Item Member List

This is the complete list of members for Item, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addToScene()SceneObject
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
advanceThreads(F32 dt)ShapeBase
advanceTime(F32 dt)Item [private, virtual]
allocNotify()SimObject [protected, static]
applyDamage(F32 amount)ShapeBase
applyImpulse(const Point3F &pos, const VectorF &vec)Item [virtual]
applyRepair(F32 amount)ShapeBase
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
BaseMaskConstants enum nameShapeBase
blowApartShapeBase [protected]
blowUp()ShapeBase [protected, virtual]
buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere)SceneObject [virtual]
buildConvex(const Box3F &box, Convex *convex)Item [private, virtual]
buildFilterList()SimObject [virtual]
buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere)Item [private, virtual]
calcClassRenderData()ShapeBase [virtual]
castRay(const Point3F &start, const Point3F &end, RayInfo *info)ShapeBase [virtual]
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearMaskBits(U32 orMask)NetObject
clearNotify(SimObject *obj)SimObject
clearProcessAfter()GameBase
clearScopeAlways()NetObject
CloakMask enum valueShapeBase
closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState)SceneObject [protected, virtual]
collapseDirtyList()NetObject [static]
collideBox(const Point3F &start, const Point3F &end, RayInfo *info)SceneObject [virtual]
CollisionTimeoutValue enum valueShapeBase
computeNetSmooth(F32 backDelta)GameBase [inline, virtual]
computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix)SceneObject [protected, virtual]
consoleInit()Item [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
ConstantLight enum valueItem
ControlMask enum valueGameBase
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
csmAtRestTimerItem [private, static]
customAmbientForSelfIlluminationSceneObject
customAmbientLightingSceneObject
damageDirShapeBase [protected]
DamageLevelBits enum valueShapeBase
DamageMask enum valueShapeBase
DamageState enum nameShapeBase
DamageStateBits enum valueShapeBase
DataBlockMask enum valueGameBase
DECLARE_CONOBJECT(Item)Item
ShapeBase::DECLARE_CONOBJECT(ShapeBase)ShapeBase
GameBase::DECLARE_CONOBJECT(GameBase)GameBase
SceneObject::DECLARE_CONOBJECT(SceneObject)SceneObject
NetObject::DECLARE_CONOBJECT(NetObject)NetObject
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
deltaItem [private]
Destroyed enum valueShapeBase
didRenderLastRender()ShapeBase [inline]
disableCollision()SceneObject [virtual]
Disabled enum valueShapeBase
displaceObject(const Point3F &displaceVector)SceneObject [virtual]
Done enum valueSceneObject
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
ejectShellCasing(U32 imageSlot)ShapeBase [protected, virtual]
emitDust(ParticleEmitter *emitter, F32 triggerHeight, const Point3F &offset, U32 numMilliseconds, const Point3F &axis=Point3F::Zero)ShapeBase [protected]
enableCollision()SceneObject [virtual]
Enabled enum valueShapeBase
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
EnergyLevelBits enum valueShapeBase
ExtendedInfoMask enum valueGameBase
filterMaskBits(U32 mask, NetConnection *connection)NetObject [inline, virtual]
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findObject(const char *name)SimObject [virtual]
forceUncloak(const char *reason)ShapeBase
freeNotify(SimObject::Notify *)SimObject [protected, static]
GameBase()GameBase
GameBaseMasks enum nameGameBase
getAfterObject()GameBase [inline, virtual]
getAIRepairPoint()ShapeBase
getBoxCenter() const SceneObject [inline]
getCameraFov()ShapeBase [virtual]
