| _getOwner() | SimComponent | [inline, protected] |
| _postRegisterComponents() | SimComponent | [protected] |
| _registerComponents(SimComponent *owner) | SimComponent | [protected] |
| _registerInterfaces(SimComponent *owner) | SimComponent | [protected] |
| _unregisterComponents() | SimComponent | [protected] |
| addComponent(SimComponent *component) | ConsoleObject | [virtual] |
| addComponentFromField(void *obj, const char *data) | SimObject | [static] |
| addDeprecatedField(const char *fieldName) | ConsoleObject | [protected, static] |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | [protected, static] |
| addFieldFilter(const char *fieldName) | SimObject | |
| addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | [protected, static] |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addToScene() | SceneObject | |
| addToSet(SimObjectId) | SimObject | |
| addToSet(const char *) | SimObject | |
| advanceTime(F32 dt) | GameBase | [virtual] |
| allocNotify() | SimObject | [protected, static] |
| assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
| assignFieldsFrom(SimObject *obj) | SimObject | |
| assignName(const char *name) | SimObject | |
| buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere) | SceneObject | [virtual] |
| buildConvex(const Box3F &box, Convex *convex) | Trigger | [protected, virtual] |
| buildFilterList() | SimObject | [virtual] |
| buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere) | SceneObject | [virtual] |
| castRay(const Point3F &start, const Point3F &end, RayInfo *info) | Trigger | [virtual] |
| clearAllNotifications() | SimObject | |
| clearComponents() | SimComponent | [inline, virtual] |
| clearFieldFilters() | SimObject | |
| clearMaskBits(U32 orMask) | NetObject | |
| clearNotify(SimObject *obj) | SimObject | |
| clearProcessAfter() | GameBase | |
| clearScopeAlways() | NetObject | |
| closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
| collapseDirtyList() | NetObject | [static] |
| collideBox(const Point3F &start, const Point3F &end, RayInfo *info) | SceneObject | [virtual] |
| computeNetSmooth(F32 backDelta) | GameBase | [inline, virtual] |
| computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix) | SceneObject | [protected, virtual] |
| consoleInit() | GameBase | [static] |
| ConsoleObject() | ConsoleObject | [inline, protected] |
| ConsoleObject(const ConsoleObject &) | ConsoleObject | [protected] |
| ControlMask enum value | GameBase | |
| create(const char *in_pClassName) | ConsoleObject | [inline, static] |
| create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | [inline, static] |
| customAmbientForSelfIllumination | SceneObject | |
| customAmbientLighting | SceneObject | |
| DataBlockMask enum value | GameBase | |
| DECLARE_CONOBJECT(Trigger) | Trigger | |
| GameBase::DECLARE_CONOBJECT(GameBase) | GameBase | |
| SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject | |
| NetObject::DECLARE_CONOBJECT(NetObject) | NetObject | |
| SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
| deleteNotify(SimObject *obj) | SimObject | |
| deleteObject() | SimObject | |
| disableCollision() | SceneObject | [virtual] |
| displaceObject(const Point3F &displaceVector) | SceneObject | [virtual] |
| Done enum value | SceneObject | |
| dumpClassHierarchy() | SimObject | [virtual] |
| dumpToConsole(bool includeFunctions=true) | SimObject | |
| enableCollision() | SceneObject | [virtual] |
| endGroup(const char *in_pGroupname) | ConsoleObject | [protected, static] |
| ExtendedInfoMask enum value | GameBase | |
| filterMaskBits(U32 mask, NetConnection *connection) | NetObject | [inline, virtual] |
| findField(StringTableEntry fieldName) const | ConsoleObject | [inline] |
| findObject(const char *name) | SimObject | [virtual] |
| freeNotify(SimObject::Notify *) | SimObject | [protected, static] |
| GameBase() | GameBase | |
| GameBaseMasks enum name | GameBase | |
| getAfterObject() | GameBase | [inline, virtual] |
| getBoxCenter() const | SceneObject | [inline] |
| getCameraFov() | GameBase | [inline, virtual] |
| getCameraTransform(F32 *pos, MatrixF *mat) | GameBase | [inline, virtual] |
| getCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
