_getOwner() | SimComponent | [inline, protected] |
_postRegisterComponents() | SimComponent | [protected] |
_registerComponents(SimComponent *owner) | SimComponent | [protected] |
_registerInterfaces(SimComponent *owner) | SimComponent | [protected] |
_unregisterComponents() | SimComponent | [protected] |
addComponent(SimComponent *component) | ConsoleObject | [virtual] |
addComponentFromField(void *obj, const char *data) | SimObject | [static] |
addDeprecatedField(const char *fieldName) | ConsoleObject | [protected, static] |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | [protected, static] |
addFieldFilter(const char *fieldName) | SimObject | |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | [protected, static] |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addToScene() | SceneObject | |
addToSet(SimObjectId) | SimObject | |
addToSet(const char *) | SimObject | |
allocNotify() | SimObject | [protected, static] |
AnimateSun(F32 ElapsedTime) | fxSunLight | [private] |
assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
assignFieldsFrom(SimObject *obj) | SimObject | |
assignName(const char *name) | SimObject | |
buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere) | SceneObject | [virtual] |
buildConvex(const Box3F &box, Convex *convex) | SceneObject | [virtual] |
buildFilterList() | SimObject | [virtual] |
buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere) | SceneObject | [virtual] |
castRay(const Point3F &start, const Point3F &end, RayInfo *info) | SceneObject | [virtual] |
CheckAnimationKeys(void) | fxSunLight | [private] |
CheckKeySyntax(StringTableEntry Key) | fxSunLight | [private] |
clearAllNotifications() | SimObject | |
clearComponents() | SimComponent | [inline, virtual] |
clearFieldFilters() | SimObject | |
clearMaskBits(U32 orMask) | NetObject | |
clearNotify(SimObject *obj) | SimObject | |
clearScopeAlways() | NetObject | |
closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
collapseDirtyList() | NetObject | [static] |
collideBox(const Point3F &start, const Point3F &end, RayInfo *info) | SceneObject | [virtual] |
computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix) | SceneObject | [protected, virtual] |
consoleInit() | ConsoleObject | [static] |
ConsoleObject() | ConsoleObject | [inline, protected] |
ConsoleObject(const ConsoleObject &) | ConsoleObject | [protected] |
create(const char *in_pClassName) | ConsoleObject | [inline, static] |
create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | [inline, static] |
customAmbientForSelfIllumination | SceneObject | |
customAmbientLighting | SceneObject | |
DECLARE_CONOBJECT(fxSunLight) | fxSunLight | |
SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject | |
NetObject::DECLARE_CONOBJECT(NetObject) | NetObject | |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
deleteNotify(SimObject *obj) | SimObject | |
deleteObject() | SimObject | |
disableCollision() | SceneObject | [virtual] |
displaceObject(const Point3F &displaceVector) | SceneObject | [virtual] |
Done enum value | SceneObject | |
dumpClassHierarchy() | SimObject | [virtual] |
dumpToConsole(bool includeFunctions=true) | SimObject | |
enableCollision() | SceneObject | [virtual] |
endGroup(const char *in_pGroupname) | ConsoleObject | [protected, static] |
filterMaskBits(U32 mask, NetConnection *connection) | NetObject | [inline, virtual] |
findField(StringTableEntry fieldName) const | ConsoleObject | [inline] |
findObject(const char *name) | SimObject | [virtual] |
freeNotify(SimObject::Notify *) | SimObject | [protected, static] |
fxSunLight() | fxSunLight | |
fxSunLightConfigChangeMask enum value | fxSunLight | [protected] |
getBoxCenter() const | SceneObject | [inline] |
getCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
