fxSunLight Member List

This is the complete list of members for fxSunLight, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addToScene()SceneObject
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()SimObject [protected, static]
AnimateSun(F32 ElapsedTime)fxSunLight [private]
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere)SceneObject [virtual]
buildConvex(const Box3F &box, Convex *convex)SceneObject [virtual]
buildFilterList()SimObject [virtual]
buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere)SceneObject [virtual]
castRay(const Point3F &start, const Point3F &end, RayInfo *info)SceneObject [virtual]
CheckAnimationKeys(void)fxSunLight [private]
CheckKeySyntax(StringTableEntry Key)fxSunLight [private]
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearMaskBits(U32 orMask)NetObject
clearNotify(SimObject *obj)SimObject
clearScopeAlways()NetObject
closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState)SceneObject [protected, virtual]
collapseDirtyList()NetObject [static]
collideBox(const Point3F &start, const Point3F &end, RayInfo *info)SceneObject [virtual]
computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix)SceneObject [protected, virtual]
consoleInit()ConsoleObject [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
customAmbientForSelfIlluminationSceneObject
customAmbientLightingSceneObject
DECLARE_CONOBJECT(fxSunLight)fxSunLight
SceneObject::DECLARE_CONOBJECT(SceneObject)SceneObject
NetObject::DECLARE_CONOBJECT(NetObject)NetObject
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
disableCollision()SceneObject [virtual]
displaceObject(const Point3F &displaceVector)SceneObject [virtual]
Done enum valueSceneObject
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
enableCollision()SceneObject [virtual]
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
filterMaskBits(U32 mask, NetConnection *connection)NetObject [inline, virtual]
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findObject(const char *name)SimObject [virtual]
freeNotify(SimObject::Notify *)SimObject [protected, static]
fxSunLight()fxSunLight
fxSunLightConfigChangeMask enum valuefxSunLight [protected]
getBoxCenter() const SceneObject [inline]
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getContainer()SceneObject [inline]
getContainerSeqKey() const SceneObject [inline, protected]
getCurrZone(const U32 index) const SceneObject [inline]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObject [inline]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
GetLerpKey(StringTableEntry Key, U32 PosFrom, U32 PosTo, F32 ValueFrom, F32 ValueTo, F32 Lerp)fxSunLight [private]
getLightingPlugin()SceneObject [inline]
getMass() const SceneObject [virtual]
getModifiableFieldList()ConsoleObject [inline]
getMomentum() const SceneObject [virtual]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getNetIndex()NetObject [inline]
getNumCurrZones() const SceneObject [inline]
getObjBox() const SceneObject [inline]
getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones)SceneObject [virtual]
getOwner() const SimComponent [inline]
getParentStaticClassRep()ConsoleObject [inline, static]
getPointZone(const Point3F &p)SceneObject [virtual]
getPosition() const SceneObject [virtual]
getRenderPosition() const SceneObject
getRenderTransform() const SceneObject [inline]
getRenderWorldBox() const SceneObject [inline]
getRenderWorldTransform() const SceneObject [inline]
getScale() const SceneObject [inline]
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getTransform() const SceneObject [inline, virtual]
getTraversalState() const SceneObject [inline, protected]
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips)NetObject [virtual]
getVelocity() const SceneObject [virtual]
getWorldBox() const SceneObject [inline]
getWorldSphere() const SceneObject [inline]
getWorldTransform() const SceneObject [inline]