| getClassId(U32 netClassGroup) const | ConsoleObject | [inline] |
| getClassName() const | ConsoleObject | [inline] |
| getClassNamespace() const | SimObject | [inline] |
| getClassRep() const | ConsoleObject | [virtual] |
| getComponent(S32 idx) | SimComponent | [inline] |
| getComponent() | SimComponent | |
| getComponentCount() | SimComponent | [inline] |
| getComponentList() | SimComponent | [inline, protected] |
| getComponentName() | SimObject | [inline, virtual] |
| getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage) | SimObject | [inline, virtual] |
| getContainer() | SceneObject | [inline] |
| getContainerSeqKey() const | SceneObject | [inline, protected] |
| getControllingClient() | GameBase | [inline] |
| getControllingObject() | GameBase | [inline, virtual] |
| getControlObject() | GameBase | [inline, virtual] |
| getCurrZone(const U32 index) const | SceneObject | [inline] |
| getDamageFlash() | GameBase | [inline, virtual] |
| getDataBlock() | GameBase | [inline] |
| getDataField(StringTableEntry slotName, const char *array) | SimObject | |
| getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
| getDefaultCameraFov() | GameBase | [inline, virtual] |
| getDynamicGroupExpand() | ConsoleObject | [inline] |
| getFieldDictionary() | SimObject | [inline] |
| getFieldList() const | ConsoleObject | [inline] |
| getGroup() const | SimObject | [inline] |
| getId() const | SimObject | [inline] |
| getIdString() const | SimObject | |
| getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | [virtual] |
| getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInternalName() | SimObject | |
| getLightingPlugin() | SceneObject | [inline] |
| getMass() const | SceneObject | [virtual] |
| getModifiableFieldList() | ConsoleObject | [inline] |
| getMomentum() const | SceneObject | [virtual] |
| getName() const | SimObject | [inline] |
| getNamespace() | SimObject | [inline] |
| getNetIndex() | NetObject | [inline] |
| getNumCurrZones() const | SceneObject | [inline] |
| getNumTriggeringObjects() const | Trigger | [inline] |
| getObjBox() const | SceneObject | [inline] |
| getObject(const U32) | Trigger | [inline] |
| getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones) | SceneObject | [virtual] |
| getOwner() const | SimComponent | [inline] |
| getPacketDataChecksum(GameConnection *conn) | GameBase | [virtual] |
| getParentStaticClassRep() | ConsoleObject | [inline, static] |
| getPointZone(const Point3F &p) | SceneObject | [virtual] |
| getPosition() const | SceneObject | [virtual] |
| getProcessAfter() | GameBase | [inline] |
| getRenderPosition() const | SceneObject | |
| getRenderTransform() const | SceneObject | [inline] |
| getRenderWorldBox() const | SceneObject | [inline] |
| getRenderWorldTransform() const | SceneObject | [inline] |
| getScale() const | SceneObject | [inline] |
| getStaticClassRep() | ConsoleObject | [inline, static] |
| getSuperClassNamespace() const | SimObject | [inline] |
| getTickCache() | GameBase | [inline] |
| getTransform() const | SceneObject | [inline, virtual] |
| getTraversalState() const | SceneObject | [inline, protected] |
| getType() const | SimObject | [inline] |
| getTypeMask() const | SimObject | [inline] |
| getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips) | GameBase | [virtual] |
| getVelocity() const | SceneObject | [virtual] |
| getWhiteOut() | GameBase | [inline, virtual] |
| getWorldBox() const | SceneObject | [inline] |
| getWorldSphere() const | SceneObject | [inline] |
| getWorldTransform() const | SceneObject | [inline] |
| getWSPortalPlane(const U32 portalIndex, PlaneF *plane) | SceneObject | [virtual] |
| getZoneRangeStart() const | SceneObject | [inline] |
| Ghostable enum value | NetObject | [protected] |
| GhostUpdated enum value | GameBase | |
| gShowBoundingBox | GameBase | [static] |
| handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | [inline, virtual] |
| hasComponents() const | SimComponent | [inline] |
| HiFiPassive enum value | GameBase | |
| InitialUpdateMask enum value | GameBase | |
| initPersistFields() | Trigger | [static] |
| inspectPostApply() | GameBase | [virtual] |
| inspectPreApply() | SimObject | [virtual] |
| interpolateTick(F32 delta) | GameBase | [virtual] |