getClassId(U32 netClassGroup) const | ConsoleObject | [inline] |
getClassName() const | ConsoleObject | [inline] |
getClassNamespace() const | SimObject | [inline] |
getClassRep() const | ConsoleObject | [virtual] |
getComponent(S32 idx) | SimComponent | [inline] |
getComponent() | SimComponent | |
getComponentCount() | SimComponent | [inline] |
getComponentList() | SimComponent | [inline, protected] |
getComponentName() | SimObject | [inline, virtual] |
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage) | SimObject | [inline, virtual] |
getContainer() | SceneObject | [inline] |
getContainerSeqKey() const | SceneObject | [inline, protected] |
getCurrZone(const U32 index) const | SceneObject | [inline] |
getDataField(StringTableEntry slotName, const char *array) | SimObject | |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
getDynamicGroupExpand() | ConsoleObject | [inline] |
getFieldDictionary() | SimObject | [inline] |
getFieldList() const | ConsoleObject | [inline] |
getGroup() const | SimObject | [inline] |
getId() const | SimObject | [inline] |
getIdString() const | SimObject | |
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | [virtual] |
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInternalName() | SimObject | |
GetLerpKey(StringTableEntry Key, U32 PosFrom, U32 PosTo, F32 ValueFrom, F32 ValueTo, F32 Lerp) | fxSunLight | [private] |
getLightingPlugin() | SceneObject | [inline] |
getMass() const | SceneObject | [virtual] |
getModifiableFieldList() | ConsoleObject | [inline] |
getMomentum() const | SceneObject | [virtual] |
getName() const | SimObject | [inline] |
getNamespace() | SimObject | [inline] |
getNetIndex() | NetObject | [inline] |
getNumCurrZones() const | SceneObject | [inline] |
getObjBox() const | SceneObject | [inline] |
getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones) | SceneObject | [virtual] |
getOwner() const | SimComponent | [inline] |
getParentStaticClassRep() | ConsoleObject | [inline, static] |
getPointZone(const Point3F &p) | SceneObject | [virtual] |
getPosition() const | SceneObject | [virtual] |
getRenderPosition() const | SceneObject | |
getRenderTransform() const | SceneObject | [inline] |
getRenderWorldBox() const | SceneObject | [inline] |
getRenderWorldTransform() const | SceneObject | [inline] |
getScale() const | SceneObject | [inline] |
getStaticClassRep() | ConsoleObject | [inline, static] |
getSuperClassNamespace() const | SimObject | [inline] |
getTransform() const | SceneObject | [inline, virtual] |
getTraversalState() const | SceneObject | [inline, protected] |
getType() const | SimObject | [inline] |
getTypeMask() const | SimObject | [inline] |
getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips) | NetObject | [virtual] |
getVelocity() const | SceneObject | [virtual] |
getWorldBox() const | SceneObject | [inline] |
getWorldSphere() const | SceneObject | [inline] |
getWorldTransform() const | SceneObject | [inline] |
getWSPortalPlane(const U32 portalIndex, PlaneF *plane) | SceneObject | [virtual] |
getZoneRangeStart() const | SceneObject | [inline] |
Ghostable enum value | NetObject | [protected] |
handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | [inline, virtual] |
hasComponents() const | SimComponent | [inline] |
InitialiseAnimation(void) | fxSunLight | [private] |
initPersistFields() | fxSunLight | [static] |
inspectPostApply() | fxSunLight | [virtual] |
inspectPreApply() | SimObject | [virtual] |
isChildOfGroup(SimGroup *pGroup) | SimObject | |
isClientObject() const | NetObject | [inline] |
isCollisionEnabled() const | SceneObject | [inline] |
isDeleted() const | SimObject | [inline] |
isDisplacable() const | SceneObject | [virtual] |
isEnabled() const | SimComponent | [inline] |