getWSPortalPlane(const U32 portalIndex, PlaneF *plane)SceneObject [virtual]
getZoneRangeStart() const SceneObject [inline]
Ghostable enum valueNetObject [protected]
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
hasComponents() const SimComponent [inline]
InitialiseAnimation(void)fxSunLight [private]
initPersistFields()fxSunLight [static]
inspectPostApply()fxSunLight [virtual]
inspectPreApply()SimObject [virtual]
isChildOfGroup(SimGroup *pGroup)SimObject
isClientObject() const NetObject [inline]
isCollisionEnabled() const SceneObject [inline]
isDeleted() const SimObject [inline]
isDisplacable() const SceneObject [virtual]
isEnabled() const SimComponent [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
IsGhost enum valueNetObject [protected]
isGhost() const NetObject [inline]
isGhostable() const NetObject [inline]
isGhostAlways() const NetObject [inline]
isGlobalBounds() const SceneObject [inline]
isHidden()SimObject
isLastState(SceneState *state, U32 key) const SceneObject [inline, protected]
isLocked()SimObject
isManagingZones() const SceneObject [inline]
isMethod(const char *methodName)SimObject [virtual]
isProperlyAdded() const SimObject [inline]
isRemoved() const SimObject [inline]
isScopeable() const NetObject [inline]
isScopeLocal() const NetObject [inline]
isSelected() const SimObject [inline]
isServerObject() const NetObject [inline]
lightGroupNameSceneObject
Link()Container::Link
linkAfter(Link *ptr)Container::Link
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
lookupClassName(const U32 in_classTag)ConsoleObject [static]
mAddedToScenefxSunLight [protected]
mAnimationAzimuthfxSunLight
mAnimationBrightnessfxSunLight
mAnimationColourfxSunLight
mAnimationElevationfxSunLight
mAnimationRotationfxSunLight
mAnimationSizefxSunLight
MaxNetFlagBit enum valueNetObject [protected]
MaxObjectZones enum valueSceneObject
mAzimuthElapsedTimefxSunLight
mAzimuthKeysfxSunLight
mAzimuthKeysLengthfxSunLight
mAzimuthTimefxSunLight
mAzimuthTimeScalefxSunLight
mBinMaxXSceneObject [protected]
mBinMaxYSceneObject [protected]
mBinMinXSceneObject [protected]
mBinMinYSceneObject [protected]
mBinRefHeadSceneObject [protected]
mBlendModefxSunLight
mBlueKeysfxSunLight
mBlueKeysLengthfxSunLight
mBrightnessElapsedTimefxSunLight
mBrightnessKeysfxSunLight
mBrightnessKeysLengthfxSunLight
mBrightnessTimefxSunLight
mBrightnessTimeScalefxSunLight
mCanSaveFieldDictionarySimObject [protected]
mClassNameSimObject [protected]
mCollisionCountSceneObject [protected]
mColourElapsedTimefxSunLight
mColourTimefxSunLight
mColourTimeScalefxSunLight
mContainerSceneObject [protected]
mContainerSeqKeySceneObject [protected]
mDirtyfxSunLight [protected]
mDoneSunLockfxSunLight
mElapsedTimefxSunLight [protected]
mElevationElapsedTimefxSunLight
mElevationKeysfxSunLight
mElevationKeysLengthfxSunLight
mElevationTimefxSunLight
mElevationTimeScalefxSunLight
mEnablefxSunLight
mEnabledSimComponent
mFadeTimefxSunLight
mFirstObjectRefNetObject [protected]
mFlareBrightnessfxSunLight
mFlareColourfxSunLight
mFlareSizefxSunLight
mFlareTPfxSunLight
mGlobalBoundsSceneObject [protected]
mGreenKeysfxSunLight
mGreenKeysLengthfxSunLight
mIdSimObject [protected]
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
mLastRenderTimefxSunLight [protected]
mLerpAzimuthfxSunLight
mLerpBrightnessfxSunLight
mLerpColourfxSunLight
mLerpElevationfxSunLight
mLerpRotationfxSunLight
mLerpSizefxSunLight
mLightPluginSceneObject [protected]
mLinkFlareSizefxSunLight
mLocalFlareScalefxSunLight [protected]
mLocalFlareTextureHandlefxSunLight [protected]
mLocalFlareTextureNamefxSunLight
mLocalScalefxSunLight
mLockToRealSunfxSunLight
mMaxAzimuthfxSunLight
mMaxBrightnessfxSunLight
mMaxColourfxSunLight
mMaxElevationfxSunLight
mMaxRotationfxSunLight
mMaxSizefxSunLight
mMinAzimuthfxSunLight
mMinBrightnessfxSunLight
mMinColourfxSunLight
mMinElevationfxSunLight
mMinRotationfxSunLight
mMinSizefxSunLight
mNameSpaceSimObject [protected]
mNetFlagsNetObject [protected]