getCameraParameters(F32 *min, F32 *max, Point3F *offset, MatrixF *rot)ShapeBase [virtual]
getCameraTransform(F32 *pos, MatrixF *mat)ShapeBase [virtual]
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getCloakedState()ShapeBase [inline]
getCloakLevel()ShapeBase [inline]
getCollisionObject()Item [inline]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getContainer()SceneObject [inline]
getContainerSeqKey() const SceneObject [inline, protected]
getControllingClient()GameBase [inline]
getControllingObject()ShapeBase [inline, virtual]
getControlObject()ShapeBase [virtual]
getCorrectedAim(const MatrixF &muzMat, VectorF *result)ShapeBase
getCurrZone(const U32 index) const SceneObject [inline]
getDamageFlash() const ShapeBase [virtual]
GameBase::getDamageFlash()GameBase [inline, virtual]
getDamageLevel()ShapeBase [inline]
getDamageState()ShapeBase [inline]
getDamageStateName()ShapeBase
getDamageValue()ShapeBase
getDataBlock()GameBase [inline]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDefaultCameraFov()ShapeBase [virtual]
getDynamicGroupExpand()ConsoleObject [inline]
getEnergyLevel()ShapeBase
getEnergyValue()ShapeBase
getEyeTransform(MatrixF *mat)ShapeBase [virtual]
getFadeVal()ShapeBase [inline]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getImageAmmoState(U32 imageSlot)ShapeBase
getImageFireState(U32 imageSlot)ShapeBase [protected]
getImageLight(U32 imageSlot)ShapeBase [protected]
getImageLoadedState(U32 imageSlot)ShapeBase
getImageShapeInstance(U32 imageSlot)ShapeBase [inline]
getImageSkinTag(U32 imageSlot)ShapeBase
getImageState(U32 imageSlot)ShapeBase
getImageStruct(U32 imageSlot)ShapeBase
getImageTransform(U32 imageSlot, MatrixF *mat)ShapeBase [virtual]
getImageTransform(U32 imageSlot, S32 node, MatrixF *mat)ShapeBase [virtual]
getImageTransform(U32 imageSlot, StringTableEntry nodeName, MatrixF *mat)ShapeBase [virtual]
getImageTriggerState(U32 imageSlot)ShapeBase
getImageWetState(U32 imageSlot)ShapeBase
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
getInvincibleEffect() const ShapeBase [virtual]
getLightingPlugin()SceneObject [inline]
getLiquidHeight()ShapeBase [inline]
getMass() const SceneObject [virtual]
getModifiableFieldList()ConsoleObject [inline]
getMomentum() const SceneObject [virtual]
getMountedImage(U32 imageSlot)ShapeBase
getMountedObject(S32 idx)ShapeBase
getMountedObjectCount()ShapeBase
getMountedObjectNode(S32 idx)ShapeBase
getMountLink()ShapeBase [inline]
getMountList()ShapeBase [inline]
getMountNode()ShapeBase [inline]
getMountNodeObject(S32 node)ShapeBase
getMountSlot(ShapeBaseImageData *image)ShapeBase
getMountTransform(U32 mountPoint, MatrixF *mat)ShapeBase [virtual]
getMuzzlePoint(U32 imageSlot, Point3F *pos)ShapeBase
getMuzzleTransform(U32 imageSlot, MatrixF *mat)ShapeBase [virtual]
getMuzzleVector(U32 imageSlot, VectorF *vec)ShapeBase [virtual]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getNetIndex()NetObject [inline]
getNodeIndex(U32 imageSlot, StringTableEntry nodeName)ShapeBase
getNumCurrZones() const SceneObject [inline]
getObjBox() const SceneObject [inline]
getObjectMount()ShapeBase [inline]
getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones)SceneObject [virtual]
getOwner() const SimComponent [inline]
getPacketDataChecksum(GameConnection *conn)GameBase [virtual]
getParentStaticClassRep()ConsoleObject [inline, static]
getPendingImage(U32 imageSlot)ShapeBase
getPointZone(const Point3F &p)SceneObject [virtual]
getPosition() const SceneObject [virtual]
getProcessAfter()GameBase [inline]
getRechargeRate()ShapeBase [inline]
getRenderEyeTransform(MatrixF *mat)ShapeBase [virtual]