isExpanded() const | SimObject | [inline] |
isFiltered(const char *fieldName) | SimObject | |
IsGhost enum value | NetObject | [protected] |
isGhost() const | NetObject | [inline] |
isGhostable() const | NetObject | [inline] |
isGhostAlways() const | NetObject | [inline] |
isGlobalBounds() const | SceneObject | [inline] |
isHidden() | SimObject | |
isLastState(SceneState *state, U32 key) const | SceneObject | [inline, protected] |
isLocked() | SimObject | |
isManagingZones() const | SceneObject | [inline] |
isMethod(const char *methodName) | SimObject | [virtual] |
isProperlyAdded() const | SimObject | [inline] |
isRemoved() const | SimObject | [inline] |
isScopeable() const | NetObject | [inline] |
isScopeLocal() const | NetObject | [inline] |
isSelected() const | SimObject | [inline] |
isServerObject() const | NetObject | [inline] |
lightGroupName | SceneObject | |
Link() | Container::Link | |
linkAfter(Link *ptr) | Container::Link | |
LinkClassName enum value | SimObject | |
linkNamespaces() | SimObject | |
LinkSuperClassName enum value | SimObject | |
lookupClassName(const U32 in_classTag) | ConsoleObject | [static] |
mAddedToScene | fxSunLight | [protected] |
mAnimationAzimuth | fxSunLight | |
mAnimationBrightness | fxSunLight | |
mAnimationColour | fxSunLight | |
mAnimationElevation | fxSunLight | |
mAnimationRotation | fxSunLight | |
mAnimationSize | fxSunLight | |
MaxNetFlagBit enum value | NetObject | [protected] |
MaxObjectZones enum value | SceneObject | |
mAzimuthElapsedTime | fxSunLight | |
mAzimuthKeys | fxSunLight | |
mAzimuthKeysLength | fxSunLight | |
mAzimuthTime | fxSunLight | |
mAzimuthTimeScale | fxSunLight | |
mBinMaxX | SceneObject | [protected] |
mBinMaxY | SceneObject | [protected] |
mBinMinX | SceneObject | [protected] |
mBinMinY | SceneObject | [protected] |
mBinRefHead | SceneObject | [protected] |
mBlendMode | fxSunLight | |
mBlueKeys | fxSunLight | |
mBlueKeysLength | fxSunLight | |
mBrightnessElapsedTime | fxSunLight | |
mBrightnessKeys | fxSunLight | |
mBrightnessKeysLength | fxSunLight | |
mBrightnessTime | fxSunLight | |
mBrightnessTimeScale | fxSunLight | |
mCanSaveFieldDictionary | SimObject | [protected] |
mClassName | SimObject | [protected] |
mCollisionCount | SceneObject | [protected] |
mColourElapsedTime | fxSunLight | |
mColourTime | fxSunLight | |
mColourTimeScale | fxSunLight | |
mContainer | SceneObject | [protected] |
mContainerSeqKey | SceneObject | [protected] |
mDirty | fxSunLight | [protected] |
mDoneSunLock | fxSunLight | |
mElapsedTime | fxSunLight | [protected] |
mElevationElapsedTime | fxSunLight | |
mElevationKeys | fxSunLight | |
mElevationKeysLength | fxSunLight | |
mElevationTime | fxSunLight | |
mElevationTimeScale | fxSunLight | |
mEnable | fxSunLight | |
mEnabled | SimComponent | |
mFadeTime | fxSunLight | |
mFirstObjectRef | NetObject | [protected] |
mFlareBrightness | fxSunLight | |
mFlareColour | fxSunLight | |
mFlareSize | fxSunLight | |
mFlareTP | fxSunLight | |
mGlobalBounds | SceneObject | [protected] |
mGreenKeys | fxSunLight | |
mGreenKeysLength | fxSunLight | |
mId | SimObject | [protected] |
mInterfaceCache | SimComponent | [protected] |
mInternalName | SimObject | [protected] |
mLastRenderTime | fxSunLight | [protected] |
mLerpAzimuth | fxSunLight | |
mLerpBrightness | fxSunLight | |
mLerpColour | fxSunLight | |
mLerpElevation | fxSunLight | |
mLerpRotation | fxSunLight | |
mLerpSize | fxSunLight | |
mLightPlugin | SceneObject | [protected] |
mLinkFlareSize | fxSunLight | |
mLocalFlareScale | fxSunLight | [protected] |
mLocalFlareTextureHandle | fxSunLight | [protected] |
mLocalFlareTextureName | fxSunLight | |
mLocalScale | fxSunLight | |
mLockToRealSun | fxSunLight | |
mMaxAzimuth | fxSunLight | |
mMaxBrightness | fxSunLight | |