mNetIndexNetObject [protected]
mNotifyFreeListSimObject [protected, static]
mNSLinkMaskSimObject
mNumCurrZonesSceneObject [protected]
mObjBoxSceneObject [protected]
mObjScaleSceneObject [protected]
mObjToWorldSceneObject [protected]
mRedKeysfxSunLight
mRedKeysLengthfxSunLight
mRemoteFlareTextureHandlefxSunLight [protected]
mRemoteFlareTextureNamefxSunLight
mRenderDelegatefxSunLight [protected]
mRenderObjToWorldSceneObject [protected]
mRenderWorldBoxSceneObject [protected]
mRenderWorldSphereSceneObject [protected]
mRenderWorldToObjSceneObject [protected]
mRotationElapsedTimefxSunLight
mRotationKeysfxSunLight
mRotationKeysLengthfxSunLight
mRotationTimefxSunLight
mRotationTimeScalefxSunLight
mSceneManagerSceneObject [protected]
mServerObjectNetObject [protected]
mSingleColourKeysfxSunLight
mSizeElapsedTimefxSunLight
mSizeKeysfxSunLight
mSizeKeysLengthfxSunLight
mSizeTimefxSunLight
mSizeTimeScalefxSunLight
mSunAzimuthfxSunLight
mSunElevationfxSunLight
mSunlightPositionfxSunLight [protected]
mSunSBfxSunLight [protected]
mSuperClassNameSimObject [protected]
mTypeMaskSimObject [protected]
mUseAzimuthfxSunLight
mUseBrightnessfxSunLight
mUseColourfxSunLight
mUseElevationfxSunLight
mUseRotationfxSunLight
mUseSizefxSunLight
mWorldBoxSceneObject [protected]
mWorldSphereSceneObject [protected]
mWorldToObjSceneObject [protected]
mZoneRangeStartSceneObject [protected]
mZoneRefHeadSceneObject [protected]
NetFlags enum nameNetObject [protected]
NetObject()NetObject
nextContainer::Link
NextFreeMask enum valueSceneObject
onAdd()fxSunLight [virtual]
onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *camInfo)NetObject [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onDeleteNotify(SimObject *object)SimObject [virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onNameChange(const char *name)SimObject [virtual]
onRemove()fxSunLight [virtual]
onScaleChanged()SceneObject [protected, virtual]
onSceneAdd(SceneGraph *graph)SceneObject [protected, virtual]
onSceneRemove()SceneObject [protected, virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimObject [virtual]
openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState)SceneObject [protected, virtual]
overrideOptionsSceneObject
packUpdate(NetConnection *conn, U32 mask, BitStream *stream)fxSunLight [virtual]
Parent typedeffxSunLight [private]
Pending enum valueSceneObject
prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState)fxSunLight [virtual]
prevContainer::Link
processArguments(S32 argc, const char **argv)SimObject [virtual]
processDeleteNotifies()SimObject
RandomGenfxSunLight [protected]
readObject(Stream *stream)SimObject [virtual]
receiveLMLightingSceneObject
receiveSunLightSceneObject
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lm, bool lightingScene)SimObject [inline, virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromScene()SceneObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
renderObject(ObjectRenderInst *ri, BaseMatInstance *)fxSunLight [protected]
reset(void)fxSunLight
ResetAnimation(void)fxSunLight [private]
resetRenderWorldBox()SceneObject [protected]
resetWorldBox()SceneObject [protected]
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
ScaleMask enum valueSceneObject
SceneObject()SceneObject
SceneObjectMasks enum nameSceneObject
ScopeAlways enum valueNetObject [protected]
ScopeLocal enum valueNetObject [protected]
scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState)SceneObject [virtual]
scriptThis()SceneObject
SelectedOnly enum valueSimObject
setAutoDelete(bool val)SimObject [inline]
setAzimuthKeys(const char *Keys)fxSunLight
setAzimuthTime(F32 Time)fxSunLight
setBlendMode(U32 Mode)fxSunLight
setBlueKeys(const char *Keys)fxSunLight
setBrightnessKeys(const char *Keys)fxSunLight
setBrightnessTime(F32 Time)fxSunLight
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setColourTime(F32 Time)fxSunLight