getRenderImageTransform(U32 imageSlot, MatrixF *mat)ShapeBase [virtual]
getRenderImageTransform(U32 index, S32 node, MatrixF *mat)ShapeBase [virtual]
getRenderImageTransform(U32 index, StringTableEntry nodeName, MatrixF *mat)ShapeBase [virtual]
getRenderMountTransform(U32 index, MatrixF *mat)ShapeBase [virtual]
getRenderMuzzlePoint(U32 imageSlot, Point3F *pos)ShapeBase [virtual]
getRenderMuzzleTransform(U32 index, MatrixF *mat)ShapeBase [virtual]
getRenderMuzzleVector(U32 imageSlot, VectorF *vec)ShapeBase [virtual]
getRenderPosition() const SceneObject
getRenderRetractionTransform(U32 index, MatrixF *mat)ShapeBase [virtual]
getRenderTransform() const SceneObject [inline]
getRenderWorldBox() const SceneObject [inline]
getRenderWorldTransform() const SceneObject [inline]
getRepairRate()ShapeBase [inline]
getRetractionTransform(U32 imageSlot, MatrixF *mat)ShapeBase [virtual]
getScale() const SceneObject [inline]
getShape()ShapeBase
getShapeInstance()ShapeBase [inline]
getShapeName()ShapeBase [inline]
getSkinName()ShapeBase [inline]
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getTickCache()GameBase [inline]
getTransform() const SceneObject [inline, virtual]
getTraversalState() const SceneObject [inline, protected]
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips)ShapeBase [virtual]
getVelocity() const Item [virtual]
getWaterCoverage()ShapeBase [inline]
getWhiteOut() const ShapeBase [virtual]
GameBase::getWhiteOut()GameBase [inline, virtual]
getWorldBox() const SceneObject [inline]
getWorldSphere() const SceneObject [inline]
getWorldTransform() const SceneObject [inline]
getWSPortalPlane(const U32 portalIndex, PlaneF *plane)SceneObject [virtual]
getZoneRangeStart() const SceneObject [inline]
Ghostable enum valueNetObject [protected]
GhostUpdated enum valueGameBase
gRenderEnvMapsShapeBase [static]
gShowBoundingBoxGameBase [static]
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
hasComponents() const SimComponent [inline]
HiddenMask enum valueItem [private]
HiFiPassive enum valueGameBase
ImageMask enum valueShapeBase
ImageMaskN enum valueShapeBase
incRenderFrame()ShapeBase [inline, static]
InitialUpdateMask enum valueGameBase
initPersistFields()Item [static]
inspectPostApply()GameBase [virtual]
inspectPreApply()SimObject [virtual]
interpolateTick(F32 delta)Item [virtual]
InvincibleMask enum valueShapeBase
isChildOfGroup(SimGroup *pGroup)SimObject
isClientObject() const NetObject [inline]
isCollisionEnabled() const SceneObject [inline]
isControlled()ShapeBase [inline]
isDeleted() const SimObject [inline]
isDestroyed()ShapeBase [inline]
isDisplacable() const SceneObject [virtual]
isEnabled() const SimComponent [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
isFirstPerson()ShapeBase
IsGhost enum valueNetObject [protected]
isGhost() const NetObject [inline]
isGhostable() const NetObject [inline]
isGhostAlways() const NetObject [inline]
isGhostUpdated() const GameBase [inline]
isGlobalBounds() const SceneObject [inline]
isHidden()ShapeBase [inline]
isImageFiring(U32 imageSlot)ShapeBase
isImageMounted(ShapeBaseImageData *image)ShapeBase
isImageReady(U32 imageSlot, U32 ns=(U32)-1, U32 depth=0)ShapeBase
isInvincible()ShapeBase
isLastState(SceneState *state, U32 key) const SceneObject [inline, protected]
isLocked()SimObject
isManagingZones() const SceneObject [inline]
isMethod(const char *methodName)SimObject [virtual]
isMounted()ShapeBase [inline]
isNewGhost()GameBase [inline]
isProperlyAdded() const SimObject [inline]
isRemoved() const SimObject [inline]
isRotating()Item [inline]
isScopeable() const NetObject [inline]