mMaxColour | fxSunLight | |
mMaxElevation | fxSunLight | |
mMaxRotation | fxSunLight | |
mMaxSize | fxSunLight | |
mMinAzimuth | fxSunLight | |
mMinBrightness | fxSunLight | |
mMinColour | fxSunLight | |
mMinElevation | fxSunLight | |
mMinRotation | fxSunLight | |
mMinSize | fxSunLight | |
mNameSpace | SimObject | [protected] |
mNetFlags | NetObject | [protected] |
mNetIndex | NetObject | [protected] |
mNotifyFreeList | SimObject | [protected, static] |
mNSLinkMask | SimObject | |
mNumCurrZones | SceneObject | [protected] |
mObjBox | SceneObject | [protected] |
mObjScale | SceneObject | [protected] |
mObjToWorld | SceneObject | [protected] |
mRedKeys | fxSunLight | |
mRedKeysLength | fxSunLight | |
mRemoteFlareTextureHandle | fxSunLight | [protected] |
mRemoteFlareTextureName | fxSunLight | |
mRenderDelegate | fxSunLight | [protected] |
mRenderObjToWorld | SceneObject | [protected] |
mRenderWorldBox | SceneObject | [protected] |
mRenderWorldSphere | SceneObject | [protected] |
mRenderWorldToObj | SceneObject | [protected] |
mRotationElapsedTime | fxSunLight | |
mRotationKeys | fxSunLight | |
mRotationKeysLength | fxSunLight | |
mRotationTime | fxSunLight | |
mRotationTimeScale | fxSunLight | |
mSceneManager | SceneObject | [protected] |
mServerObject | NetObject | [protected] |
mSingleColourKeys | fxSunLight | |
mSizeElapsedTime | fxSunLight | |
mSizeKeys | fxSunLight | |
mSizeKeysLength | fxSunLight | |
mSizeTime | fxSunLight | |
mSizeTimeScale | fxSunLight | |
mSunAzimuth | fxSunLight | |
mSunElevation | fxSunLight | |
mSunlightPosition | fxSunLight | [protected] |
mSunSB | fxSunLight | [protected] |
mSuperClassName | SimObject | [protected] |
mTypeMask | SimObject | [protected] |
mUseAzimuth | fxSunLight | |
mUseBrightness | fxSunLight | |
mUseColour | fxSunLight | |
mUseElevation | fxSunLight | |
mUseRotation | fxSunLight | |
mUseSize | fxSunLight | |
mWorldBox | SceneObject | [protected] |
mWorldSphere | SceneObject | [protected] |
mWorldToObj | SceneObject | [protected] |
mZoneRangeStart | SceneObject | [protected] |
mZoneRefHead | SceneObject | [protected] |
NetFlags enum name | NetObject | [protected] |
NetObject() | NetObject | |
next | Container::Link | |
NextFreeMask enum value | SceneObject | |
onAdd() | fxSunLight | [virtual] |
onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *camInfo) | NetObject | [virtual] |
onComponentAdd(SimComponent *target) | SimObject | [virtual] |
onComponentPostRegister() | SimComponent | [inline, protected, virtual] |
onComponentRegister(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
onComponentRemove(SimComponent *target) | SimObject | [virtual] |
onComponentUnRegister() | SimComponent | [inline, protected, virtual] |
onDeleteNotify(SimObject *object) | SimObject | [virtual] |
onEditorDisable() | SimObject | [inline, virtual] |
onEditorEnable() | SimObject | [inline, virtual] |
onGroupAdd() | SimObject | [virtual] |
onGroupRemove() | SimObject | [virtual] |
onNameChange(const char *name) | SimObject | [virtual] |
onRemove() | fxSunLight | [virtual] |
onScaleChanged() | SceneObject | [protected, virtual] |
onSceneAdd(SceneGraph *graph) | SceneObject | [protected, virtual] |
onSceneRemove() | SceneObject | [protected, virtual] |
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | [virtual] |
openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
overrideOptions | SceneObject | |
packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | fxSunLight | [virtual] |
Parent typedef | fxSunLight | [private] |
Pending enum value | SceneObject | |
prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState) | fxSunLight | [virtual] |
prev | Container::Link | |
processArguments(S32 argc, const char **argv) | SimObject | [virtual] |
processDeleteNotifies() | SimObject | |
