Sky Member List

This is the complete list of members for Sky, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addToScene()SceneObject
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()SimObject [protected, static]
applySkyChanges()Sky [inline]
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere)SceneObject [virtual]
buildConvex(const Box3F &box, Convex *convex)SceneObject [virtual]
buildFilterList()SimObject [virtual]
buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere)SceneObject [virtual]
calcAlphas_Heights(F32 zCamPos, F32 *banHeights, F32 *alphaBan, F32 DepthInFog)Sky [protected]
calcBans(F32 *banHeights, Point3F banPoints[][MAX_BAN_POINTS], Point3F *cornerPoints)Sky [protected]
calcPoints()Sky [private]
calcTexCoords(Point2F *texCoords, Point3F *renderPoints, S32 index, F32 lowerBanHeight)Sky [protected]
castRay(const Point3F &start, const Point3F &end, RayInfo *info)SceneObject [virtual]
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearMaskBits(U32 orMask)NetObject
clearNotify(SimObject *obj)SimObject
clearScopeAlways()NetObject
closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState)SceneObject [protected, virtual]
CloudMaterialOffset enum valueSky
collapseDirtyList()NetObject [static]
collideBox(const Point3F &start, const Point3F &end, RayInfo *info)SceneObject [virtual]
computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix)SceneObject [protected, virtual]
consoleInit()Sky [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
Constants enum nameSky
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
customAmbientForSelfIlluminationSceneObject
customAmbientLightingSceneObject
DECLARE_CONOBJECT(Sky)Sky
SceneObject::DECLARE_CONOBJECT(SceneObject)SceneObject
NetObject::DECLARE_CONOBJECT(NetObject)NetObject
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
disableCollision()SceneObject [virtual]
displaceObject(const Point3F &displaceVector)SceneObject [virtual]
Done enum valueSceneObject
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
enableCollision()SceneObject [virtual]
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
EnvMapMaterialOffset enum valueSky
filterMaskBits(U32 mask, NetConnection *connection)NetObject [inline, virtual]
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findObject(const char *name)SimObject [virtual]
freeNotify(SimObject::Notify *)SimObject [protected, static]
getBoxCenter() const SceneObject [inline]
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getContainer()SceneObject [inline]
getContainerSeqKey() const SceneObject [inline, protected]
getCurrZone(const U32 index) const SceneObject [inline]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObject [inline]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
getLightingPlugin()SceneObject [inline]
getMass() const SceneObject [virtual]
getModifiableFieldList()ConsoleObject [inline]
getMomentum() const SceneObject [virtual]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getNetIndex()NetObject [inline]
getNumCurrZones() const SceneObject [inline]
getObjBox() const SceneObject [inline]
getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones)SceneObject [virtual]
getOwner() const SimComponent [inline]
getParentStaticClassRep()ConsoleObject [inline, static]
getPointZone(const Point3F &p)SceneObject [virtual]
getPosition() const SceneObject [virtual]
getRenderPosition() const SceneObject
getRenderTransform() const SceneObject [inline]
getRenderWorldBox() const SceneObject [inline]
getRenderWorldTransform() const SceneObject [inline]
getScale() const SceneObject [inline]
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getTransform() const SceneObject [inline, virtual]
getTraversalState() const SceneObject [inline, protected]
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips)NetObject [virtual]
getVelocity() const SceneObject [virtual]
getVisibleDistance() const Sky [inline]
getWindVelocity() const Sky
getWorldBox() const SceneObject [inline]
getWorldSphere() const SceneObject [inline]
getWorldTransform() const SceneObject [inline]
getWSPortalPlane(const U32 portalIndex, PlaneF *plane)SceneObject [virtual]
getZoneRangeStart() const SceneObject [inline]
Ghostable enum valueNetObject [protected]
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
hasComponents() const SimComponent [inline]
InitMask enum valueSky
initPersistFields()Sky [static]
initSkyData()Sky [protected]
inspectPostApply()Sky [protected, virtual]
inspectPreApply()SimObject [virtual]
isChildOfGroup(SimGroup *pGroup)SimObject