isScopeLocal() const NetObject [inline]
isSelected() const SimObject [inline]
isServerObject() const NetObject [inline]
isStatic()Item [inline]
isValidCameraFov(F32 fov)ShapeBase [virtual]
Item()Item
lightGroupNameSceneObject
LightType enum nameItem
Link()Container::Link
linkAfter(Link *ptr)Container::Link
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
lookupClassName(const U32 in_classTag)ConsoleObject [static]
mAppliedForceShapeBase [protected]
MaskBits enum nameItem [private]
mAtRestItem [private]
mAtRestCounterItem [private]
MaxImageEmitters enum valueShapeBase
MaxMountedImages enum valueShapeBase
MaxNetFlagBit enum valueGameBase
MaxObjectZones enum valueSceneObject
MaxScriptThreads enum valueShapeBase
MaxSequenceIndex enum valueShapeBase
MaxSoundThreads enum valueShapeBase
mBinMaxXSceneObject [protected]
mBinMaxYSceneObject [protected]
mBinMinXSceneObject [protected]
mBinMinYSceneObject [protected]
mBinRefHeadSceneObject [protected]
mBuoyancyShapeBase [protected]
mCameraFovShapeBase [protected]
mCanSaveFieldDictionarySimObject [protected]
mChargeEnergyShapeBase [protected]
mClassNameSimObject [protected]
mCloakedShapeBase [protected]
mCloakLevelShapeBase [protected]
mCollideableItem [private]
mCollisionCountSceneObject [protected]
mCollisionObjectItem [private]
mCollisionTimeoutItem [private]
mContainerSceneObject [protected]
mContainerSeqKeySceneObject [protected]
mConvexItem [private]
mConvexListShapeBase [protected]
mDamageShapeBase [protected]
mDamageFlashShapeBase [protected]
mDamageStateShapeBase [protected]
mDamageThreadShapeBase [protected]
mDataBlockItem [private]
mDragShapeBase [protected]
mDropTimeItem [private]
mDynamicCubemapShapeBase
mEnabledSimComponent
mEnergyShapeBase [protected]
mFadeDelayShapeBase [protected]
mFadeElapsedTimeShapeBase [protected]
mFadeOutShapeBase [protected]
mFadeTimeShapeBase [protected]
mFadeValShapeBase [protected]
mFadingShapeBase [protected]
mFirstObjectRefNetObject [protected]
mFlipFadeValShapeBase [protected]
mGlobalBoundsSceneObject [protected]
mGravityItem [private, static]
mGravityModShapeBase [protected]
mHiddenShapeBase [protected]
mHulkThreadShapeBase [protected]
mIdSimObject [protected]
mInLiquidItem [private]
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
mIsControlledShapeBase [protected]
mLastRenderDistanceShapeBase [protected]
mLastRenderFrameShapeBase [protected]
mLightItem [private]
mLightPluginSceneObject [protected]
mLightTimeShapeBase [protected]
mLiquidHeightShapeBase [protected]
mLiquidTypeShapeBase [protected]
mMassShapeBase [protected]
mMountShapeBase [protected]
mMountedImageListShapeBase [protected]
mNameSpaceSimObject [protected]
mNetFlagsNetObject [protected]
mNetIndexNetObject [protected]
mNotifyFreeListSimObject [protected, static]
mNSLinkMaskSimObject
mNumCurrZonesSceneObject [protected]
mObjBoxSceneObject [protected]
mObjScaleSceneObject [protected]
mObjToWorldSceneObject [protected]
mOneOverMassShapeBase [protected]
mOrderGUIDProcessObject [protected]
MountedMask enum valueShapeBase
mountImage(ShapeBaseImageData *image, U32 imageSlot, bool loaded, NetStringHandle &skinNameHandle)ShapeBase [virtual]
mountObject(ShapeBase *obj, U32 node)ShapeBase [virtual]
mProcessLinkProcessObject [protected]
mProcessTagProcessObject [protected]
mProcessTickGameBase [protected]
mRechargeRateShapeBase [protected]
mRenderDelegateShapeBase
mRenderObjToWorldSceneObject [protected]
mRenderWorldBoxSceneObject [protected]
mRenderWorldSphereSceneObject [protected]
mRenderWorldToObjSceneObject [protected]
mRepairDamageShapeBase [protected]
mRepairRateShapeBase [protected]
mRepairReserveShapeBase [protected]