RandomGen | fxSunLight | [protected] |
readObject(Stream *stream) | SimObject | [virtual] |
receiveLMLighting | SceneObject | |
receiveSunLight | SceneObject | |
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
registerInterfaces(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
registerLights(LightManager *lm, bool lightingScene) | SimObject | [inline, virtual] |
registerObject() | SimObject | |
registerObject(U32 id) | SimObject | |
registerObject(const char *name) | SimObject | |
registerObject(const char *name, U32 id) | SimObject | |
registerReference(SimObject **obj) | SimObject | |
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
removeComponent(SimComponent *component) | SimComponent | [virtual] |
removeField(const char *in_pFieldname) | ConsoleObject | [protected, static] |
removeFieldFilter(const char *fieldName) | SimObject | |
removeFromScene() | SceneObject | |
removeFromSet(SimObjectId) | SimObject | |
removeFromSet(const char *) | SimObject | |
removeNotify(void *ptr, Notify::Type) | SimObject | |
renderObject(ObjectRenderInst *ri, BaseMatInstance *) | fxSunLight | [protected] |
reset(void) | fxSunLight | |
ResetAnimation(void) | fxSunLight | [private] |
resetRenderWorldBox() | SceneObject | [protected] |
resetWorldBox() | SceneObject | [protected] |
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | [virtual] |
ScaleMask enum value | SceneObject | |
SceneObject() | SceneObject | |
SceneObjectMasks enum name | SceneObject | |
ScopeAlways enum value | NetObject | [protected] |
ScopeLocal enum value | NetObject | [protected] |
scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState) | SceneObject | [virtual] |
scriptThis() | SceneObject | |
SelectedOnly enum value | SimObject | |
setAutoDelete(bool val) | SimObject | [inline] |
setAzimuthKeys(const char *Keys) | fxSunLight | |
setAzimuthTime(F32 Time) | fxSunLight | |
setBlendMode(U32 Mode) | fxSunLight | |
setBlueKeys(const char *Keys) | fxSunLight | |
setBrightnessKeys(const char *Keys) | fxSunLight | |
setBrightnessTime(F32 Time) | fxSunLight | |
setCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
setClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
setClassNamespace(const char *classNamespace) | SimObject | |
setColourTime(F32 Time) | fxSunLight | |
setContainerSeqKey(const U32 key) | SceneObject | [inline, protected] |
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array) | SimObject | |
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array) | SimObject | |
setElevationKeys(const char *Keys) | fxSunLight | |
setElevationTime(F32 Time) | fxSunLight | |
setEnable(bool Status) | fxSunLight | |
setEnabled(void *obj, const char *data) | SimComponent | [inline, static] |
setEnabled(const bool enabled) | SimComponent | [inline, virtual] |
setExpanded(bool exp) | SimObject | [inline] |
setFadeTime(F32 Time) | fxSunLight | |
setField(const char *fieldName, const char *value) | ConsoleObject | [inline] |
setFlareBitmaps(const char *LocalName, const char *RemoteName) | fxSunLight | |
setFlareBrightness(F32 Brightness) | fxSunLight | |
setFlareColour(ColorF Colour) | fxSunLight | |
setFlareSize(F32 Size) | fxSunLight | |
setFlareTP(bool Status) | fxSunLight | |
setGlobalBounds() | SceneObject | [inline] |
setGreenKeys(const char *Keys) | fxSunLight | |
setHidden(bool b) | SimObject | |
setId(SimObjectId id) | SimObject | |
setInternalName(const char *newname) | SimObject | |
setLastState(SceneState *state, U32 key) | SceneObject | [inline, protected] |
setLerpAzimuth(bool Status) | fxSunLight | |
setLerpBrightness(bool Status) | fxSunLight | |
setLerpColour(bool Status) | fxSunLight | |
setLerpElevation(bool Status) | fxSunLight | |
setLerpRotation(bool Status) | fxSunLight | |