isClientObject() const NetObject [inline]
isCollisionEnabled() const SceneObject [inline]
isDeleted() const SimObject [inline]
isDisplacable() const SceneObject [virtual]
isEnabled() const SimComponent [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
IsGhost enum valueNetObject [protected]
isGhost() const NetObject [inline]
isGhostable() const NetObject [inline]
isGhostAlways() const NetObject [inline]
isGlobalBounds() const SceneObject [inline]
isHidden()SimObject
isLastState(SceneState *state, U32 key) const SceneObject [inline, protected]
isLocked()SimObject
isManagingZones() const SceneObject [inline]
isMethod(const char *methodName)SimObject [virtual]
isProperlyAdded() const SimObject [inline]
isRemoved() const SimObject [inline]
isScopeable() const NetObject [inline]
isScopeLocal() const NetObject [inline]
isSelected() const SimObject [inline]
isServerObject() const NetObject [inline]
lightGroupNameSceneObject
Link()Container::Link
linkAfter(Link *ptr)Container::Link
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
loadDml()Sky [protected]
loadVBPoints()Sky [private]
lookupClassName(const U32 in_classTag)ConsoleObject [static]
MaxNetFlagBit enum valueNetObject [protected]
MaxObjectZones enum valueSceneObject
mBanOffsetHeightSky [private]
mBinMaxXSceneObject [protected]
mBinMaxYSceneObject [protected]
mBinMinXSceneObject [protected]
mBinMinYSceneObject [protected]
mBinRefHeadSceneObject [protected]
mCanSaveFieldDictionarySimObject [protected]
mClassNameSimObject [protected]
mClearSBSky [private]
mCloudHeightSky [private]
mCloudLayerSky [private]
mCloudSpeedSky [private]
mCollisionCountSceneObject [protected]
mContainerSceneObject [protected]
mContainerSeqKeySceneObject [protected]
mEnabledSimComponent
mFirstObjectRefNetObject [protected]
mFogColorSky [private]
mFogDistanceSky [private]
mFogLineSky [private]
mFogPercentageSky [private]
mFogStateSky [private]
mFogTimeSky [private]
mFogVolumeSky [private]
mFogVolumesSky [private]
mGlobalBoundsSceneObject [protected]
mIdSimObject [protected]
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
mLastVisDisModSky [private]
mLightPluginSceneObject [protected]
mMaterialListSky [private]
mMaterialListNameSky [private]
mNameSpaceSimObject [protected]
mNetFlagsNetObject [protected]
mNetIndexNetObject [protected]
mNoRenderBansSky [private]
mNotifyFreeListSimObject [protected, static]
mNSLinkMaskSimObject
mNumCloudLayersSky [private]
mNumCurrZonesSceneObject [protected]
mNumFogVolumesSky [private]
mObjBoxSceneObject [protected]
mObjScaleSceneObject [protected]
mObjToWorldSceneObject [protected]
mPointsSky [private]
mRadiusSky [private]
mRealFogSky [private]
mRealFogColorSky [private]
mRealFogMaxSky [private]
mRealFogMinSky [private]
mRealFogSpeedSky [private]
mRealSkyColorSky [private]
mRenderBansSBSky [private]
mRenderBoxBottomSky [private]
mRenderDelegateSky [protected]
mRenderObjToWorldSceneObject [protected]
mRenderWorldBoxSceneObject [protected]
mRenderWorldSphereSceneObject [protected]
mRenderWorldToObjSceneObject [protected]
mSceneManagerSceneObject [protected]
mServerObjectNetObject [protected]
mSetFogSky [private]
mSkyBoxPtSky [private]
mSkyBoxSBSky [private]
mSkyGlowSky [private]
mSkyGlowColorSky [private]
mSkyHandleSky [private]
mSkyTexturesOnSky [private]
mSkyVBSky [private]
mSolidFillColorSky [private]
mSpherePtSky [private]
mStormCloudDataSky [private]
mStormCloudsOnSky [private]
mStormFogDataSky [private]
mStormFogOnSky [private]
mSuperClassNameSimObject [protected]
mTexCoordSky [private]
mTopCenterPtSky [private]
mTypeMaskSimObject [protected]
mVisibleDistanceSky [private]
mWindDirSky
mWindVelocitySky [private]
mWorldBoxSceneObject [protected]
mWorldSphereSceneObject [protected]
mWorldToObjSceneObject [protected]
mZoneRangeStartSceneObject [protected]
mZoneRefHeadSceneObject [protected]
NetFlags enum nameNetObject [protected]
NetMaskBits enum nameSky
NetObject()NetObject
nextContainer::Link
NextFreeMask enum valueSceneObject
onAdd()Sky [protected, virtual]
onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *camInfo)NetObject [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onDeleteNotify(SimObject *object)SimObject [virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onNameChange(const char *name)SimObject [virtual]
onRemove()Sky [protected, virtual]
onScaleChanged()SceneObject [protected, virtual]
onSceneAdd(SceneGraph *graph)SceneObject [protected, virtual]
onSceneRemove()SceneObject [protected, virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimObject [virtual]
openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState)SceneObject [protected, virtual]
overrideOptionsSceneObject
packUpdate(NetConnection *conn, U32 mask, BitStream *stream)Sky [virtual]
Parent typedefSky [private]
Pending enum valueSceneObject
prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState=false)Sky [protected, virtual]
prevContainer::Link
processArguments(S32 argc, const char **argv)SimObject [virtual]
processDeleteNotifies()SimObject
readObject(Stream *stream)SimObject [virtual]
receiveLMLightingSceneObject
receiveSunLightSceneObject
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lm, bool lightingScene)SimObject [inline, virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromScene()SceneObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
render(SceneState *state)Sky [protected]
renderBans(const F32 *alphaBan, const F32 *banHeights, const Point3F banPoints[][MAX_BAN_POINTS], const Point3F *cornerPoints)Sky [protected]
renderObject(ObjectRenderInst *ri, BaseMatInstance *)Sky [protected]
renderSkyBox(F32 lowerBanHeight, F32 alphaIn)Sky [protected]
resetRenderWorldBox()SceneObject [protected]
resetWorldBox()SceneObject [protected]
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
ScaleMask enum valueSceneObject
SceneObject()SceneObject
SceneObjectMasks enum nameSceneObject
ScopeAlways enum valueNetObject [protected]
ScopeLocal enum valueNetObject [protected]
scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState)SceneObject [virtual]
scriptThis()SceneObject
SelectedOnly enum valueSimObject
setAutoDelete(bool val)SimObject [inline]
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setContainerSeqKey(const U32 key)SceneObject [inline, protected]
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setExpanded(bool exp)SimObject [inline]
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setGlobalBounds()SceneObject [inline]
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLastState(SceneState *state, U32 key)SceneObject [inline, protected]
setLightingPlugin(SceneObjectLightingPlugin *plugin)SceneObject [inline]
setLocked(bool b)SimObject
setMaskBits(U32 orMask)NetObject
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setMomentum(const Point3F &momentum)SceneObject [virtual]
setPosition(const Point3F &pos)SceneObject
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setRenderPoints(Point3F *renderPoints, S32 index)Sky [protected]
setRenderTransform(const MatrixF &mat)SceneObject [virtual]
setScale(const VectorF &scale)SceneObject [virtual]
setScopeAlways()NetObject
setSelected(bool sel)SimObject [inline]
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
setTransform(const MatrixF &mat)SceneObject [virtual]
setTraversalState(TraversalState s)SceneObject [inline, protected]
setupStateBlocks()Sky [private]
setVelocity(const Point3F &v)SceneObject [virtual]
setVisibility()Sky [protected]
setWindVelocity(const Point3F &)Sky
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
Sky()Sky
SkyGlowMask enum valueSky
smCloudOutlineOnSky [private, static]
smCloudsOnSky [private, static]
smNumCloudsOnSky [private, static]
smSceneObjectAddSceneObject [static]
smSkyOnSky [private, static]
startStorm()Sky [protected]
startStormFog()Sky [protected]
StormCloudMask enum valueSky
stormCloudsOn(S32 state, F32 time)Sky
StormCloudsOnMask enum valueSky
stormCloudsShow(bool)Sky
StormFogMask enum valueSky
stormFogOn(F32 percentage, F32 time)Sky
StormFogOnMask enum valueSky
stormFogShow(bool)Sky
stormRealFog(S32 value, F32 max, F32 min, F32 speed)Sky
StormRealFogMask enum valueSky
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV)SceneObject [protected, virtual]
transformPosition(const U32 portalIndex, Point3F &point)SceneObject [protected, virtual]
TraversalState enum nameSceneObject
unlink()Container::Link
unlinkNamespaces()SimObject
unpackUpdate(NetConnection *conn, BitStream *stream)Sky [virtual]
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
updateFog()Sky [protected]
updateRealFog()Sky [protected]
updateReflection()SceneObject [inline, virtual]
updateVisibility()Sky
useAdaptiveSelfIlluminationSceneObject
useCustomAmbientLightingSceneObject
VisibilityMask enum valueSky
WindMask enum valueSky
Working enum valueSceneObject
write(Stream &stream, U32 tabStop, U32 flags=0)SimObject [virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimObject [virtual]
~ConsoleObject()ConsoleObject [virtual]
~NetObject()NetObject
~SceneObject()SceneObject [virtual]
~SimComponent()SimComponent [virtual]
~SimObject()SimObject [virtual]
~Sky()Sky