setContainerSeqKey(const U32 key)SceneObject [inline, protected]
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setElevationKeys(const char *Keys)fxSunLight
setElevationTime(F32 Time)fxSunLight
setEnable(bool Status)fxSunLight
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setExpanded(bool exp)SimObject [inline]
setFadeTime(F32 Time)fxSunLight
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setFlareBitmaps(const char *LocalName, const char *RemoteName)fxSunLight
setFlareBrightness(F32 Brightness)fxSunLight
setFlareColour(ColorF Colour)fxSunLight
setFlareSize(F32 Size)fxSunLight
setFlareTP(bool Status)fxSunLight
setGlobalBounds()SceneObject [inline]
setGreenKeys(const char *Keys)fxSunLight
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLastState(SceneState *state, U32 key)SceneObject [inline, protected]
setLerpAzimuth(bool Status)fxSunLight
setLerpBrightness(bool Status)fxSunLight
setLerpColour(bool Status)fxSunLight
setLerpElevation(bool Status)fxSunLight
setLerpRotation(bool Status)fxSunLight
setLerpSize(bool Status)fxSunLight
setLightingPlugin(SceneObjectLightingPlugin *plugin)SceneObject [inline]
setLinkFlareSize(bool Status)fxSunLight
setLocalScale(F32 Size)fxSunLight
setLocked(bool b)SimObject
setMaskBits(U32 orMask)NetObject
setMaxAzimuth(F32 Azimuth)fxSunLight
setMaxBrightness(F32 Brightness)fxSunLight
setMaxColour(ColorF Colour)fxSunLight
setMaxElevation(F32 Elevation)fxSunLight
setMaxRotation(F32 Rotation)fxSunLight
setMaxSize(F32 Size)fxSunLight
setMinAzimuth(F32 Azimuth)fxSunLight
setMinBrightness(F32 Brightness)fxSunLight
setMinColour(ColorF Colour)fxSunLight
setMinElevation(F32 Elevation)fxSunLight
setMinRotation(F32 Rotation)fxSunLight
setMinSize(F32 Size)fxSunLight
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setMomentum(const Point3F &momentum)SceneObject [virtual]
setPosition(const Point3F &pos)SceneObject
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setRedKeys(const char *Keys)fxSunLight
setRenderTransform(const MatrixF &mat)SceneObject [virtual]
setRotationKeys(const char *Keys)fxSunLight
setRotationTime(F32 Time)fxSunLight
setScale(const VectorF &scale)SceneObject [virtual]
setScopeAlways()NetObject
setSelected(bool sel)SimObject [inline]
setSingleColourKeys(bool Status)fxSunLight
setSizeKeys(const char *Keys)fxSunLight
setSizeTime(F32 Time)fxSunLight
setSunAzimuth(F32 Azimuth)fxSunLight
setSunElevation(F32 Elevation)fxSunLight
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
setTransform(const MatrixF &mat)SceneObject [virtual]
setTraversalState(TraversalState s)SceneObject [inline, protected]
setUseAzimuth(bool Status)fxSunLight
setUseBrightness(bool Status)fxSunLight
setUseColour(bool Status)fxSunLight
setUseElevation(bool Status)fxSunLight
setUseRotation(bool Status)fxSunLight
setUseSize(bool Status)fxSunLight
setVelocity(const Point3F &v)SceneObject [virtual]
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
smSceneObjectAddSceneObject [static]
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
TestLOS(const Point3F &Pos)fxSunLight [private]
transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV)SceneObject [protected, virtual]
transformPosition(const U32 portalIndex, Point3F &point)SceneObject [protected, virtual]
TraversalState enum nameSceneObject
unlink()Container::Link
unlinkNamespaces()SimObject
unpackUpdate(NetConnection *conn, BitStream *stream)fxSunLight [virtual]
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
updateReflection()SceneObject [inline, virtual]
useAdaptiveSelfIlluminationSceneObject
useCustomAmbientLightingSceneObject
Working enum valueSceneObject
write(Stream &stream, U32 tabStop, U32 flags=0)SimObject [virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimObject [virtual]
~ConsoleObject()ConsoleObject [virtual]
~fxSunLight()fxSunLight
~NetObject()NetObject
~SceneObject()SceneObject [virtual]
~SimComponent()SimComponent [virtual]
~SimObject()SimObject [virtual]