setLerpSize(bool Status) | fxSunLight | |
setLightingPlugin(SceneObjectLightingPlugin *plugin) | SceneObject | [inline] |
setLinkFlareSize(bool Status) | fxSunLight | |
setLocalScale(F32 Size) | fxSunLight | |
setLocked(bool b) | SimObject | |
setMaskBits(U32 orMask) | NetObject | |
setMaxAzimuth(F32 Azimuth) | fxSunLight | |
setMaxBrightness(F32 Brightness) | fxSunLight | |
setMaxColour(ColorF Colour) | fxSunLight | |
setMaxElevation(F32 Elevation) | fxSunLight | |
setMaxRotation(F32 Rotation) | fxSunLight | |
setMaxSize(F32 Size) | fxSunLight | |
setMinAzimuth(F32 Azimuth) | fxSunLight | |
setMinBrightness(F32 Brightness) | fxSunLight | |
setMinColour(ColorF Colour) | fxSunLight | |
setMinElevation(F32 Elevation) | fxSunLight | |
setMinRotation(F32 Rotation) | fxSunLight | |
setMinSize(F32 Size) | fxSunLight | |
setModDynamicFields(bool dyn) | SimObject | [inline] |
setModStaticFields(bool sta) | SimObject | [inline] |
setMomentum(const Point3F &momentum) | SceneObject | [virtual] |
setPosition(const Point3F &pos) | SceneObject | |
setProtectedParent(void *obj, const char *data) | SimObject | [protected, static] |
setRedKeys(const char *Keys) | fxSunLight | |
setRenderTransform(const MatrixF &mat) | SceneObject | [virtual] |
setRotationKeys(const char *Keys) | fxSunLight | |
setRotationTime(F32 Time) | fxSunLight | |
setScale(const VectorF &scale) | SceneObject | [virtual] |
setScopeAlways() | NetObject | |
setSelected(bool sel) | SimObject | [inline] |
setSingleColourKeys(bool Status) | fxSunLight | |
setSizeKeys(const char *Keys) | fxSunLight | |
setSizeTime(F32 Time) | fxSunLight | |
setSunAzimuth(F32 Azimuth) | fxSunLight | |
setSunElevation(F32 Elevation) | fxSunLight | |
setSuperClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
setTransform(const MatrixF &mat) | SceneObject | [virtual] |
setTraversalState(TraversalState s) | SceneObject | [inline, protected] |
setUseAzimuth(bool Status) | fxSunLight | |
setUseBrightness(bool Status) | fxSunLight | |
setUseColour(bool Status) | fxSunLight | |
setUseElevation(bool Status) | fxSunLight | |
setUseRotation(bool Status) | fxSunLight | |
setUseSize(bool Status) | fxSunLight | |
setVelocity(const Point3F &v) | SceneObject | [virtual] |
SimComponent() | SimComponent | |
SimComponentIterator typedef | SimComponent | [protected] |
SimObject(const U8 namespaceLinkMask=0) | SimObject | |
SimObjectNSLinkType enum name | SimObject | |
smSceneObjectAdd | SceneObject | [static] |
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
TestLOS(const Point3F &Pos) | fxSunLight | [private] |
transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV) | SceneObject | [protected, virtual] |
transformPosition(const U32 portalIndex, Point3F &point) | SceneObject | [protected, virtual] |
TraversalState enum name | SceneObject | |
unlink() | Container::Link | |
unlinkNamespaces() | SimObject | |
unpackUpdate(NetConnection *conn, BitStream *stream) | fxSunLight | [virtual] |
unregisterObject() | SimObject | |
unregisterReference(SimObject **obj) | SimObject | |
updateReflection() | SceneObject | [inline, virtual] |
useAdaptiveSelfIllumination | SceneObject | |
useCustomAmbientLighting | SceneObject | |
Working enum value | SceneObject | |
write(Stream &stream, U32 tabStop, U32 flags=0) | SimObject | [virtual] |
writeField(StringTableEntry fieldname, const char *value) | SimObject | [virtual] |
writeFields(Stream &stream, U32 tabStop) | SimObject | [virtual] |
WriteFlags enum name | SimObject | |
writeObject(Stream *stream) | SimObject | [virtual] |
~ConsoleObject() | ConsoleObject | [virtual] |
~fxSunLight() | fxSunLight | |
~NetObject() | NetObject | |
~SceneObject() | SceneObject | [virtual] |
~SimComponent() | SimComponent | [virtual] |
~SimObject() | SimObject | [virtual] |