| isChildOfGroup(SimGroup *pGroup) | SimObject | |
| isClientObject() const | NetObject | [inline] |
| isCollisionEnabled() const | SceneObject | [inline] |
| isDeleted() const | SimObject | [inline] |
| isDisplacable() const | SceneObject | [virtual] |
| isEnabled() const | SimComponent | [inline] |
| isExpanded() const | SimObject | [inline] |
| isFiltered(const char *fieldName) | SimObject | |
| IsGhost enum value | NetObject | [protected] |
| isGhost() const | NetObject | [inline] |
| isGhostable() const | NetObject | [inline] |
| isGhostAlways() const | NetObject | [inline] |
| isGhostUpdated() const | GameBase | [inline] |
| isGlobalBounds() const | SceneObject | [inline] |
| isHidden() | SimObject | |
| isLastState(SceneState *state, U32 key) const | SceneObject | [inline, protected] |
| isLocked() | SimObject | |
| isManagingZones() const | SceneObject | [inline] |
| isMethod(const char *methodName) | SimObject | [virtual] |
| isNewGhost() | GameBase | [inline] |
| isProperlyAdded() const | SimObject | [inline] |
| isRemoved() const | SimObject | [inline] |
| isScopeable() const | NetObject | [inline] |
| isScopeLocal() const | NetObject | [inline] |
| isSelected() const | SimObject | [inline] |
| isServerObject() const | NetObject | [inline] |
| isValidCameraFov(F32 fov) | GameBase | [inline, virtual] |
| lightGroupName | SceneObject | |
| Link() | Container::Link | |
| linkAfter(Link *ptr) | Container::Link | |
| LinkClassName enum value | SimObject | |
| linkNamespaces() | SimObject | |
| LinkSuperClassName enum value | SimObject | |
| lookupClassName(const U32 in_classTag) | ConsoleObject | [static] |
| MaxNetFlagBit enum value | GameBase | |
| MaxObjectZones enum value | SceneObject | |
| mBinMaxX | SceneObject | [protected] |
| mBinMaxY | SceneObject | [protected] |
| mBinMinX | SceneObject | [protected] |
| mBinMinY | SceneObject | [protected] |
| mBinRefHead | SceneObject | [protected] |
| mCameraFov | GameBase | [protected] |
| mCanSaveFieldDictionary | SimObject | [protected] |
| mClassName | SimObject | [protected] |
| mClippedList | Trigger | [private] |
| mCollisionCount | SceneObject | [protected] |
| mContainer | SceneObject | [protected] |
| mContainerSeqKey | SceneObject | [protected] |
| mConvexList | Trigger | [protected] |
| mCurrTick | Trigger | [private] |
| mDataBlock | Trigger | [private] |
| mEnabled | SimComponent | |
| mFirstObjectRef | NetObject | [protected] |
| mGlobalBounds | SceneObject | [protected] |
| mId | SimObject | [protected] |
| mInterfaceCache | SimComponent | [protected] |
| mInternalName | SimObject | [protected] |
| mLastThink | Trigger | [private] |
| mLightPlugin | SceneObject | [protected] |
| mNameSpace | SimObject | [protected] |
| mNetFlags | NetObject | [protected] |
| mNetIndex | NetObject | [protected] |
| mNotifyFreeList | SimObject | [protected, static] |
| mNSLinkMask | SimObject | |
| mNumCurrZones | SceneObject | [protected] |
| mObjBox | SceneObject | [protected] |
| mObjects | Trigger | [private] |
| mObjScale | SceneObject | [protected] |
| mObjToWorld | SceneObject | [protected] |
| mOrderGUID | ProcessObject | [protected] |
| mProcessLink | ProcessObject | [protected] |
| mProcessTag | ProcessObject | [protected] |
| mProcessTick | GameBase | [protected] |
| mRenderObjToWorld | SceneObject | [protected] |
| mRenderWorldBox | SceneObject | [protected] |
| mRenderWorldSphere | SceneObject | [protected] |
| mRenderWorldToObj | SceneObject | [protected] |
| mSceneManager | SceneObject | [protected] |
| mServerObject | NetObject | [protected] |
| mSuperClassName | SimObject | [protected] |
| mTriggerPolyhedron | Trigger | [private] |
| mTypeMask | SimObject | [protected] |
| mWorldBox | SceneObject | [protected] |
| mWorldSphere | SceneObject | [protected] |
| mWorldToObj | SceneObject | [protected] |
| mZoneRangeStart | SceneObject | [protected] |
| mZoneRefHead | SceneObject | [protected] |
| NetFlags enum name | NetObject | [protected] |
| NetNearbyAdded enum value | GameBase | |
| NetObject() | NetObject | |
| NetOrdered enum value | GameBase | |
| NewGhost enum value | GameBase | |
| next | Container::Link | |
| NextFreeMask enum value | GameBase | |
