protected] |
updateThread(Thread &st) | ShapeBase | |
updateWaterSounds(F32 dt) | Player | [protected] |
updateWorkingCollisionSet() | Player | |
useAdaptiveSelfIllumination | SceneObject | |
useCustomAmbientLighting | SceneObject | |
useObjsEyePoint() const | ShapeBase | |
GameBase::useObjsEyePoint() | GameBase | [inline, virtual] |
wireCube(const Point3F &size, const Point3F &pos) | ShapeBase | [static] |
Working enum value | SceneObject | |
write(Stream &stream, U32 tabStop, U32 flags=0) | SimObject | [virtual] |
writeField(StringTableEntry fieldname, const char *value) | SimObject | [virtual] |
writeFields(Stream &stream, U32 tabStop) | SimObject | [virtual] |
WriteFlags enum name | SimObject | |
writeObject(Stream *stream) | SimObject | [virtual] |
writePacketData(GameConnection *conn, BitStream *stream) | Player | [virtual] |
~AIPlayer() | AIPlayer | |
~ConsoleObject() | ConsoleObject | [virtual] |
~GameBase() | GameBase | |
~NetObject() | NetObject | |
~Player() | Player | |
~SceneObject() | SceneObject | [virtual] |
~ShapeBase() | ShapeBase | |
~SimComponent() | SimComponent | [virtual] |
~SimObject() | SimObject | [virtual] |