mRotateItem [private]
mRotate2Item [private]
mSceneManagerSceneObject [protected]
mServerObjectNetObject [protected]
mShadowRenderDelegateShapeBase
mShapeInstanceShapeBase [protected]
mShapeNameHandleShapeBase [protected]
mShieldNormalShapeBase [protected]
mSkinHashShapeBase [protected]
mSkinNameHandleShapeBase [protected]
mStaticItem [private]
mStickyCollisionNormalItem
mStickyCollisionPosItem
mSuperClassNameSimObject [protected]
mTimeoutListShapeBase
mTypeMaskSimObject [protected]
mVelocityItem [private]
mWaterCoverageShapeBase [protected]
mWhiteOutShapeBase [protected]
mWorkingQueryBoxItem [private]
mWorldBoxSceneObject [protected]
mWorldSphereSceneObject [protected]
mWorldToObjSceneObject [protected]
mZoneRangeStartSceneObject [protected]
mZoneRefHeadSceneObject [protected]
NameMask enum valueShapeBase
NetFlags enum nameNetObject [protected]
NetNearbyAdded enum valueGameBase
NetObject()NetObject
NetOrdered enum valueGameBase
NewGhost enum valueGameBase
nextContainer::Link
NextFreeMask enum valueItem [private]
NoLight enum valueItem
notifyCollision()ShapeBase
NoWarpMask enum valueShapeBase
NumDamageStateBits enum valueShapeBase
NumDamageStates enum valueShapeBase
NumImageBits enum valueShapeBase
NumLightTypes enum valueItem
onAdd()Item [virtual]
onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *camInfo)ShapeBase [virtual]
onCollision(ShapeBase *object, VectorF vec)ShapeBase [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onDeleteNotify(SimObject *)Item [private, virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onImageRecoil(U32 imageSlot, ShapeBaseImageData::StateData::RecoilState)ShapeBase [protected, virtual]
onImpact(SceneObject *obj, VectorF vec)ShapeBase [protected, virtual]
onImpact(VectorF vec)ShapeBase [protected, virtual]
onlyFirstPerson() const ShapeBase
GameBase::onlyFirstPerson()GameBase [inline, virtual]
onMount(ShapeBase *obj, S32 node)ShapeBase [protected, virtual]
onNameChange(const char *name)SimObject [virtual]
onNewDataBlock(GameBaseData *dptr)Item [virtual]
onRemove()Item [virtual]
onScaleChanged()SceneObject [protected, virtual]
onSceneAdd(SceneGraph *graph)SceneObject [protected, virtual]
onSceneRemove()ShapeBase [virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimObject [virtual]
onUnmount(ShapeBase *obj, S32 node)ShapeBase [protected, virtual]
openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState)SceneObject [protected, virtual]
overrideOptionsSceneObject
packUpdate(NetConnection *conn, U32 mask, BitStream *stream)Item [virtual]
Parent typedefItem [private]
pauseThread(U32 slot)ShapeBase
Pending enum valueSceneObject
playAudio(U32 slot, SFXProfile *profile)ShapeBase
playThread(U32 slot)ShapeBase
plJoin(ProcessObject *)ProcessObject [protected]
plLinkAfter(ProcessObject *)ProcessObject [protected]
plLinkBefore(ProcessObject *)ProcessObject [protected]
plUnlink()ProcessObject [protected]
pointInWater(Point3F &point)ShapeBase
PositionMask enum valueItem [private]
prepBatchRender(SceneState *state, S32 mountedImageIndex)ShapeBase [virtual]
prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState)Item [private, virtual]
ShapeBase::prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState, bool renderSelf, bool renderMountedImages)ShapeBase [protected]
preprocessMove(Move *move)GameBase [virtual]
prevContainer::Link
processAfter(GameBase *obj)GameBase
processArguments(S32 argc, const char **argv)SimObject [virtual]
processDeleteNotifies()SimObject
ProcessObject()ProcessObject [inline]
processTick(const Move *move)Item [virtual]
PublicConstants enum nameShapeBase