| onAdd() | Trigger | [protected, virtual] |
| onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *camInfo) | NetObject | [virtual] |
| onComponentAdd(SimComponent *target) | SimObject | [virtual] |
| onComponentPostRegister() | SimComponent | [inline, protected, virtual] |
| onComponentRegister(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
| onComponentRemove(SimComponent *target) | SimObject | [virtual] |
| onComponentUnRegister() | SimComponent | [inline, protected, virtual] |
| onDeleteNotify(SimObject *) | Trigger | [protected, virtual] |
| onEditorDisable() | Trigger | [protected, virtual] |
| onEditorEnable() | Trigger | [protected, virtual] |
| onGroupAdd() | SimObject | [virtual] |
| onGroupRemove() | SimObject | [virtual] |
| onlyFirstPerson() | GameBase | [inline, virtual] |
| onNameChange(const char *name) | SimObject | [virtual] |
| onNewDataBlock(GameBaseData *dptr) | Trigger | [protected, virtual] |
| onRemove() | Trigger | [protected, virtual] |
| onScaleChanged() | SceneObject | [protected, virtual] |
| onSceneAdd(SceneGraph *graph) | SceneObject | [protected, virtual] |
| onSceneRemove() | SceneObject | [protected, virtual] |
| onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | [virtual] |
| openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
| overrideOptions | SceneObject | |
| packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | Trigger | [virtual] |
| Parent typedef | Trigger | [private] |
| Pending enum value | SceneObject | |
| plJoin(ProcessObject *) | ProcessObject | [protected] |
| plLinkAfter(ProcessObject *) | ProcessObject | [protected] |
| plLinkBefore(ProcessObject *) | ProcessObject | [protected] |
| plUnlink() | ProcessObject | [protected] |
| potentialEnterObject(GameBase *) | Trigger | |
| prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState=false) | SceneObject | [virtual] |
| preprocessMove(Move *move) | GameBase | [virtual] |
| prev | Container::Link | |
| processAfter(GameBase *obj) | GameBase | |
| processArguments(S32 argc, const char **argv) | SimObject | [virtual] |
| processDeleteNotifies() | SimObject | |
| ProcessObject() | ProcessObject | [inline] |
| processTick(const Move *move) | Trigger | [protected, virtual] |
| readObject(Stream *stream) | SimObject | [virtual] |
| readPacketData(GameConnection *conn, BitStream *stream) | GameBase | [virtual] |
| receiveLMLighting | SceneObject | |
| receiveSunLight | SceneObject | |
| registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
| registerInterfaces(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
| registerLights(LightManager *lm, bool lightingScene) | SimObject | [inline, virtual] |
| registerObject() | SimObject | |
| registerObject(U32 id) | SimObject | |
| registerObject(const char *name) | SimObject | |
| registerObject(const char *name, U32 id) | SimObject | |
| registerReference(SimObject **obj) | SimObject | |
| registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
| removeComponent(SimComponent *component) | SimComponent | [virtual] |
| removeField(const char *in_pFieldname) | ConsoleObject | [protected, static] |
| removeFieldFilter(const char *fieldName) | SimObject | |
| removeFromProcessList() | GameBase | [inline] |
| removeFromScene() | SceneObject | |
| removeFromSet(SimObjectId) | SimObject | |
| removeFromSet(const char *) | SimObject | |
| removeNotify(void *ptr, Notify::Type) | SimObject | |
| resetRenderWorldBox() | SceneObject | [protected] |
| resetWorldBox() | SceneObject | [protected] |
| save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | [virtual] |
| ScaleMask enum value | SceneObject | |
| SceneObject() | SceneObject | |
| SceneObjectMasks enum name | SceneObject | |
| ScopeAlways enum value | NetObject | [protected] |
| ScopeLocal enum value | NetObject | [protected] |
| scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState) | SceneObject | [virtual] |
| scriptOnAdd() | GameBase | |
| scriptOnNewDataBlock() | GameBase | |
| scriptOnRemove() | GameBase | |
| scriptThis() | SceneObject | |
| SelectedOnly enum value | SimObject | |
| setAutoDelete(bool val) | SimObject | [inline] |
| setCameraFov(F32 fov) | GameBase | [inline, virtual] |
| setCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
| setClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
| setClassNamespace(const char *classNamespace) | SimObject | |
| setContainerSeqKey(const U32 key) | SceneObject | [inline, protected] |
| setControllingClient(GameConnection *client) | GameBase | [virtual] |
| setControlObject(GameBase *) | GameBase | [inline, virtual] |
| setDataBlock(GameBaseData *dptr) | GameBase | |
| setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
| setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array) | SimObject | |
| setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array) | SimObject | |
| setEnabled(void *obj, const char *data) | SimComponent | [inline, static] |
| setEnabled(const bool enabled) | SimComponent | [inline, virtual] |
| setExpanded(bool exp) | SimObject | [inline] |
| setField(const char *fieldName, const char *value) | ConsoleObject | [inline] |
| setGhostUpdated(bool b) | GameBase | [inline] |
| setGlobalBounds() | SceneObject | [inline] |
| setHidden(bool b) | SimObject | |
| setId(SimObjectId id) | SimObject | |
| setInternalName(const char *newname) | SimObject | |
| setLastState(SceneState *state, U32 key) | SceneObject | [inline, protected] |
| setLightingPlugin(SceneObjectLightingPlugin *plugin) | SceneObject | [inline] |
| setLocked(bool b) | SimObject | |
| setMaskBits(U32 orMask) | NetObject | |
| setModDynamicFields(bool dyn) | SimObject | [inline] |
| setModStaticFields(bool sta) | SimObject | [inline] |
| setMomentum(const Point3F &momentum) | SceneObject | [virtual] |
| setNewGhost(bool n) | GameBase | [inline] |
| setPosition(const Point3F &pos) | SceneObject | |
| setProcessTick(bool t) | GameBase | [inline] |
| setProtectedParent(void *obj, const char *data) | SimObject | [protected, static] |
| setRenderTransform(const MatrixF &mat) | SceneObject | [virtual] |
| setScale(const VectorF &scale) | SceneObject | [virtual] |
| setScopeAlways() | NetObject | |
| setSelected(bool sel) | SimObject | [inline] |
| setSuperClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
| setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
| setTransform(const MatrixF &mat) | Trigger | [virtual] |
| setTraversalState(TraversalState s) | SceneObject | [inline, protected] |
| setTriggerPolyhedron(const Polyhedron &) | Trigger | |
| setVelocity(const Point3F &v) | SceneObject | [virtual] |
| SimComponent() | SimComponent | |
| SimComponentIterator typedef | SimComponent | [protected] |
| SimObject(const U8 namespaceLinkMask=0) | SimObject | |
| SimObjectNSLinkType enum name | SimObject | |
| smSceneObjectAdd | SceneObject | [static] |
| tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
| testObject(GameBase *enter) | Trigger | [protected] |
| TickLast enum value | GameBase | |
| transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV) | SceneObject | [protected, virtual] |
| transformPosition(const U32 portalIndex, Point3F &point) | SceneObject | [protected, virtual] |
| TraversalState enum name | SceneObject | |
| Trigger() | Trigger | |
| unlink() | Container::Link | |
| unlinkNamespaces() | SimObject | |
| unpackUpdate(NetConnection *conn, BitStream *stream) | Trigger | [virtual] |
| unregisterObject() | SimObject | |
| unregisterReference(SimObject **obj) | SimObject | |
| updateReflection() | SceneObject | [inline, virtual] |
| useAdaptiveSelfIllumination | SceneObject | |
| useCustomAmbientLighting | SceneObject | |
| useObjsEyePoint() | GameBase | [inline, virtual] |
| Working enum value | SceneObject | |
| write(Stream &stream, U32 tabStop, U32 flags=0) | SimObject | [virtual] |
| writeField(StringTableEntry fieldname, const char *value) | SimObject | [virtual] |
| writeFields(Stream &stream, U32 tabStop) | SimObject | [virtual] |
| WriteFlags enum name | SimObject | |
| writeObject(Stream *stream) | SimObject | [virtual] |
| writePacketData(GameConnection *conn, BitStream *stream) | GameBase | [virtual] |
| ~ConsoleObject() | ConsoleObject | [virtual] |
| ~GameBase() | GameBase | |
| ~NetObject() | NetObject | |
| ~SceneObject() | SceneObject | [virtual] |
| ~SimComponent() | SimComponent | [virtual] |
| ~SimObject() | SimObject | [virtual] |
| ~Trigger() | Trigger | |