PulsingLight enum valueItem
queueCollision(ShapeBase *object, const VectorF &vec)ShapeBase
readObject(Stream *stream)SimObject [virtual]
readPacketData(GameConnection *conn, BitStream *stream)ShapeBase [virtual]
receiveLMLightingSceneObject
receiveSunLightSceneObject
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lightManager, bool lightingScene)Item [virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromProcessList()GameBase [inline]
removeFromScene()SceneObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
renderMountedImage(SceneState *state, RenderInst *ri)ShapeBase [inline, virtual]
renderObject(ObjectRenderInst *ri, BaseMatInstance *)ShapeBase
renderShadow(ObjectRenderInst *ri, BaseMatInstance *)ShapeBase
resetImageSlot(U32 imageSlot)ShapeBase [protected]
resetRenderWorldBox()SceneObject [protected]
resetWorldBox()SceneObject [protected]
RotationMask enum valueItem [private]
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
ScaleMask enum valueSceneObject
SceneObject()SceneObject
SceneObjectMasks enum nameSceneObject
ScopeAlways enum valueNetObject [protected]
ScopeLocal enum valueNetObject [protected]
scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState)SceneObject [virtual]
scriptCallback(U32 imageSlot, const char *function)ShapeBase [protected]
scriptOnAdd()GameBase
scriptOnNewDataBlock()GameBase
scriptOnRemove()GameBase
scriptThis()SceneObject
sDamageFlashDecShapeBase [static]
SelectedOnly enum valueSimObject
setAutoDelete(bool val)SimObject [inline]
setCameraFov(F32 fov)ShapeBase [virtual]
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setCloakedState(bool cloaked)ShapeBase
setCollisionTimeout(ShapeBase *obj)Item
setContainerSeqKey(const U32 key)SceneObject [inline, protected]
setControllingClient(GameConnection *client)GameBase [virtual]
setControllingObject(ShapeBase *obj)ShapeBase [virtual]
setControlObject(ShapeBase *obj)ShapeBase [virtual]
GameBase::setControlObject(GameBase *)GameBase [inline, virtual]
setDamageDir(const VectorF &vec)ShapeBase [inline]
setDamageFlash(const F32 amt)ShapeBase [virtual]
setDamageLevel(F32 damage)ShapeBase
setDamageState(DamageState state)ShapeBase
setDamageState(const char *state)ShapeBase
setDataBlock(GameBaseData *dptr)GameBase
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setEnergyLevel(F32 energy)ShapeBase [virtual]
setExpanded(bool exp)SimObject [inline]
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setGhostUpdated(bool b)GameBase [inline]
setGlobalBounds()SceneObject [inline]
setHidden(bool hidden)ShapeBase [virtual]
setId(SimObjectId id)SimObject
setImage(U32 imageSlot, ShapeBaseImageData *imageData, NetStringHandle &skinNameHandle, bool loaded=true, bool ammo=false, bool triggerDown=false, bool target=false)ShapeBase [protected, virtual]
setImageAmmoState(U32 imageSlot, bool ammo)ShapeBase
setImageLoadedState(U32 imageSlot, bool loaded)ShapeBase
setImageState(U32 imageSlot, U32 state, bool force=false)ShapeBase [protected]
setImageTriggerState(U32 imageSlot, bool trigger)ShapeBase
setImageWetState(U32 imageSlot, bool wet)ShapeBase
setInternalName(const char *newname)SimObject
setLastState(SceneState *state, U32 key)SceneObject [inline, protected]
setLightingPlugin(SceneObjectLightingPlugin *plugin)SceneObject [inline]
setLocked(bool b)SimObject
setMaskBits(U32 orMask)NetObject
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setMomentum(const Point3F &momentum)SceneObject [virtual]
setNewGhost(bool n)GameBase [inline]
setPosition(const Point3F &pos)SceneObject
setProcessTick(bool t)GameBase [inline]
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setRechargeRate(F32 rate)ShapeBase [inline]
setRenderTransform(const MatrixF &mat)SceneObject [virtual]
setRepairRate(F32 rate)ShapeBase [inline]
setScale(const VectorF &scale)SceneObject [virtual]
setScopeAlways()NetObject
setSelected(bool sel)SimObject [inline]
setShapeName(const char *)ShapeBase
setSkinName(const char *)ShapeBase
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
setThreadDir(U32 slot, bool forward)ShapeBase
setThreadSequence(U32 slot, S32 seq, bool reset=true)ShapeBase
setTransform(const MatrixF &mat)Item [virtual]
setTraversalState(TraversalState s)SceneObject [inline, protected]
setupInvincibleEffect(F32 time, F32 speed)ShapeBase [virtual]
setVelocity(const VectorF &vel)Item [virtual]
setWhiteOut(const F32)ShapeBase [virtual]
sFreeTimeoutListShapeBase [static]
ShapeBase()ShapeBase
ShapeBaseMasks enum nameShapeBase
ShieldMask enum valueShapeBase
ShieldNormalBits enum valueShapeBase
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
SkinMask enum valueShapeBase
sLastRenderFrameShapeBase [static]
smSceneObjectAddSceneObject [static]
SoundMask enum valueShapeBase
SoundMaskN enum valueShapeBase
startFade(F32 fadeTime, F32 fadeDelay=0.0, bool fadeOut=true)ShapeBase
startImageEmitter(MountedImage &image, ShapeBaseImageData::StateData &state)ShapeBase [protected]
startSequenceSound(Thread &thread)ShapeBase
stopAudio(U32 slot)ShapeBase
stopThread(U32 slot)ShapeBase
stopThreadSound(Thread &thread)ShapeBase
sWhiteoutDecShapeBase [static]
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
ThreadMask enum valueShapeBase
ThreadMaskN enum valueShapeBase
ThreadSequenceBits enum valueShapeBase
ThrowSrcMask enum valueItem [private]
TickLast enum valueGameBase
transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV)SceneObject [protected, virtual]
transformPosition(const U32 portalIndex, Point3F &point)SceneObject [protected, virtual]
TraversalState enum nameSceneObject
unlink()Container::Link
unlinkNamespaces()SimObject
unmount()ShapeBase
unmountImage(U32 imageSlot)ShapeBase [virtual]
unmountObject(ShapeBase *obj)ShapeBase
unpackUpdate(NetConnection *conn, BitStream *stream)Item [virtual]
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
updateAudioPos()ShapeBase [protected]
updateAudioState(Sound &st)ShapeBase [protected]
updateContainer()ShapeBase [protected]
updateDamageLevel()ShapeBase [protected, virtual]
updateDamageState()ShapeBase [protected, virtual]
updateImageAnimation(U32 imageSlot, F32 dt)ShapeBase [protected]
updateImageState(U32 imageSlot, F32 dt)ShapeBase [protected]
updateInvincibleEffect(F32 dt)ShapeBase [virtual]
updateMass()ShapeBase [protected]
updatePos(const U32 mask, const F32 dt)Item [private]
updateReflection()ShapeBase [virtual]
updateServerAudio()ShapeBase [protected]
updateThread(Thread &st)ShapeBase
updateVelocity(const F32 dt)Item [private]
updateWorkingCollisionSet(const U32 mask, const F32 dt)Item [private]
useAdaptiveSelfIlluminationSceneObject
useCustomAmbientLightingSceneObject
useObjsEyePoint() const ShapeBase
GameBase::useObjsEyePoint()GameBase [inline, virtual]
wireCube(const Point3F &size, const Point3F &pos)ShapeBase [static]
Working enum valueSceneObject
write(Stream &stream, U32 tabStop, U32 flags=0)SimObject [virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimObject [virtual]
writePacketData(GameConnection *conn, BitStream *stream)ShapeBase [virtual]
~ConsoleObject()ConsoleObject [virtual]
~GameBase()GameBase
~Item()Item
~NetObject()NetObject
~SceneObject()SceneObject [virtual]
~ShapeBase()ShapeBase
~SimComponent()SimComponent [virtual]
~SimObject()SimObject [virtual]